Post: What is a dvar code so that all [in game] host migrations are "won"?
03-12-2011, 06:50 PM #1
anddrew
League Champion
(adsbygoogle = window.adsbygoogle || []).push({}); This is a force host dvar (apparently :carlingSmile
     self setclientDvar("party_connectTimeout",1000); 
self setclientDvar("party_connectTimeout",1);
self setClientDvar("party_host","1");
self setclientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setclientDvar("migration_msgtimeout",0);
self setclientDvar("migration_timeBetween",999999);
self setclientDvar("migration_verboseBroadcastTime",0);
self setclientDvar("migrationPingTime",0);
self setclientDvar("bandwidthtest_duration",0);
self setclientDvar("bandwidthtest_enable",0);
self setclientDvar("bandwidthtest_ingame_enable",0);
self setclientDvar("bandwidthtest_timeout",0);
self setclientDvar("cl_migrationTimeout",0);
self setclientDvar("lobby_partySearchWaitTime",0);
self setclientDvar("bandwidthtest_announceinterval",0);
self setclientDvar("partymigrate_broadcast_interval",99999);
self setclientDvar("partymigrate_pingtest_timeout",0);
self setclientDvar("partymigrate_timeout",0);
self setclientDvar("partymigrate_timeoutmax",0);
self setclientDvar("partymigrate_pingtest_retry",0);
self setclientDvar("partymigrate_pingtest_timeout",0);
self setclientDvar("g_kickHostIfIdle",0);
self setclientDvar("sv_cheats",1);
self setclientDvar("xblive_playEvenIfDown",1);
self setclientDvar("party_hostmigration",0);
self setclientDvar("badhost_endGameIfISuck",0);
self setclientDvar("badhost_maxDoISuckFrames",0);
self setclientDvar("badhost_maxHappyPingTime",99999);
self setclientDvar("badhost_minTotalClientsForHappyTest",99999);
self setclientDvar("bandwidthtest_enable",0);


I don't want that; I want it so if there IS a host migration it will be me
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03-13-2011, 05:29 AM #2
Then Change
     self setclientDvar("migrationPingTime",0); 

to
     self setclientDvar("migrationPingTime",9999); 



JUST AS A TEST

Idk if it works
03-13-2011, 06:49 AM #3
anddrew
League Champion
Originally posted by TasteTheRainBow View Post
Then Change
     self setclientDvar("migrationPingTime",0); 

to
     self setclientDvar("migrationPingTime",9999); 



JUST AS A TEST

Idk if it works


Ill try that, before every host migration froze the ps3
03-13-2011, 07:31 AM #4
Originally posted by anddrew View Post
Ill try that, before every host migration froze the ps3


Sorry dude, I hope I helped :p lol ask DEREK or Daft about this cuz I dont think EM will help cuz he "wastes" his time
03-13-2011, 08:52 AM #5
Got-Hackx
[][][][][][][][][][]
Originally posted by TasteTheRainBow View Post
Sorry dude, I hope I helped :p lol ask DEREK or Daft about this cuz I dont think EM will help cuz he "wastes" his time


Originally posted by anddrew View Post
This is a force host dvar (apparently :carlingSmile
     self setclientDvar("party_connectTimeout",1000); 
self setclientDvar("party_connectTimeout",1);
self setClientDvar("party_host","1");
self setclientDvar("party_hostmigration","0");
self setClientDvar("onlinegame","1");
self setClientDvar("onlinegameandhost","1");
self setClientDvar("onlineunrankedgameandhost","0");
self setclientDvar("migration_msgtimeout",0);
self setclientDvar("migration_timeBetween",999999);
self setclientDvar("migration_verboseBroadcastTime",0);
self setclientDvar("migrationPingTime",0);
self setclientDvar("bandwidthtest_duration",0);
self setclientDvar("bandwidthtest_enable",0);
self setclientDvar("bandwidthtest_ingame_enable",0);
self setclientDvar("bandwidthtest_timeout",0);
self setclientDvar("cl_migrationTimeout",0);
self setclientDvar("lobby_partySearchWaitTime",0);
self setclientDvar("bandwidthtest_announceinterval",0);
self setclientDvar("partymigrate_broadcast_interval",99999);
self setclientDvar("partymigrate_pingtest_timeout",0);
self setclientDvar("partymigrate_timeout",0);
self setclientDvar("partymigrate_timeoutmax",0);
self setclientDvar("partymigrate_pingtest_retry",0);
self setclientDvar("partymigrate_pingtest_timeout",0);
self setclientDvar("g_kickHostIfIdle",0);
self setclientDvar("sv_cheats",1);
self setclientDvar("xblive_playEvenIfDown",1);
self setclientDvar("party_hostmigration",0);
self setclientDvar("badhost_endGameIfISuck",0);
self setclientDvar("badhost_maxDoISuckFrames",0);
self setclientDvar("badhost_maxHappyPingTime",99999);
self setclientDvar("badhost_minTotalClientsForHappyTest",99999);
self setclientDvar("bandwidthtest_enable",0);


I don't want that; I want it so if there IS a host migration it will be me


Yeah i think Rainbows Right.

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