Post: [RELEASE] OMA Monster
03-13-2011, 12:51 PM #1
247Yamato
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); This is just a stupid code I made for a zombie mod, :p

    ChangeAppearance(Type,MyTeam)
{
ModelType=[];
ModelType[0]="GHILLIE";
ModelType[1]="SNIPER";
ModelType[2]="LMG";
ModelType[3]="ASSAULT";
ModelType[4]="SHOTGUN";
ModelType[5]="SMG";
ModelType[6]="RIOT";
if(Type==7){MyTeam=randomint(2);Type=randomint(7);}
team=get_enemy_team(self.team);if(MyTeam)team=self.team;
self detachAll();
[[game[team+"_model"][ModelType[Type]]]]();
}

monster()
{
self thread ChangeAppearance(0,1);
setDvar("bg_falldamageminheight", 999Cool Man (aka Tustin);
setDvar("bg_falldamagemaxheight", 9999);
self _clearPerks();
self takeAllWeapons();
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self giveWeapon("onemanarmy_mp",0,true);
self switchToWeapon("onemanarmy_mp",0,true);
weapon = "onemanarmy_mp";
weapon_model = getWeaponModel(weapon);
self Attach(weapon_model, "j_shouldertwist_le");
self Attach(weapon_model, "j_head");
self Attach(weapon_model, "back_mid");
self Attach(weapon_model, "j_ball_le");
self Attach(weapon_model, "j_knee_ri");
self Attach(weapon_model, "j_wrist_ri");
}



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03-13-2011, 12:57 PM #2
AppleTechKid
Trustworthy: Level 1
nice, i have found a modded patch for 1.12 that works Happy

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