Post: [Preview] New Generation Bunker
03-13-2011, 08:08 PM #1
247Yamato
< ^ > < ^ >
(adsbygoogle = window.adsbygoogle || []).push({}); This is a new concept, :p, you choose floor and it moves you to there, is controlled by a cursor, lolz


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The following 4 users say thank you to 247Yamato for this useful post:

DiJiTaLNiCk, killa skillz, xQuZe-, zHoMiCiDe
03-13-2011, 08:17 PM #2
DiJiTaLNiCk
BaLLiN' STaTuS
Thats pretty awesome.. But dont make your bunkers just go straight in there air. make 1 floor to the side. 1 floor to the very front. 1 floor on the side of the map with a walkway for zombies and so on...
03-14-2011, 03:07 PM #3
247Yamato
< ^ > < ^ >
Originally posted by niccrx View Post
Thats pretty awesome.. But dont make your bunkers just go straight in there air. make 1 floor to the side. 1 floor to the very front. 1 floor on the side of the map with a walkway for zombies and so on...


This is a beta, and I dont know about the posibilities of this style, Rendflex and me just made a new concept.
03-14-2011, 03:09 PM #4
wowaka
Former Staff
I don't think you need that many walls. Fewer walls means less lag :y:

The following user thanked wowaka for this useful post:

hydro_122499
03-14-2011, 03:11 PM #5
247Yamato
< ^ > < ^ >
Originally posted by julianportman View Post
I don't think you need that many walls. Fewer walls means less lag :y:


Not at all, try this giga bunker I made for wasteland, it doesnt lagg on PC, maybe is cause of PS3 game, dont know:

    Wasteland()
{
CreateWalls((2174,-2468,25),(2174,-2250,180));
CreateWalls((2174,-2468,25),(2007,-2468,180));
CreateWalls((2007,-2250,25),(2174,-2250,180));
CreateRamps((2141,-2310,20),(2141,-2449,141));
CreateGrids((2019,-2279,141),(2098,-2449,141),(0,0,0));
CreateWalls((2007,-2279,141),(2007,-2449,170));
CreateRamps((2109,-2287,155),(2109,-2109,232));
CreateGrids((2004,-2106,232),(2225,-2002,232),(0,0,0));
CreateDoors((2007,-2467,32),(2007,-2391,32),(90,0,0),7,2,25,125);
CreateWalls((2225,-2002,243),(2004,-2002,267));
CreateWalls((2225,-2002,243),(2225,-2106,267));
CreateWalls((2004,-2002,243),(2004,-2106,267));
CreateBlocks((2042,-2115,252),(0,0,0));
CreateBlocks((2188,-2115,252),(0,0,0));
CreateRamps((2182,-2343,16Cool Man (aka Tustin),(2381,-2343,220));
CreateGrids((2383,-2450,220),(2467,-2224,220),(0,0,0));
CreateWalls((2467,-2224,234),(2467,-2450,256));
CreateWalls((2467,-2224,234),(2383,-2224,256));
CreateWalls((2467,-2450,234),(2383,-2450,256));
CreateBlocks((2364,-2410,242),(0,90,0));
CreateBlocks((2364,-2272,242),(0,90,0));
CreateRamps((2046,-2415,150),(2046,-2631,22Cool Man (aka Tustin));
CreateGrids((2222,-2648,22Cool Man (aka Tustin),(1883,-2823,22Cool Man (aka Tustin),(0,0,0));
CreateWalls((1883,-2823,242),(2222,-2823,340));
CreateWalls((1883,-2823,242),(1883,-2676,340));
CreateWalls((2222,-2676,242),(2222,-2823,340));
CreateWalls((1995,-2676,242),(1883,-2676,340));
CreateDoors((1991,-2675,247),(2072,-2675,247),(90,0,90),7,2,25,125);
CreateRamps((1938,-2792,235),(2192,-2792,323));
CreateRamps((2222,-2672,330),(2222,-2491,395));
CreateGrids((2340,-2487,395),(2110,-2379,395),(0,0,0));
CreateWalls((2361,-2371,409),(2081,-2371,430));
CreateWalls((2361,-2371,409),(2361,-2505,430));
CreateWalls((2081,-2505,409),(2081,-2371,430));
CreateBlocks((2146,-2492,415),(0,0,0));
CreateBlocks((2307,-2492,415),(0,0,0));
CreateRamps((2058,-2058,246),(1828,-2058,313));
CreateGrids((1805,-2202,315),(1718,-1912,30Cool Man (aka Tustin),(0,0,0));
CreateRamps((1764,-2205,306),(1764,-2382,450));
CreateGrids((1634,-2388,450),(1894,-2492,450),(0,0,0));
CreateRamps((2476,-2330,240),(2665,-2330,310));
CreateGrids((2755,-2201,310),(2679,-2438,310),(0,0,0));
mgTurret1 = spawnTurret( "misc_turret", (1714,-2101,364), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 169, 0);
mgTurret1 setModel( "weapon_minigun" );
Sentry = spawnTurret( "misc_turret", (2718,-2250,324), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,98,0);
CreateRamps((2197,-1989,246),(2197,-1786,34Cool Man (aka Tustin));
CreateGrids((2282,-1778,34Cool Man (aka Tustin),(2093,-1684,34Cool Man (aka Tustin),(0,0,0));
CreateRamps((2298,-1735,345),(2474,-1735,454));
CreateGrids((2481,-1813,454),(2584,-1658,454),(0,0,0));
CreateRamps((2309,-2369,411),(2309,-2140,475));
CreateGrids((2430,-2132,475),(2223,-2050,475),(0,0,0));
}
03-14-2011, 03:13 PM #6
wowaka
Former Staff
Originally posted by 247Yamato View Post
Not at all, try this giga bunker I made for wasteland, it doesnt lagg on PC, maybe is cause of PS3 game, dont know:

    Wasteland()
{
CreateWalls((2174,-2468,25),(2174,-2250,180));
CreateWalls((2174,-2468,25),(2007,-2468,180));
CreateWalls((2007,-2250,25),(2174,-2250,180));
CreateRamps((2141,-2310,20),(2141,-2449,141));
CreateGrids((2019,-2279,141),(2098,-2449,141),(0,0,0));
CreateWalls((2007,-2279,141),(2007,-2449,170));
CreateRamps((2109,-2287,155),(2109,-2109,232));
CreateGrids((2004,-2106,232),(2225,-2002,232),(0,0,0));
CreateDoors((2007,-2467,32),(2007,-2391,32),(90,0,0),7,2,25,125);
CreateWalls((2225,-2002,243),(2004,-2002,267));
CreateWalls((2225,-2002,243),(2225,-2106,267));
CreateWalls((2004,-2002,243),(2004,-2106,267));
CreateBlocks((2042,-2115,252),(0,0,0));
CreateBlocks((2188,-2115,252),(0,0,0));
CreateRamps((2182,-2343,16Cool Man (aka Tustin),(2381,-2343,220));
CreateGrids((2383,-2450,220),(2467,-2224,220),(0,0,0));
CreateWalls((2467,-2224,234),(2467,-2450,256));
CreateWalls((2467,-2224,234),(2383,-2224,256));
CreateWalls((2467,-2450,234),(2383,-2450,256));
CreateBlocks((2364,-2410,242),(0,90,0));
CreateBlocks((2364,-2272,242),(0,90,0));
CreateRamps((2046,-2415,150),(2046,-2631,22Cool Man (aka Tustin));
CreateGrids((2222,-2648,22Cool Man (aka Tustin),(1883,-2823,22Cool Man (aka Tustin),(0,0,0));
CreateWalls((1883,-2823,242),(2222,-2823,340));
CreateWalls((1883,-2823,242),(1883,-2676,340));
CreateWalls((2222,-2676,242),(2222,-2823,340));
CreateWalls((1995,-2676,242),(1883,-2676,340));
CreateDoors((1991,-2675,247),(2072,-2675,247),(90,0,90),7,2,25,125);
CreateRamps((1938,-2792,235),(2192,-2792,323));
CreateRamps((2222,-2672,330),(2222,-2491,395));
CreateGrids((2340,-2487,395),(2110,-2379,395),(0,0,0));
CreateWalls((2361,-2371,409),(2081,-2371,430));
CreateWalls((2361,-2371,409),(2361,-2505,430));
CreateWalls((2081,-2505,409),(2081,-2371,430));
CreateBlocks((2146,-2492,415),(0,0,0));
CreateBlocks((2307,-2492,415),(0,0,0));
CreateRamps((2058,-2058,246),(1828,-2058,313));
CreateGrids((1805,-2202,315),(1718,-1912,30Cool Man (aka Tustin),(0,0,0));
CreateRamps((1764,-2205,306),(1764,-2382,450));
CreateGrids((1634,-2388,450),(1894,-2492,450),(0,0,0));
CreateRamps((2476,-2330,240),(2665,-2330,310));
CreateGrids((2755,-2201,310),(2679,-2438,310),(0,0,0));
mgTurret1 = spawnTurret( "misc_turret", (1714,-2101,364), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 169, 0);
mgTurret1 setModel( "weapon_minigun" );
Sentry = spawnTurret( "misc_turret", (2718,-2250,324), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,98,0);
CreateRamps((2197,-1989,246),(2197,-1786,34Cool Man (aka Tustin));
CreateGrids((2282,-1778,34Cool Man (aka Tustin),(2093,-1684,34Cool Man (aka Tustin),(0,0,0));
CreateRamps((2298,-1735,345),(2474,-1735,454));
CreateGrids((2481,-1813,454),(2584,-1658,454),(0,0,0));
CreateRamps((2309,-2369,411),(2309,-2140,475));
CreateGrids((2430,-2132,475),(2223,-2050,475),(0,0,0));
}


Cool code? Yeah ps3 bunkers do lag, I don't think this would work on ps3..
03-14-2011, 03:14 PM #7
247Yamato
< ^ > < ^ >
Originally posted by julianportman View Post
Cool code? Yeah ps3 bunkers do lag, I don't think this would work on ps3..


But why not?? lol Outie
03-14-2011, 03:18 PM #8
wowaka
Former Staff
Originally posted by 247Yamato View Post
But why not?? lol Outie


A ps3 is the equivalent of a 2004 computer..

The following user thanked wowaka for this useful post:

JakeM
03-14-2011, 03:24 PM #9
247Yamato
< ^ > < ^ >
Originally posted by julianportman View Post
A ps3 is the equivalent of a 2004 computer..


Lolz :p , now I know all this things, Outie
03-14-2011, 08:02 PM #10
DiJiTaLNiCk
BaLLiN' STaTuS
PS3 has not much RAM at all..

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