Wasteland()
{
CreateWalls((2174,-2468,25),(2174,-2250,180));
CreateWalls((2174,-2468,25),(2007,-2468,180));
CreateWalls((2007,-2250,25),(2174,-2250,180));
CreateRamps((2141,-2310,20),(2141,-2449,141));
CreateGrids((2019,-2279,141),(2098,-2449,141),(0,0,0));
CreateWalls((2007,-2279,141),(2007,-2449,170));
CreateRamps((2109,-2287,155),(2109,-2109,232));
CreateGrids((2004,-2106,232),(2225,-2002,232),(0,0,0));
CreateDoors((2007,-2467,32),(2007,-2391,32),(90,0,0),7,2,25,125);
CreateWalls((2225,-2002,243),(2004,-2002,267));
CreateWalls((2225,-2002,243),(2225,-2106,267));
CreateWalls((2004,-2002,243),(2004,-2106,267));
CreateBlocks((2042,-2115,252),(0,0,0));
CreateBlocks((2188,-2115,252),(0,0,0));
CreateRamps((2182,-2343,16
,(2381,-2343,220));
CreateGrids((2383,-2450,220),(2467,-2224,220),(0,0,0));
CreateWalls((2467,-2224,234),(2467,-2450,256));
CreateWalls((2467,-2224,234),(2383,-2224,256));
CreateWalls((2467,-2450,234),(2383,-2450,256));
CreateBlocks((2364,-2410,242),(0,90,0));
CreateBlocks((2364,-2272,242),(0,90,0));
CreateRamps((2046,-2415,150),(2046,-2631,22
);
CreateGrids((2222,-2648,22
,(1883,-2823,22
,(0,0,0));
CreateWalls((1883,-2823,242),(2222,-2823,340));
CreateWalls((1883,-2823,242),(1883,-2676,340));
CreateWalls((2222,-2676,242),(2222,-2823,340));
CreateWalls((1995,-2676,242),(1883,-2676,340));
CreateDoors((1991,-2675,247),(2072,-2675,247),(90,0,90),7,2,25,125);
CreateRamps((1938,-2792,235),(2192,-2792,323));
CreateRamps((2222,-2672,330),(2222,-2491,395));
CreateGrids((2340,-2487,395),(2110,-2379,395),(0,0,0));
CreateWalls((2361,-2371,409),(2081,-2371,430));
CreateWalls((2361,-2371,409),(2361,-2505,430));
CreateWalls((2081,-2505,409),(2081,-2371,430));
CreateBlocks((2146,-2492,415),(0,0,0));
CreateBlocks((2307,-2492,415),(0,0,0));
CreateRamps((2058,-2058,246),(1828,-2058,313));
CreateGrids((1805,-2202,315),(1718,-1912,30
,(0,0,0));
CreateRamps((1764,-2205,306),(1764,-2382,450));
CreateGrids((1634,-2388,450),(1894,-2492,450),(0,0,0));
CreateRamps((2476,-2330,240),(2665,-2330,310));
CreateGrids((2755,-2201,310),(2679,-2438,310),(0,0,0));
mgTurret1 = spawnTurret( "misc_turret", (1714,-2101,364), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 169, 0);
mgTurret1 setModel( "weapon_minigun" );
Sentry = spawnTurret( "misc_turret", (2718,-2250,324), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,98,0);
CreateRamps((2197,-1989,246),(2197,-1786,34
);
CreateGrids((2282,-1778,34
,(2093,-1684,34
,(0,0,0));
CreateRamps((2298,-1735,345),(2474,-1735,454));
CreateGrids((2481,-1813,454),(2584,-1658,454),(0,0,0));
CreateRamps((2309,-2369,411),(2309,-2140,475));
CreateGrids((2430,-2132,475),(2223,-2050,475),(0,0,0));
}
Wasteland()
{
CreateWalls((2174,-2468,25),(2174,-2250,180));
CreateWalls((2174,-2468,25),(2007,-2468,180));
CreateWalls((2007,-2250,25),(2174,-2250,180));
CreateRamps((2141,-2310,20),(2141,-2449,141));
CreateGrids((2019,-2279,141),(2098,-2449,141),(0,0,0));
CreateWalls((2007,-2279,141),(2007,-2449,170));
CreateRamps((2109,-2287,155),(2109,-2109,232));
CreateGrids((2004,-2106,232),(2225,-2002,232),(0,0,0));
CreateDoors((2007,-2467,32),(2007,-2391,32),(90,0,0),7,2,25,125);
CreateWalls((2225,-2002,243),(2004,-2002,267));
CreateWalls((2225,-2002,243),(2225,-2106,267));
CreateWalls((2004,-2002,243),(2004,-2106,267));
CreateBlocks((2042,-2115,252),(0,0,0));
CreateBlocks((2188,-2115,252),(0,0,0));
CreateRamps((2182,-2343,16
,(2381,-2343,220));
CreateGrids((2383,-2450,220),(2467,-2224,220),(0,0,0));
CreateWalls((2467,-2224,234),(2467,-2450,256));
CreateWalls((2467,-2224,234),(2383,-2224,256));
CreateWalls((2467,-2450,234),(2383,-2450,256));
CreateBlocks((2364,-2410,242),(0,90,0));
CreateBlocks((2364,-2272,242),(0,90,0));
CreateRamps((2046,-2415,150),(2046,-2631,22
);
CreateGrids((2222,-2648,22
,(1883,-2823,22
,(0,0,0));
CreateWalls((1883,-2823,242),(2222,-2823,340));
CreateWalls((1883,-2823,242),(1883,-2676,340));
CreateWalls((2222,-2676,242),(2222,-2823,340));
CreateWalls((1995,-2676,242),(1883,-2676,340));
CreateDoors((1991,-2675,247),(2072,-2675,247),(90,0,90),7,2,25,125);
CreateRamps((1938,-2792,235),(2192,-2792,323));
CreateRamps((2222,-2672,330),(2222,-2491,395));
CreateGrids((2340,-2487,395),(2110,-2379,395),(0,0,0));
CreateWalls((2361,-2371,409),(2081,-2371,430));
CreateWalls((2361,-2371,409),(2361,-2505,430));
CreateWalls((2081,-2505,409),(2081,-2371,430));
CreateBlocks((2146,-2492,415),(0,0,0));
CreateBlocks((2307,-2492,415),(0,0,0));
CreateRamps((2058,-2058,246),(1828,-2058,313));
CreateGrids((1805,-2202,315),(1718,-1912,30
,(0,0,0));
CreateRamps((1764,-2205,306),(1764,-2382,450));
CreateGrids((1634,-2388,450),(1894,-2492,450),(0,0,0));
CreateRamps((2476,-2330,240),(2665,-2330,310));
CreateGrids((2755,-2201,310),(2679,-2438,310),(0,0,0));
mgTurret1 = spawnTurret( "misc_turret", (1714,-2101,364), "pavelow_minigun_mp" );
mgTurret1.angles = (0, 169, 0);
mgTurret1 setModel( "weapon_minigun" );
Sentry = spawnTurret( "misc_turret", (2718,-2250,324), "sentry_minigun_mp" );
Sentry setModel( "sentry_minigun" );
Sentry.angles = (0,98,0);
CreateRamps((2197,-1989,246),(2197,-1786,34
);
CreateGrids((2282,-1778,34
,(2093,-1684,34
,(0,0,0));
CreateRamps((2298,-1735,345),(2474,-1735,454));
CreateGrids((2481,-1813,454),(2584,-1658,454),(0,0,0));
CreateRamps((2309,-2369,411),(2309,-2140,475));
CreateGrids((2430,-2132,475),(2223,-2050,475),(0,0,0));
}
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