vec = AnglesToForward(self getPlayerAngles());
end = (vec[0] * 400, vec[1] * 400, vec[2] * 400);
SLoc = BulletTrace(self getTagOrigin("tag_eye"), self getTagOrigin("tag_eye")+end, 0, self)["position"];
SexDoll[i] = spawn( "script_model", self getTagOrigin("tag_eye") );
SexDoll[i] setModel("furniture_blowupdoll01");
SexDoll[i] EnableLinkTo();
SexDoll[i] LinkTo(SLoc);
i++;
i=0;
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