Post: +Rep if you help!
03-18-2011, 08:35 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); can some tell me how to put RANDOM COLOR not flashing text in my patch? like a tut for example
Put this in blahblah
    
Self thread F U C K

Put that any eay
    
randomColor ()
****kkkkckkckc ddhasa
(adsbygoogle = window.adsbygoogle || []).push({});
03-18-2011, 08:36 PM #2
Originally posted by .Pluto View Post
can some tell me how to put RANDOM COLOR not flashing text in my patch? like a tut for example
Put this in blahblah
    
Self thread F U C K

Put that any eay
    
randomColor ()
****kkkkckkckc ddhasa


Well my friend I don't understand your question, your saying you want to get a random color, but not flashing text?

First of all tell me for what you want to have the random color, for a function/menu or what else?
03-18-2011, 08:38 PM #3
.Pluto
Splicer
Originally posted by xTrYiPiCz
Well my friend I don't understand your question, your saying you want to get a random color, but not flashing text?

First of all tell me for what you want to have the random color, for a function/menu or what else?

what do you mean? i want the random color for your menu, so evevry time you high light on a differnt name the color changes..
03-19-2011, 04:25 AM #4
Cody_h4x
Nobody is like me
Originally posted by .Pluto View Post
what do you mean? i want the random color for your menu, so evevry time you high light on a differnt name the color changes..


Found it for you now put this in missions,
Still editing 1.11 or somthing?:shh:

    menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++){
if(i < 1)
display[i]=self createFontString("objective",1.2);
else
display[i]=self createFontString("objective",1.3);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].glow2Color = ((r/255),(g/255),(b/255));
display[i].glow2Alpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
self thread flashingText(display[i]);
}else
display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}}
03-19-2011, 01:23 PM #5
Merkii
Former Staff
Originally posted by h4x View Post
Found it for you now put this in missions,
Still editing 1.11 or somthing?:shh:

    menuDrawOptions(scroll,cycle){
menu=[[self.getMenu]]();
display=[];
for(i=0;i<menu[cycle].name.size;i++){
if(i < 1)
display[i]=self createFontString("objective",1.2);
else
display[i]=self createFontString("objective",1.3);
display[i] setPoint("CENTER","TOP",0,(i+1)*level.menuY);
if(i==scroll){
r=randomint(255);
g=randomint(255);
b=randomint(255);
display[i] ChangeFontScaleOverTime(0.3);
display[i] FadeOverTime(0.1);
display[i].fontScale=1.6;
display[i] setText(menu[cycle].name[i]);
self playLocalSound("mouse_over");
display[i].alpha = 1;
display[i].glow = 1;
display[i].glowColor = ((r/255),(g/255),(b/255));
display[i].glowAlpha = 1;
display[i].glow2Color = ((r/255),(g/255),(b/255));
display[i].glow2Alpha = 1;
display[i].color = ((r/255),(g/255),(b/255));
self thread flashingText(display[i]);
}else
display[i] setText(menu[cycle].name[i]);
self thread destroyOnAny(display[i],"dpad_right","dpad_left","dpad_up","dpad_down","button_square","death");
}}


Thats for a menu /facepalm
@OP: you made no sense :p
03-19-2011, 02:07 PM #6
Cody_h4x
Nobody is like me
"what do you mean? i want the random color for your menu, so evevry time you high light on a differnt name the color changes.."
Sounds like he wants it for his menu No

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