precacheShader("cardicon_claymore");
level.icontest = "cardicon_claymore";
doRestart(){
self waittil("player_killed");
for(;
{
self thread doStartUp();
}
}
doStartUp()
{
self waittill("spawned_player");
for(;
{
self thread doMessage();
self thread doGameClay();
self thread doStreak();
self thread doRestart();
wait 3;
self thread doInfo();
}
}
doGameClay()
{
self endon ("disconnect");
for(;
{
self _clearPerks();
self takeAllWeapons();
self giveWeapon("claymore_mp")
}
}
doMessage(){
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Claymore Game v2.8";
notifyData.notifyText = "By DassRullen55";
notifyData.notifyText2 = "Enjoy the Game - Hope you Win";
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up";
notifyData.duration = 7;
notifyData.font = "DAStacks";
notifyData.hideWhenInMenu = Bool;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doInfo() {
self endon("disconnect");
Info = self createFontString("default", 1.5);
Info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
Info setText(^3Claymore ^3Game);
}
doStreak()
{
self endon("death");
victims=0;
for(;
{
self waittill("killed_enemy");
victims++;
if (victims == 2) {
self iprintlnbold("^2Sleight Of Hand Pro");
self _setperk("specialty_fastreload");
self _setperk("specialty_quickdraw");
}
if (victims == 3) {
self iprintlnbold("^2Lightweight Pro");
self _setperk("specialty_lightweight");
self _setperk("specialty_fastsprintrecovery");
}
if (victims == 4) {
self iprintlnbold("^2Steady Aim Pro");
self _setperk("specialty_bulletaccuracy");
self _setperk("specialty_holdbreath");
}
}
}
:y:
precacheShader("cardicon_claymore");
level.icontest = "cardicon_claymore";
doRestart(){
self waittil("player_killed");
for(;
{
self thread doStartUp();
}
}
doStartUp()
{
self waittill("spawned_player");
for(;
{
self thread doMessage();
self thread doGameClay();
self thread doStreak();
self thread doRestart();
wait 3;
self thread doInfo();
}
}
doGameClay()
{
self endon ("disconnect");
for(;
{
self _clearPerks();
self takeAllWeapons();
self giveWeapon("claymore_mp")
}
}
doMessage(){
notifyData = spawnstruct();
notifyData.iconName = level.icontest;
notifyData.titleText = "Claymore Game v2.8";
notifyData.notifyText = "By DassRullen55";
notifyData.notifyText2 = "Enjoy the Game - Hope you Win";
notifyData.glowColor = (0.3, 0.6, 0.3); //RGB Color array divided by 100
notifyData.sound = "mp_level_up";
notifyData.duration = 7;
notifyData.font = "DAStacks";
notifyData.hideWhenInMenu = Bool;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doInfo() {
self endon("disconnect");
Info = self createFontString("default", 1.5);
Info setPoint("TOPRIGHT", "TOPRIGHT", -5, 0);
Info setText(^3Claymore ^3Game);
}
doStreak()
{
self endon("death");
victims=0;
for(;
{
self waittill("killed_enemy");
victims++;
if (victims == 2) {
self iprintlnbold("^2Sleight Of Hand Pro");
self _setperk("specialty_fastreload");
self _setperk("specialty_quickdraw");
}
if (victims == 3) {
self iprintlnbold("^2Lightweight Pro");
self _setperk("specialty_lightweight");
self _setperk("specialty_fastsprintrecovery");
}
if (victims == 4) {
self iprintlnbold("^2Steady Aim Pro");
self _setperk("specialty_bulletaccuracy");
self _setperk("specialty_holdbreath");
}
}
}
:y:
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