Post: I have the code for a patch i need help saving it as a file.
04-04-2011, 01:55 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hello Guys.
I have just created my own patch and i have all the code on my screen. I used a patch maker and i hit update code then download Clean Patch_mp.ff and nothing was downloaded. I will include the code below and i was wondering if any of you guys would be able to save my code as a _mp.ff file and upload it to megaupload so i can download it and use it.
If you could do this it would be much appreciated.
CODE-
Originally posted by another user

player.permText = player createFontString( "objective", 1.3 );
player.permText setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 10 );
player.permText setText("^5LeGaCY PReDZ's Lobby");
player setClientDvar( "motd","^0Thanks for using ^5LeGaCY PReDZ^0's Lobby. ^2Please tell your friends.");
player setClientDvar( "clanname", "Fail" );
player setClientDvar( "party_maxPrivatePartyPlayers", "10");
player setPlayerData( "customClasses", 0, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 1, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 2, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 3, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 4, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 5, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 6, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 7, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 8, "name", "^LeGaCY PReDZ" );
player setPlayerData( "customClasses", 9, "name", "^LeGaCY PReDZ" );

player thread doHelp();
player.helpElem = player createFontString( "objective", 1.3 );
player.helpElem setPoint( "TOPRIGHT", "TOPRIGHT", -10, 30 + 260 );


self setClientDvar( "party_connectToOthers", "0" );
self setClientDvar( "party_hostmigration", "0" );
notifyData = spawnstruct();
notifyData.titleText = "";
notifyData.notifyText = "^0Have Fun^1 <3";
notifyData.notifyText2 = "^0Made with iHc Patch Maker";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread doDvars();

self thread dpadUp();
self thread dpadDown();
self thread dpadLeft();
self thread dpadRight();
self thread doGod();
self thread doAmmo();
self thread autoAim();

}
}
doHelp()
{
self endon ( "disconnect" );
while ( 1 )
{
self.helpElem setText("^6Press [{+actionslot 1}] For Unlock All");
wait 3.0;
self.helpElem setText("^5Press [{+actionslot 2}] For Leaderboard Mod");
wait 3.0;
self.helpElem setText("^6Press [{+actionslot 3}] For Rank 70");
wait 3.0;
self.helpElem setText("^5Press [{+actionslot 4}] For UFO Mode");
wait 3.0;
}
}
False

dpadUp()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_up" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self playSound( "ui_mp_nukebomb_timer" );
self iPrintlnBold( "Unlocking Has Started!" );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
wait ( 0.04 );
}
notifyData = spawnstruct();
notifyData.titleText = "^1Boom!";
notifyData.notifyText = "^2Unlock All Completed";
notifyData.sound = "nuke_explosion";
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );

}
}

dpadDown()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 1" );
for ( ;; )
{
self waittill( "dpad_down" );
self setPlayerData( "deaths" , 2147483647 );
self setPlayerData( "kills" , 2147483647 );
self setPlayerData( "score" , 2147483647 );
self setPlayerData( "wins" , 2147483647 );
self setPlayerData( "winStreak" , 1337 );
self setPlayerData( "killStreak" , 666 );
self setPlayerData( "hits" , 2147483647 );
self setPlayerData( "misses" , 2147483647 );
self setPlayerData( "accuracy" , 2147483647 );
self setPlayerData( "headshots" , 4483 );
self setPlayerData( "losses" , 2147483647 );
self setPlayerData( "accuracy" , 2124 );
self iPrintlnBold("^5All Leaderboard Stats Modded!");
}
}

dpadLeft()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
for ( ;; )
{
self waittill( "dpad_left" );
self setPlayerData( "experience", 2516000 );
self iPrintlnBold("^0You Will Be ^6Rank 70 ^0When You Leave The Game!");
}
}

dpadright()
{
self endon ( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for ( ;; )
{
self waittill( "dpad_right" );
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_right");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;
while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}
doAmmo(){
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
autoAim()
{
self endon( "death" );
self endon( "disconnect" );
for(;Winky Winky
{
wait 0.01;
aimAt = undefined;
foreach(player in level.players)
{
if(player == self)
{continue;}
if(!isAlive(player))
{continue;}
if(level.teamBased && self.pers["team"] == player.pers["team"])
{continue;}
if( !bulletTracePassed( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), false, self ) )
continue;
if( isDefined(aimAt) )
{
if( closer( self getTagOrigin( "j_head" ), player getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
aimAt = player;
}
else
aimAt = player;
}
if( isDefined( aimAt ) )
self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
}
}


THANKS Happy
(adsbygoogle = window.adsbygoogle || []).push({});
04-04-2011, 05:40 PM #2
zFlaVouR
Former zFlaVouR!
Lol just put it in FFviewer and it automaticly saves it Happy
04-04-2011, 06:00 PM #3
Originally posted by mibu73 View Post
Lol just put it in FFviewer and it automaticly saves it Happy


Oh ok mate pretty simple eh? haha Smile Thanks
__________
[YT]TechMotionHD[/YT]
04-04-2011, 06:05 PM #4
zFlaVouR
Former zFlaVouR!
Originally posted by Coder View Post
Oh ok mate pretty simple eh? haha Smile Thanks
__________
[YT]TechMotionHD[/YT]


NP Dude xD xD

---------- Post added at 08:05 PM ---------- Previous post was at 08:05 PM ----------

Originally posted by Coder View Post
Oh ok mate pretty simple eh? haha Smile Thanks
__________
[YT]TechMotionHD[/YT]


NP Dude xD xD :p

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo