Post: Gun Codes (QUESTION)
04-14-2011, 09:27 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); Were can I find the codes for the all the guns? Please and thank you.
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04-15-2011, 06:50 AM #2
Originally posted by .Pluto View Post
Were can I find the codes for the all the guns? Please and thank you.


What, these ones?

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04-15-2011, 08:48 AM #3
.Pluto
Splicer
Originally posted by x. View Post
What, these ones?

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no like the snipers sub machines assault ext
04-15-2011, 09:18 AM #4
Amanda
Can’t trickshot me!
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04-15-2011, 12:52 PM #5
egoDream
Can’t trickshot me!
Originally posted by .Pluto View Post
Were can I find the codes for the all the guns? Please and thank you.


a question thread shouldnt that go the the exploits and hacks questions forum?
04-15-2011, 12:57 PM #6
BuC-ShoTz
TeamMvKâ?¢
    cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;Winky Winky
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}

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.Pluto
04-15-2011, 04:37 PM #7
Originally posted by ShoTz View Post
    cycleWeapons()
{
self endon( "disconnect" );
self endon( "death" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
timesDone = 0;
for(;Winky Winky
{
self waittill( "dpad_right" );
self takeAllWeapons();
for ( i = timesDone; i < timesDone + 10; i++ )
{
self _giveWeapon( level.weaponList[i], 0);
wait (0.05);
if (i >= level.weaponList.size)
{
timesDone = 0;
}
}
timesDone += 10;
}
}


This was my version, it gives random camos as well.

    DaftWeapons(){
self endon("death");
self notifyOnPlayerCommand("X","+actionslot 1");
for(;Winky Winky {
self waittill("X");
x_DaftVader_x=self;
RW="";
i=randomint(500);
j=randomint(Cool Man (aka Tustin);
RW=level.weaponList[i];
if(x_DaftVader_x GetWeaponsListPrimaries().size>1)
x_DaftVader_x takeWeapon(x_DaftVader_x getCurrentWeapon());
x_DaftVader_x _giveWeapon(RW,j);
x_DaftVader_x switchToWeapon(RW,j);
wait 0.2;
Vader = self createFontString( "default", 1.5 );
Vader setPoint( "CENTER", "CENTER", 0, -50);
Vader setText( "Weapon Changed To: " + RW );
wait 2;
Vader destroy();
} }

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.Pluto
04-15-2011, 04:44 PM #8
im sure u can look around and find them Smile
04-15-2011, 04:49 PM #9
Thread moved to questions.

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