Post: Release: Dead Ops Arcade Game Mode
04-25-2011, 01:51 PM #1
.Pluto
Splicer
(adsbygoogle = window.adsbygoogle || []).push({}); This was made by 247Yamato I just made it in to a game mode!

Add this to onPlayerSpawned()
    
else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}

Note: the "6" might be differnet for you

Add this any were
    
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}


Add this to your menu
    
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;

you might need to change the "10" and the "6"

if you dont have GameChange Code
    
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

Also i addded ifinte ammo
Again this was by 247Yamato
Enjoy Smile
(adsbygoogle = window.adsbygoogle || []).push({});

The following 3 users say thank you to .Pluto for this useful post:

247Yamato, Correy, rodrigo21
04-25-2011, 02:02 PM #2
247Yamato
< ^ > < ^ >
Thanks, Happy, this is what I wanted when I posted the code, what I wanted is to give the posibility to make a gametype with it, or change a zombie mod view so it looks like DOA. Smile
04-25-2011, 02:08 PM #3
.Pluto
Splicer
Originally posted by 247Yamato View Post
Thanks, Happy, this is what I wanted when I posted the code, what I wanted is to give the posibility to make a gametype with it, or change a zombie mod view so it looks like DOA. Smile


Well i need to zombie code to and then i can do it.
04-25-2011, 02:24 PM #4
Cody_h4x
Nobody is like me
Originally posted by .Pluto View Post
This was made by 247Yamato I just made it in to a game mode!

Add this to onPlayerSpawned()
    
else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}

Note: the "6" might be differnet for you

Add this any were
    
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}


Add this to your menu
    
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;

you might need to change the "10" and the "6"

if you dont have GameChange Code
    
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

Also i addded ifinte ammo
Again this was by 247Yamato
Enjoy Smile


Nice looks good , but it seems Yamoto posted it about an hour before you plus with a vid. Nice find though :fyea:

The following user thanked Cody_h4x for this useful post:

.Pluto
04-26-2011, 11:18 AM #5
GangstaCupcake1
HELLO FRIEND Happy
Good job man :y:
I'll put this in my patch and test it
04-27-2011, 08:06 PM #6
.Pluto
Splicer
Originally posted by tacobells199 View Post
Good job man :y:
I'll put this in my patch and test it


did it work?
04-27-2011, 08:13 PM #7
GangstaCupcake1
HELLO FRIEND Happy
Originally posted by .Pluto View Post
did it work?


Shit man, I never got a chance and now im on vacation.
sry
04-27-2011, 09:03 PM #8
.Pluto
Splicer
Originally posted by tacobells199 View Post
Shit man, I never got a chance and now im on vacation.
sry


haha its ok Happy
04-27-2011, 09:43 PM #9
Correy
I'm the Original
Originally posted by .Pluto View Post
This was made by 247Yamato I just made it in to a game mode!

Add this to onPlayerSpawned()
    
else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}

Note: the "6" might be differnet for you

Add this any were
    
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}


Add this to your menu
    
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;

you might need to change the "10" and the "6"

if you dont have GameChange Code
    
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}

Also i addded ifinte ammo
Again this was by 247Yamato
Enjoy Smile


you could proberly use this code here...
    setDvar("player_view_pitch_down", 0); 
setDvar("player_view_pitch_up", 0);


convert it to .cfg type wich will looks somethings like..
    set player_view_pitch_down 0 
set player_view_pitch_up 0

use it for .cfg modding, someone should test :love:

The following user thanked Correy for this useful post:

.Pluto

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