else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
else if (level.matchGameType=="6"){
self thread DOA();
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
}
DOA()
{
self thread InfAmmo();
Camera = spawn("script_model", self.origin+(0,0,500));
Camera setModel("c130_zoomrig");
Camera.angles = (90,90,0);
Camera NotSolid();
Camera EnableLinkTo();
wait 0.001;
self CameraLinkTo( Camera, "tag_origin" );
while(1)
{
Camera MoveTo(self.origin+(0,0,500), 0.1);
wait 0.1;
}
}
menu.namer[10]="Dead Ops Arcade";
menu.funcs[10]=::GameChange;
menu.input[10]=6;
GameChange(G){
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
setDvar("player_view_pitch_down", 0);
setDvar("player_view_pitch_up", 0);
set player_view_pitch_down 0
set player_view_pitch_up 0
Copyright © 2026, NextGenUpdate.
All Rights Reserved.