Post: 1XP Mod
05-07-2011, 04:28 PM #1
Gee
*****
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Just a short, but sweet code for 1XP (per kill) Smile

The reason why you might want this mod? Well, it looks freaking awesome when you kill someone.



Codes:

    smallXP(){
foreach(p in level.players)
p.xpScaler=0.01;
}


To use these you have to add them to some sort of function, for example:

    onPlayerConnect()(
self thread tdmxp();
}


Enjoy Happy
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The following 2 users say thank you to Gee for this useful post:

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The following user groaned Gee for this awful post:

PS3 Prodigy
05-07-2011, 04:32 PM #2
:megusta:
Just an extra code to ass to the patches.
Seems kindof late for it though.
05-07-2011, 04:36 PM #3
Gee
*****
Originally posted by JoDonBaker View Post
:megusta:
Just an extra code to ass to the patches.
Seems kindof late for it though.


It probably is, ah well Happy
I made it for myself, thought I might as well share.
05-07-2011, 04:39 PM #4
RayJ_chugs
[move] No Founder [/move]
Originally posted by Gee View Post
It probably is, ah well Happy
I made it for myself, thought I might as well share.


how you get the gold gun?
05-07-2011, 04:50 PM #5
Gee
*****
Originally posted by chugs View Post
how you get the gold gun?


Texture hack.
05-07-2011, 05:55 PM #6
247Yamato
< ^ > < ^ >
This is even easier and you reduce more space, change in Init() in _rank.gsc, is also much more customizable:


    
if ( level.teamBased )
{
registerScoreInfo( "kill", 1 );
registerScoreInfo( "headshot", 1 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 1 );
}
else
{
registerScoreInfo( "kill", 1 );
registerScoreInfo( "headshot", 1 );
registerScoreInfo( "assist", 1 );
registerScoreInfo( "suicide", 1 );
registerScoreInfo( "teamkill", 1 );
}


And for epiccer even(colours when killing), in this case is green:

    Killer()
{
while(1)
{
self waittill("killed_enemy");
self thread scorePopup(1, 0, (0,1,0), 1);
wait 0.1;
}
}
05-07-2011, 05:59 PM #7
THanks another one of your great codes hopefully it doesn't get stolen this time.
05-07-2011, 06:10 PM #8
Gee
*****
Originally posted by 247Yamato View Post

And for epiccer even(colours when killing), in this case is green:

    Killer()
{
while(1)
{
self waittill("killed_enemy");
self thread scorePopup(1, 0, (0,1,0), 1);
wait 0.1;
}
}


That's not shorter lol.....but,
I like the coloured score, how can I make it, for example, black or red?
05-07-2011, 06:17 PM #9
Mr.RizLa+
Mistaaa RizLa !
omg gold intervention <3
05-07-2011, 06:20 PM #10
247Yamato
< ^ > < ^ >
Originally posted by Gee View Post
That's not shorter lol.....but,
I like the coloured score, how can I make it, for example, black or red?


The code is shorter because I am reducing numbers of a game file that was consuming space

(1 1 1) Black
(0 1 1) Red(I think)

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