Post: Would This Work or Not?
06-06-2011, 01:37 AM #1
BriceC
Computer Programmer
(adsbygoogle = window.adsbygoogle || []).push({}); I modified the Super Jump Script and im just asking will it work or is the just no possible.
The Blue Txt is what i modified.
Original Script in Red.
Green is whats modified in the second one from the original.

SJump(){
if(self.IsAdmin){
if(getDvarInt("jump_height")!=9999){
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - On");
setDvar("jump_height",9999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);
}else{
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - Off");
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
} } }
HM(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }


SJump(){
if(self.IsAdmin){
if(getDvarInt("jump_height")!=999){
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - On");
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);
}else{
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - Off");
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
} } }
HM(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }
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06-06-2011, 02:57 AM #2
Default Avatar
Cade
Guest
Originally posted by TheWhiteGangsta View Post
I modified the Super Jump Script and im just asking will it work or is the just no possible.
The Blue Txt is what i modified.
Original Script in Red.
Green is whats modified in the second one from the original.

SJump(){
if(self.IsAdmin){
if(getDvarInt("jump_height")!=9999){
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - On");
setDvar("jump_height",9999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);
}else{
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - Off");
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
} } }
HM(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }


SJump(){
if(self.IsAdmin){
if(getDvarInt("jump_height")!=999){
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - On");
setDvar("jump_height",999);
setDvar("bg_fallDamageMaxHeight",9999);
setDvar("bg_fallDamageMinHeight",999Cool Man (aka Tustin);
}else{
self thread maps\mp\moss\MossysFunctions::ccTXT("Super Jump - Off");
setDvar("jump_height",39);
setDvar("bg_fallDamageMaxHeight",300);
setDvar("bg_fallDamageMinHeight",12Cool Man (aka Tustin);
} } }
HM(){self endon("death");sentry = spawn("script_model", self.origin+(0,0,0)); sentry setModel(self.model); }


yes, why wouldn't it work? you just wont be able to jump as high.
06-06-2011, 03:14 AM #3
aerosoul94
smooth like butter
the only values that work for jump_height are any numbers between 0 and 1000. So no it would just ignore it.
06-06-2011, 04:57 AM #4
BriceC
Computer Programmer
Ok thanks guys

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