Post: [BYPASS] 1.11 Left 4 Dead Zombies
07-23-2011, 09:16 PM #1
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    3 things:
1st thing i am going to say is this is a bypass patch not 1.12
2nd Do not say this is pointless because alot more people bypass then you think
3rd Have fun with it and please do not ask stupid self explanatory questions in the posts like how do i use this or is there a 3.66 or higher jailbreak


    I always do credits first so here they are:
Mapedits are as follows:
xChronicModz for edits on every single map
Rangg
Yamato
erikkie1
cant-stop-us
Original zombies layout:
Killingdyl
Hawkins


This is an Edit of Hawkins 3.6

    New Features:
Baby Chronic
All New Maps That are stable up to 12 people only exceptions are afghan and invasion
Fully working 30 second map voteing system
drivable tank on invasion
pack-o-punch machine
jugger nog machine
flaming zombies on a few maps
patch 2 has mod menu with: aimbot-add 1hundred cash-invisible-admin system-and a full player menu
Blackout humans for zombies
zombies have gold deagles instead of tactical class
anti join enabled disabled with r2
kept demo mode
a few other things you have to try it to see


    Bugs:
there are actually a few....
I was not completely done with thezombies with menu so its really buggy so id suggest using the non menu 1.
The non menu zombies is alot more stable!
on maps with flaming zombies they will lose their flame after going through teleporter.


Downloads: You must login or register to view this content.



Please enjoy and only post good comments and if i update this it will onbe with bug fixes

please watch in 480p
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The following 29 users say thank you to xChronicModz for this useful post:

-Daemon-, .Pluto, 247Yamato, Agent Wolf, bnader, BriceC, DeezShinyNutz, Dope., FAKA_ELITE, ForgivenxModz, hydro_122499, Joel, joolsno1killa, KCxFTW, killa skillz, lovebros, User23434, Mr.Hannu, Murt, Panda., PussayPatrol, smd, Solid Snake, Vampytwistッ, x-Roniie-x., Xr3v0 HD, xVz, xXPolojackXx, YouRecognizeMe

The following user groaned xChronicModz for this awful post:

Maty360414
07-25-2011, 02:38 PM #29
ya man i dont know why people never really liked your mods i cant wait to convert your oma and thanks for some help with the bunkers!
Originally posted by 247Yamato View Post
lol, good job, but I see many codes from a old zmod I did, Smile

The following user thanked xChronicModz for this useful post:

User23434
07-25-2011, 04:07 PM #30
Woah nice patch
07-25-2011, 04:40 PM #31
smd
Zombie Disco Squad
Originally posted by xChronicModz View Post
my next project if people want it is aliens vs humans where the aliens fly in flyable harriers with low ammo and health and humans have to shoot them to upgrade their guns and the guns are going to get really good as they upgrade


Another good project idea would be to improve Hawkin's Oldage Robot Zombies, seeing how it only got to v.1, only works on the map terminal, and is pretty buggy. It has a lot of potential tho. If you want to see the original, hit me up & I'll host it. (youve met me before; my hosting acc is "MW2_ZOMBIESS")
07-25-2011, 05:28 PM #32
Does this work for the second one?
07-25-2011, 06:03 PM #33
have have improved that patch drastically ive done three maps fevela rust and subbase
07-25-2011, 07:00 PM #34
247Yamato
< ^ > < ^ >
yes, could be great if you port it to ps3, OMA Zombie Mod



07-25-2011, 07:24 PM #35
im working on this as we speek
Originally posted by 247Yamato View Post
yes, could be great if you port it to ps3, OMA Zombie Mod



The following user thanked xChronicModz for this useful post:

247Yamato
07-25-2011, 07:27 PM #36
247Yamato
< ^ > < ^ >
Originally posted by xChronicModz View Post
im working on this as we speek


Find the latest update on the site I gave you, last version has no bugs on pc.
07-25-2011, 07:34 PM #37
i forgot the site can you please just give me link to download and i'll incorporate the updates
Originally posted by 247Yamato View Post
Find the latest update on the site I gave you, last version has no bugs on pc.

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