Post: what is the code to
07-30-2011, 03:01 PM #1
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Brad
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(adsbygoogle = window.adsbygoogle || []).push({}); what is the code to move the unknown cmd thingy?


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-MartyNeale-
07-30-2011, 03:15 PM #2
wowaka
Former Staff
I don't think you can :confused:.
07-30-2011, 03:28 PM #3
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Brad
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Originally posted by Julian View Post
I don't think you can :confused:.


i've looked on the patch but couldn't find anything :confused:

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wowaka
07-30-2011, 03:50 PM #4
MeowDev
Power to the Premium
That is just unkown cmd in a diff language?
07-30-2011, 03:55 PM #5
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Brad
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Originally posted by Telepot View Post
That is just unkown cmd in a diff language?
yeah, but how did they move it?

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07-30-2011, 05:04 PM #6
zFlaVouR
Former zFlaVouR!
Originally posted by Dr.
yeah, but how did they move it?

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those are CVARS aerosoul94 once posted...
07-30-2011, 05:19 PM #7
BvB-09r-_-N!c0
♥{ NicoBvB90 }♥
Yeah Its German..

And U Need This:

seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0"
seta con_gameMsgWindow1LineCount "8"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"
07-30-2011, 06:01 PM #8
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Brad
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Originally posted by NicoBVB90 View Post
Yeah Its German..

And U Need This:

seta con_gameMsgWindow1FadeInTime "0"
seta con_gameMsgWindow1FadeOutTime "0"
seta con_gameMsgWindow1LineCount "8"
seta con_gameMsgWindow1MsgTime "3"
seta con_gameMsgWindow1ScrollTime "0"
seta con_gameMsgWindow1Filter "gamenotify"
seta con_gameMsgWindow0Filter "obituary"


is that set out like your patch? so will it be centred at the top?
07-30-2011, 06:07 PM #9
BvB-09r-_-N!c0
♥{ NicoBvB90 }♥
Originally posted by Dr.
is that set out like your patch? so will it be centred at the top?


That Makes the patch in the middle and the unknown cmd
07-30-2011, 06:12 PM #10
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Brad
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Originally posted by NicoBVB90 View Post
That Makes the patch in the middle and the unknown cmd
so how would you change were it is or can't you? also to make it say the stuff do you just do simply bind button_x "jump_height 999;jump height"

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