Post: Need Help w/ Dconners Menu
08-03-2011, 11:31 PM #1
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    /*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned(){
self endon( "disconnect" );

//Just remove this if you don't want the bots
//It's just for testing purposes
if( self isHost() ){
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}

for(;Winky Winky{
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for menu" );
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "button_rtrig", "attack" );
self notifyOnPlayerCommand( "button_y", "weapnext" );
self notifyOnPlayerCommand( "button_back", "togglescores" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
self notifyOnPlayerCommand( "button_a", "+gostand" );
self notifyOnPlayerCommand( "button_b", "+stance" );
self notifyOnPlayerCommand( "button_x", "+usereload" );

self notifyOnPlayerCommand( "dpad_up_release", "-actionslot 1" );
self notifyOnPlayerCommand( "dpad_down_release", "-actionslot 2" );
self notifyOnPlayerCommand( "dpad_left_release", "-actionslot 3" );
self notifyOnPlayerCommand( "dpad_right_release", "-actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig_release", "-toggleads_throw" );
self notifyOnPlayerCommand( "button_rshldr_release", "-frag");
self notifyOnPlayerCommand( "button_lshldr_release", "-smoke");
self notifyOnPlayerCommand( "button_rstick_release", "-melee");
self notifyOnPlayerCommand( "button_lstick_release", "-breath_sprint");
self notifyOnPlayerCommand( "button_a_release", "-gostand" );
self notifyOnPlayerCommand( "button_b_release", "-stance" );
self notifyOnPlayerCommand( "button_x_release", "-usereload" );
}

//just in case a player dies from 'un-natural causes'
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls( false );
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;
self freezeControls( true );

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_b" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "button_b" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "button_b" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "dpad_down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Player Menu";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "Gode Mode";
menu.name[menu.name.size] = "Ufo";
menu.name[menu.name.size] = "Wallhack";
menu.name[menu.name.size] = "Teleport";
menu.name[menu.name.size] = "Aimbot";

menu.function[menu.function.size+1] = :: doGod;
menu.function[menu.function.size+1] = :: doUfo;
menu.function[menu.function.size+1] = :: doWallhack;
menu.function[menu.function.size+1] = :: doTeleport;
menu.function[menu.function.size+1] = :: autoAim;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Unlocks";
menu.name[menu.name.size] = "Unlock All";
menu.name[menu.name.size] = "Level 70";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = :: completeAllChallenges;
menu.function[menu.function.size+1] = :: do70;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doUfo()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doWallhack()
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;Winky Winky
{
self waittill("up");
self ThermalVisionFOFOverlayOn();
self waittill("up");
self ThermalVisionFOFOverlayOff();
}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;Winky Winky
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}

autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self.PickedNum = 39;
self ThermalVisionFOFOverlayOn();
self thread WatchShoot();
self thread ScrollUp();
self thread ScrollDown();
self thread Toggle();
self thread AimBonerArray();
for(;Winky Winky
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(getdvar("g_gametype") != "dm")
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
if(self.PickedNum > 77)
self.PickedNum = 77;
if(self.PickedNum < 0)
self.PickedNum = 0;
location = -1;
}
}
Toggle()
{
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
self.combatHighOverlay = newClientHudElem( self );
self.combatHighOverlay.x = 0;
self.combatHighOverlay.y = 0;
self.combatHighOverlay.alignX = "left";
self.combatHighOverlay.alignY = "top";
self.combatHighOverlay.horzAlign = "fullscreen";
self.combatHighOverlay.vertAlign = "fullscreen";
for(;Winky Winky
{
self waittill("Right");
self.AutoAimOn = 0;
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
self waittill("Right");
self.AutoAimOn = 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 1;
wait 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
}
}

ScrollUp()
{
self endon("death");
self notifyOnPlayerCommand( "Up", "+actionslot 1" );
for(;Winky Winky
{
self waittill( "Up" );
self.PickedNum++;
}
}

ScrollDown()
{
self endon("death");
self notifyOnPlayerCommand( "Down", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "Down" );
self.PickedNum--;
}
}

AimBonerArray()
{
self endon("death");
self.AimBone= [];
self.AimBone[0] = "tag_origin";
self.AimBone[1] = "j_mainroot";
self.AimBone[2] = "pelvis";
self.AimBone[3] = "j_hip_le";
self.AimBone[4] = "j_hip_ri";
self.AimBone[5] = "torso_stabilizer";
self.AimBone[6] = "j_chin_skinroll";
self.AimBone[7] = "back_low";
self.AimBone[8] = "j_knee_le";
self.AimBone[9] = "j_knee_ri";
self.AimBone[10] = "back_mid";
self.AimBone[11] = "j_ankle_le";
self.AimBone[12] = "j_ankle_ri";
self.AimBone[13] = "j_ball_le";
self.AimBone[14] = "j_ball_ri";
self.AimBone[15] = "j_spine4";
self.AimBone[16] = "j_clavicle_le";
self.AimBone[17] = "j_clavicle_ri";
self.AimBone[18] = "j_neck";
self.AimBone[19] = "j_head";
self.AimBone[20] = "j_shoulder_le";
self.AimBone[21] = "j_shoulder_ri";
self.AimBone[22] = "j_elbow_bulge_le";
self.AimBone[23] = "j_elbow_bulge_ri";
self.AimBone[24] = "j_elbow_le";
self.AimBone[25] = "j_elbow_ri";
self.AimBone[26] = "j_shouldertwist_le";
self.AimBone[27] = "j_shouldertwist_ri";
self.AimBone[28] = "j_wrist_le";
self.AimBone[29] = "j_wrist_ri";
self.AimBone[30] = "j_wristtwist_le";
self.AimBone[31] = "j_wristtwist_ri";
self.AimBone[32] = "j_index_le_1";
self.AimBone[33] = "j_index_ri_1";
self.AimBone[34] = "j_mid_le_1";
self.AimBone[35] = "j_mid_ri_1";
self.AimBone[36] = "j_pinky_le_1";
self.AimBone[37] = "j_pinky_ri_1";
self.AimBone[38] = "j_ring_le_1";
self.AimBone[39] = "j_ring_ri_1";
self.AimBone[40] = "j_thumb_le_1";
self.AimBone[41] = "j_thumb_ri_1";
self.AimBone[42] = "tag_weapon_left";
self.AimBone[43] = "tag_weapon_right";
self.AimBone[44] = "j_index_le_2";
self.AimBone[45] = "j_index_ri_2";
self.AimBone[46] = "j_mid_le_2";
self.AimBone[47] = "j_mid_ri_2";
self.AimBone[48] = "j_pinky_le_2";
self.AimBone[49] = "j_pinky_ri_2";
self.AimBone[50] = "j_ring_le_2";
self.AimBone[51] = "j_ring_ri_2";
self.AimBone[52] = "j_thumb_le_2";
self.AimBone[53] = "j_thumb_ri_2";
self.AimBone[54] = "j_index_le_3";
self.AimBone[55] = "j_index_ri_3";
self.AimBone[56] = "j_mid_le_3";
self.AimBone[57] = "j_mid_ri_3";
self.AimBone[58] = "j_pinky_le_3";
self.AimBone[59] = "j_pinky_ri_3";
self.AimBone[60] = "j_ring_le_3";
self.AimBone[61] = "j_ring_ri_3";
self.AimBone[62] = "j_thumb_le_3";
self.AimBone[63] = "j_thumb_ri_3";
self.AimBone[64] = "j_spine4";
self.AimBone[65] = "j_neck";
self.AimBone[66] = "j_head";
self.AimBone[67] = "j_cheek_le";
self.AimBone[68] = "j_cheek_ri";
self.AimBone[69] = "j_head_end";
self.AimBone[70] = "j_jaw";
self.AimBone[71] = "j_levator_le";
self.AimBone[72] = "j_levator_ri";
self.AimBone[73] = "j_lip_top_le";
self.AimBone[74] = "j_lip_top_ri";
self.AimBone[75] = "j_mouth_le";
self.AimBone[76] = "j_mouth_ri";
self.AimBone[77] = "tag_eye";
Message2 = NewClientHudElem( self );
Message2.alignX = "right";
Message2.alignY = "top";
Message2.horzAlign = "right";
Message2.vertAlign = "top";
Message2.foreground = true;
Message2.fontScale = 1;
Message2.font = "hudbig";
Message2.alpha = 1;
Message2.glow = 1;
Message2.glowColor = ( 1, 0, 0 );
Message2.glowAlpha = 1;
self thread deleteondeath(Message2);
Message2.color = ( 1.0, 1.0, 1.0 );
for(;Winky Winky
{
if(self.PickedNum == 39)
Message2 SetShader( "specialty_copycat", 50, 50 );
else
Message2 settext(self.AimBone[self.PickedNum]);
wait 0.05;
}
}

deleteondeath(Message2)
{
self waittill("death");
Message2 destroy();
}

WatchShoot()
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}

completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

do70()
{
self setPlayerData( "experience", 2516000 );
}


Bad Syntex Error how i fix this? im using Dconners menu..

Yes i know theres god mode in admin menu and stuff i was just testing it with stuff in it and it didnt work either :/
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The following user groaned xHDRecoilz for this awful post:

x-Roniie-x.
08-04-2011, 12:00 AM #2
It's At This Moment you need help for 1.11 Patch Whereas 1.12 Begins to be 1.11 Style ?

The following user thanked x-Roniie-x. for this useful post:

YouRecognizeMe

The following user groaned x-Roniie-x. for this awful post:

JamazkieHD
08-04-2011, 12:08 AM #3
Originally posted by xR0Nii3x View Post
It's At This Moment you need help for 1.11 Patch Whereas 1.12 Begins to be 1.11 Style ?


i asked for help.
08-04-2011, 12:09 AM #4
gola
OVER 9000!
Originally posted by xHDRecoilz View Post
    /*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to aubrey76*/

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
level thread createPerkMap();
level thread onPlayerConnect();
}

createPerkMap()
{
level.perkMap = [];

level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;

player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned(){
self endon( "disconnect" );

//Just remove this if you don't want the bots
//It's just for testing purposes
if( self isHost() ){
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}

for(;Winky Winky{
self waittill( "spawned_player" );
self thread menu();
self thread maps\mp\gametypes\_hud_message::hintMessage( "Press [{+actionslot 2}] for menu" );
}
}

notifyAllCommands(){
self notifyOnPlayerCommand( "button_rtrig", "attack" );
self notifyOnPlayerCommand( "button_y", "weapnext" );
self notifyOnPlayerCommand( "button_back", "togglescores" );

self notifyOnPlayerCommand( "dpad_up", "+actionslot 1" );
self notifyOnPlayerCommand( "dpad_down", "+actionslot 2" );
self notifyOnPlayerCommand( "dpad_left", "+actionslot 3" );
self notifyOnPlayerCommand( "dpad_right", "+actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig", "+toggleads_throw" );
self notifyOnPlayerCommand( "button_rshldr", "+frag");
self notifyOnPlayerCommand( "button_lshldr", "+smoke");
self notifyOnPlayerCommand( "button_rstick", "+melee");
self notifyOnPlayerCommand( "button_lstick", "+breath_sprint");
self notifyOnPlayerCommand( "button_a", "+gostand" );
self notifyOnPlayerCommand( "button_b", "+stance" );
self notifyOnPlayerCommand( "button_x", "+usereload" );

self notifyOnPlayerCommand( "dpad_up_release", "-actionslot 1" );
self notifyOnPlayerCommand( "dpad_down_release", "-actionslot 2" );
self notifyOnPlayerCommand( "dpad_left_release", "-actionslot 3" );
self notifyOnPlayerCommand( "dpad_right_release", "-actionslot 4" );
self notifyOnPlayerCommand( "button_ltrig_release", "-toggleads_throw" );
self notifyOnPlayerCommand( "button_rshldr_release", "-frag");
self notifyOnPlayerCommand( "button_lshldr_release", "-smoke");
self notifyOnPlayerCommand( "button_rstick_release", "-melee");
self notifyOnPlayerCommand( "button_lstick_release", "-breath_sprint");
self notifyOnPlayerCommand( "button_a_release", "-gostand" );
self notifyOnPlayerCommand( "button_b_release", "-stance" );
self notifyOnPlayerCommand( "button_x_release", "-usereload" );
}

//just in case a player dies from 'un-natural causes'
closeMenuOnDeath(){
self waittill("death");
self.MenuIsOpen = false;
}

menu(){
self endon( "disconnect" );
self endon( "death" );

self.cycle = 0;
self.scroll = 1;
self.getMenu = ::getMenu;

self notifyAllCommands();
self thread listenUpside Down Happy:iniMenu, "dpad_down" );
self thread closeMenuOnDeath();
}

iniMenu(){
if( self.MenuIsOpen == false ){
_openMenu();
self thread drawMenu( self.cycle, self.scroll);

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitMenu, "button_b" );
}
}

select(){
menu = [[self.getMenu]]();
self thread [[ menu[self.cycle].function[self.scroll] ]]( menu[self.cycle].input[self.scroll] );
}

cycleRight(){
self.cycle++;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

cycleLeft(){
self.cycle--;
self.scroll = 1;
checkCycle();
drawMenu( self.cycle, self.scroll );
}

scrollUp(){
self.scroll--;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

scrollDown(){
self.scroll++;
checkScroll();
drawMenu( self.cycle, self.scroll );
}

exitMenu(){
self.MenuIsOpen = false;
self freezeControls( false );
}

updateMenu(){
drawMenu( self.cycle, self.scroll );
}

_openMenu(){
self.MenuIsOpen = true;
self freezeControls( true );

menu = [[self.getMenu]]();
self.numMenus = menu.size;
self.menuSize = [];
for(i = 0; i < self.numMenus; i++)
self.menuSize[i] = menu[i].name.size;
}

checkCycle(){
if(self.cycle > self.numMenus - 1){
self.cycle = self.cycle - self.numMenus;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.numMenus;
}
}

checkScroll(){
if(self.scroll < 1){
self.scroll = 1;
}
else if(self.scroll > self.menuSize[self.cycle] - 1){
self.scroll = self.menuSize[self.cycle] - 1;
}
}

drawMenu( cycle, scroll ){
menu = [[self.getMenu]]();

//get the titles
titles = self createFontString( "objective", 2.0 );
titles setPoint( "CENTER", "TOP", 0, 0 );
titleText = "";

//Left Title
if( menu.size > 2 ){
if( cycle-1 < 0 )
titleText += menu[menu.size - 1].name[0];
else
titleText += menu[cycle - 1].name[0];
}

//Center Title
titleText += " " + menu[cycle].name[0] + " ";

//Right Title
if( menu.size > 2 ){
if( cycle > menu.size - 2 )
titleText += menu[0].name[0];
else
titleText += menu[cycle + 1].name[0];
}

titles setText( titleText );
self thread destroyOnAny( titles, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );

//draw column
column = self createFontString( "objective", 1.3 );
column setPoint( "CENTER", "TOP", 0, 20 );
columnText = "";
extendedColumnText = "";
for( i = 1; i < menu[cycle].name.size; i++ ){
if(i == scroll)
columnText += "^2" + menu[cycle].name[i] + "^7\n";//Highlighted option
else
columnText += menu[cycle].name[i] + "\n";

//Extend the column if the string is too long.
if( columnText.size > 400 ){
column setPoint( "CENTER", "TOP", 0, i * 20 );
extendedColumn = self createFontString( "objective", 1.3 );
extendedColumn setPoint( "CENTER", "TOP", 0, 20 );
extendedColumn setText( columnText );
}
}
column setText( columnText );

self thread destroyOnAny( column, "button_rshldr", "button_lshldr",
"dpad_up", "dpad_down", "button_b", "death" );
}

listen( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

listenMenuEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "button_b" );

for(;Winky Winky{
self waittill( event );
self thread [[function]]();
}
}

runOnEvent( function, event ){
self endon ( "disconnect" );
self endon ( "death" );

self waittill( event );
self thread [[function]]();
}

destroyOn( element, event ){
self waittill( event );
element destroy();
}

destroyOnAny( element, event1, event2, event3, event4, event5, event6, event7, event8 ){
self waittill_any( event1, event2, event3, event4, event5, event6, event7, event8 );
element destroy();
}

openSubMenu(){
//close the old menu out and prevent from reopening.
self notify( "button_b" );
wait .01;

oldMenu = [[self.getMenu]]();
self.input = oldMenu[self.cycle].input[self.scroll];
self.oldCycle = self.cycle;
self.oldScroll = self.scroll;
self.cycle = 0;
self.scroll = 1;

self.getMenu = ::getSubMenu_Menu;
_openMenu();

self thread drawMenu( self.cycle, self.scroll );

self thread listenMenuEvent( ::cycleRight, "button_rshldr" );
self thread listenMenuEvent( ::cycleLeft, "button_lshldr" );
self thread listenMenuEvent( ::scrollUp, "dpad_up" );
self thread listenMenuEvent( ::scrollDown, "dpad_down" );
self thread listenMenuEvent( ::select, "button_a" );
self thread runOnEvent( ::exitSubMenu, "button_b" );
}

exitSubMenu(){
self.getMenu = ::getMenu;
self.cycle = self.oldCycle;
self.scroll = self.oldScroll;
self.menuIsOpen = false;

wait .01;
self notify( "dpad_down" );
}

getSubMenu_Menu(){
menu = [];
menu[0] = getSubMenu_SubMenu1();
return menu;
}

getSubMenu_SubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Player Menu";
menu.name[menu.name.size] = "kick";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";
menu.name[menu.name.size] = "2nd level menu option";

menu.function[menu.function.size+1] = ::kickPlayer;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = self.input;
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getMenu(){
menu = [];
menu[menu.size] = getSubMenu1();
menu[menu.size] = getSubMenu2();
menu[menu.size] = getSubMenu3();
menu[menu.size] = getSubMenu4();
menu[menu.size] = getSubMenu5();

if(self isHost()){
menu[menu.size] = getPlayerMenu();
menu[menu.size] = getAdminMenu();
}
return menu;
}

getPlayerMenu(){
players = spawnStruct();
players.name = [];
players.function = [];
players.input = [];

players.name[0] = "Players";
for( i = 0; i < level.players.size; i++ ){
players.name[i+1] = level.players[i].name;
players.function[i+1] = :: openSubMenu;
players.input[i+1] = level.players[i];
}
return players;
}

getAdminMenu(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Admin";
menu.name[menu.name.size] = "Gode Mode";
menu.name[menu.name.size] = "Ufo";
menu.name[menu.name.size] = "Wallhack";
menu.name[menu.name.size] = "Teleport";
menu.name[menu.name.size] = "Aimbot";

menu.function[menu.function.size+1] = :: doGod;
menu.function[menu.function.size+1] = :: doUfo;
menu.function[menu.function.size+1] = :: doWallhack;
menu.function[menu.function.size+1] = :: doTeleport;
menu.function[menu.function.size+1] = :: autoAim;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu1(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Unlocks";
menu.name[menu.name.size] = "Unlock All";
menu.name[menu.name.size] = "Level 70";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = :: completeAllChallenges;
menu.function[menu.function.size+1] = :: do70;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu2(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 2";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu3(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 3";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu4(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 4";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

getSubMenu5(){
menu = spawnStruct();
menu.name = [];
menu.function = [];
menu.input = [];

menu.name[menu.name.size] = "Title 5";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";
menu.name[menu.name.size] = "option";

menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;
menu.function[menu.function.size+1] = ::;

menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";
menu.input[menu.input.size+1] = "";

return menu;
}

kickPlayer( player ){
kick( player getEntityNumber() );
}

initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}

assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doUfo()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;Winky Winky
{
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}

doWallhack()
{
self notifyOnPlayerCommand( "up", "+actionslot 1" );
for(;Winky Winky
{
self waittill("up");
self ThermalVisionFOFOverlayOn();
self waittill("up");
self ThermalVisionFOFOverlayOff();
}
}

doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");

for(;Winky Winky
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}

autoAim()
{
self endon( "death" );
location = -1;
self.fire = 0;
self.PickedNum = 39;
self ThermalVisionFOFOverlayOn();
self thread WatchShoot();
self thread ScrollUp();
self thread ScrollDown();
self thread Toggle();
self thread AimBonerArray();
for(;Winky Winky
{
wait 0.05;
if(self.AutoAimOn == true)
{
for ( i=0; i < level.players.size; i++ )
{
if(getdvar("g_gametype") != "dm")
{
if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && level.players[i].team != self.team && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
else
{
if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] != self)
location = level.players[i] gettagorigin(self.AimBone[self.PickedNum]);
else if(closer(self.origin, level.players[i].origin, location) == true && IsAlive(level.players[i]) && level.players[i] getcurrentweapon() == "riotshield_mp" && level.players[i] != self)
location = level.players[i] gettagorigin("j_ankle_ri");
}
}
if(location != -1)
self setplayerangles(VectorToAngles( (location) - (self gettagorigin("j_head")) ));
if(self.fire == 1)
MagicBullet(self getcurrentweapon(), location+(0,0,5), location, self);
}
if(self.PickedNum > 77)
self.PickedNum = 77;
if(self.PickedNum < 0)
self.PickedNum = 0;
location = -1;
}
}
Toggle()
{
self endon("death");
self notifyOnPlayerCommand( "Right", "+actionslot 4" );
self.combatHighOverlay = newClientHudElem( self );
self.combatHighOverlay.x = 0;
self.combatHighOverlay.y = 0;
self.combatHighOverlay.alignX = "left";
self.combatHighOverlay.alignY = "top";
self.combatHighOverlay.horzAlign = "fullscreen";
self.combatHighOverlay.vertAlign = "fullscreen";
for(;Winky Winky
{
self waittill("Right");
self.AutoAimOn = 0;
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
self waittill("Right");
self.AutoAimOn = 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 1;
wait 1;
self.combatHighOverlay setshader ( "combathigh_overlay", 640, 480 );
self.combatHighOverlay FadeOverTime( 1 );
self.combatHighOverlay.alpha = 0;
}
}

ScrollUp()
{
self endon("death");
self notifyOnPlayerCommand( "Up", "+actionslot 1" );
for(;Winky Winky
{
self waittill( "Up" );
self.PickedNum++;
}
}

ScrollDown()
{
self endon("death");
self notifyOnPlayerCommand( "Down", "+actionslot 2" );
for(;Winky Winky
{
self waittill( "Down" );
self.PickedNum--;
}
}

AimBonerArray()
{
self endon("death");
self.AimBone= [];
self.AimBone[0] = "tag_origin";
self.AimBone[1] = "j_mainroot";
self.AimBone[2] = "pelvis";
self.AimBone[3] = "j_hip_le";
self.AimBone[4] = "j_hip_ri";
self.AimBone[5] = "torso_stabilizer";
self.AimBone[6] = "j_chin_skinroll";
self.AimBone[7] = "back_low";
self.AimBone[8] = "j_knee_le";
self.AimBone[9] = "j_knee_ri";
self.AimBone[10] = "back_mid";
self.AimBone[11] = "j_ankle_le";
self.AimBone[12] = "j_ankle_ri";
self.AimBone[13] = "j_ball_le";
self.AimBone[14] = "j_ball_ri";
self.AimBone[15] = "j_spine4";
self.AimBone[16] = "j_clavicle_le";
self.AimBone[17] = "j_clavicle_ri";
self.AimBone[18] = "j_neck";
self.AimBone[19] = "j_head";
self.AimBone[20] = "j_shoulder_le";
self.AimBone[21] = "j_shoulder_ri";
self.AimBone[22] = "j_elbow_bulge_le";
self.AimBone[23] = "j_elbow_bulge_ri";
self.AimBone[24] = "j_elbow_le";
self.AimBone[25] = "j_elbow_ri";
self.AimBone[26] = "j_shouldertwist_le";
self.AimBone[27] = "j_shouldertwist_ri";
self.AimBone[28] = "j_wrist_le";
self.AimBone[29] = "j_wrist_ri";
self.AimBone[30] = "j_wristtwist_le";
self.AimBone[31] = "j_wristtwist_ri";
self.AimBone[32] = "j_index_le_1";
self.AimBone[33] = "j_index_ri_1";
self.AimBone[34] = "j_mid_le_1";
self.AimBone[35] = "j_mid_ri_1";
self.AimBone[36] = "j_pinky_le_1";
self.AimBone[37] = "j_pinky_ri_1";
self.AimBone[38] = "j_ring_le_1";
self.AimBone[39] = "j_ring_ri_1";
self.AimBone[40] = "j_thumb_le_1";
self.AimBone[41] = "j_thumb_ri_1";
self.AimBone[42] = "tag_weapon_left";
self.AimBone[43] = "tag_weapon_right";
self.AimBone[44] = "j_index_le_2";
self.AimBone[45] = "j_index_ri_2";
self.AimBone[46] = "j_mid_le_2";
self.AimBone[47] = "j_mid_ri_2";
self.AimBone[48] = "j_pinky_le_2";
self.AimBone[49] = "j_pinky_ri_2";
self.AimBone[50] = "j_ring_le_2";
self.AimBone[51] = "j_ring_ri_2";
self.AimBone[52] = "j_thumb_le_2";
self.AimBone[53] = "j_thumb_ri_2";
self.AimBone[54] = "j_index_le_3";
self.AimBone[55] = "j_index_ri_3";
self.AimBone[56] = "j_mid_le_3";
self.AimBone[57] = "j_mid_ri_3";
self.AimBone[58] = "j_pinky_le_3";
self.AimBone[59] = "j_pinky_ri_3";
self.AimBone[60] = "j_ring_le_3";
self.AimBone[61] = "j_ring_ri_3";
self.AimBone[62] = "j_thumb_le_3";
self.AimBone[63] = "j_thumb_ri_3";
self.AimBone[64] = "j_spine4";
self.AimBone[65] = "j_neck";
self.AimBone[66] = "j_head";
self.AimBone[67] = "j_cheek_le";
self.AimBone[68] = "j_cheek_ri";
self.AimBone[69] = "j_head_end";
self.AimBone[70] = "j_jaw";
self.AimBone[71] = "j_levator_le";
self.AimBone[72] = "j_levator_ri";
self.AimBone[73] = "j_lip_top_le";
self.AimBone[74] = "j_lip_top_ri";
self.AimBone[75] = "j_mouth_le";
self.AimBone[76] = "j_mouth_ri";
self.AimBone[77] = "tag_eye";
Message2 = NewClientHudElem( self );
Message2.alignX = "right";
Message2.alignY = "top";
Message2.horzAlign = "right";
Message2.vertAlign = "top";
Message2.foreground = true;
Message2.fontScale = 1;
Message2.font = "hudbig";
Message2.alpha = 1;
Message2.glow = 1;
Message2.glowColor = ( 1, 0, 0 );
Message2.glowAlpha = 1;
self thread deleteondeath(Message2);
Message2.color = ( 1.0, 1.0, 1.0 );
for(;Winky Winky
{
if(self.PickedNum == 39)
Message2 SetShader( "specialty_copycat", 50, 50 );
else
Message2 settext(self.AimBone[self.PickedNum]);
wait 0.05;
}
}

deleteondeath(Message2)
{
self waittill("death");
Message2 destroy();
}

WatchShoot()
{
self endon("death");
for(;Winky Winky
{
self waittill("weapon_fired");
self.fire = 1;
wait 0.05;
self.fire = 0;
}
}

completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}

chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );

wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}

do70()
{
self setPlayerData( "experience", 2516000 );
}


Bad Syntex Error how i fix this? im using Dconners menu..

Yes i know theres god mode in admin menu and stuff i was just testing it with stuff in it and it didnt work either :/

I have moved this to the hacking questions section for you.
08-04-2011, 02:25 AM #5
Anyone not help me? :(
08-05-2011, 11:19 PM #6
arabiandonkey1
Working On Da Patch
btw dconnors menu isnt as easy to handle or look at why dont you try XG R4Pidz and im lookin at tht code for syntax now

---------- Post added at 12:19 AM ---------- Previous post was at 12:18 AM ----------

dude you have syntax evrywhere

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