Post: Can someone help me with a 1.11 verification system?
09-01-2011, 04:12 AM #1
MrXXPSNGAMERXx
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); Hi im working on a patch and i need someone who can help with a verification system! so if u can please help that would be awesome!!! :y:
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09-02-2011, 12:07 AM #2
Choco
Respect my authoritah!!
Originally posted by MrXXPSNGAMERXx View Post
Hi im working on a patch and i need someone who can help with a verification system! so if u can please help that would be awesome!!! :y:


I wrote up a button combo verification script that works 100% Smile Here's the link: You must login or register to view this content.

Just be sure to leave credit in your patch if you use it Awesome face
09-02-2011, 01:54 AM #3
MrXXPSNGAMERXx
Bounty hunter
Originally posted by NGU
I wrote up a button combo verification script that works 100% Smile Here's the link: You must login or register to view this content.

Just be sure to leave credit in your patch if you use it Awesome face


THANKS! can u teamview me real quick? Dancing
09-02-2011, 02:08 AM #4
Choco
Respect my authoritah!!
Originally posted by MrXXPSNGAMERXx View Post
THANKS! can u teamview me real quick? Dancing


Don't have it sorry :(
09-02-2011, 02:11 AM #5
MrXXPSNGAMERXx
Bounty hunter
Originally posted by NGU
Don't have it sorry :(


ok do you have skype? or aim? cause i got syntax error :( but i think i did something wrong
09-02-2011, 02:13 AM #6
Choco
Respect my authoritah!!
Originally posted by MrXXPSNGAMERXx View Post
ok do you have skype? or aim? cause i got syntax error :( but i think i did something wrong


Well it might be something else in your patch, cus that script works.
09-02-2011, 02:14 AM #7
MrXXPSNGAMERXx
Bounty hunter
Originally posted by NGU
Well it might be something else in your patch, cus that script works.


ok this is my onplayerspawned



onPlayerSpawned()
{
self endon("disconnect");
if(self isHost())
{
self iniMenu();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
addTestClient();
}
if(self.name == level.hostname)
{
self thread doHostText();
self thread welcome();
//Call a thread here for any mods you want for host
}
else
{
self thread doUnverifiedText();
self thread warnPlayer();
}
else wait 2;
self thread monitorButtons();
self thread iniMenuSelf();
self thread doAmmo();
self thread doHeart1();
for(;Winky Winky
{
self waittill("spawned_player");
self.iText setText("[{+actionslot 3}] ^2- Open Mod Menu");
self maps\mp\gametypes\_hud_message:GaspldNotifyMessage("Chasewazhere2 V1", "Subscribe To MrXXPSNGAMERXx", "rank_prestige10", (0,1,0), "mp_level_up", 7);
}
}
09-02-2011, 02:16 AM #8
Choco
Respect my authoritah!!
Check the syntax for other stuff in the patch. That's definately where the error is.
09-02-2011, 02:18 AM #9
MrXXPSNGAMERXx
Bounty hunter
Originally posted by NGU
Check the syntax for other stuff in the patch. That's definately where the error is.


wait so the problem is in the onplayerspawned ?
09-02-2011, 02:39 AM #10
Choco
Respect my authoritah!!
Not sure. Look through the whole thing.

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