Post: Hidden Perk Help.
10-09-2011, 08:42 PM #1
Clouds
Error 404: Title Not Found
(adsbygoogle = window.adsbygoogle || []).push({}); Okay, guys. I have been working on some stuff recently, and there were some cancelled/unused perks in the game. A few of them being Explosive Bullets, Thermal Vision, Dive, and Rearview. Okay, it's pretty obvious what they do. Explosive Bullets are exploding rounds, Thermal Vision means enemies glow white hot, Dive is diving around (seen in Campbells' video), and Rearview is replacing your mini-map with a view of your back.

What I'm here to ask is if anyone wants to help me either find the perk offsets or help me implement them into a patch. I can pretty much hold my own whilst coding, but this has pretty much stumped me. I also have the codes for the unreleased perks.
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10-09-2011, 09:09 PM #2
GE90
< ^ > < ^ >
Originally posted by 9734
Okay, guys. I have been working on some stuff recently, and there were some cancelled/unused perks in the game. A few of them being Explosive Bullets, Thermal Vision, Dive, and Rearview. Okay, it's pretty obvious what they do. Explosive Bullets are exploding rounds, Thermal Vision means enemies glow white hot, Dive is diving around (seen in Campbells' video), and Rearview is replacing your mini-map with a view of your back.

What I'm here to ask is if anyone wants to help me either find the perk offsets or help me implement them into a patch. I can pretty much hold my own whilst coding, but this has pretty much stumped me. I also have the codes for the unreleased perks.
i think you actually have to open the patch using hex editor and offzip instead of using FF viewer (because of raw files).
Not sure if this answers your question though..
10-09-2011, 09:25 PM #3
Clouds
Error 404: Title Not Found
Originally posted by GE90 View Post
i think you actually have to open the patch using hex editor and offzip instead of using FF viewer (because of raw files).
Not sure if this answers your question though..


I know that. Which is why I was asking if anyone knew the possible perk offsets. But I'm pretty sure I know how to do this, but not implement in 1.12
10-09-2011, 09:31 PM #4
zVirus
Haters Gonna Hate
Originally posted by 9734
I know that. Which is why I was asking if anyone knew the possible perk offsets. But I'm pretty sure I know how to do this, but not implement in 1.12


I know there is a way to make it so your bullets are like chopper gunner bullets. Also these "perks" aren't hex. I am pretty sure they are dvars :y:
10-09-2011, 09:33 PM #5
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by zVirus View Post
I know there is a way to make it so your bullets are like chopper gunner bullets. Also these "perks" aren't hex. I am pretty sure they are dvars :y:

actually there neither and ill say there is about 150 of them Winky Winky
10-09-2011, 09:35 PM #6
zVirus
Haters Gonna Hate
Originally posted by .DeadlyMoDz25 View Post
actually there neither and ill say there is about 150 of them Winky Winky


Oh well :p, idk really, ITheFallenI proabably lied to me when he said they were "dvars"
10-09-2011, 09:37 PM #7
.DeadlyMoDz25
Who’s Jim Erased?
Originally posted by zVirus View Post
Oh well :p, idk really, ITheFallenI proabably lied to me when he said they were "dvars"

maybe, but i guess in a way they are dvars but not really lol, fining them is the easy part figuring out how to use them takes the most thinking

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