Post: Getting Rid of the Unknown Cmd
10-17-2011, 02:11 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); aerosoul94 just released his tutorial on modding localized string and let us all know how he got rid of the unknown command but for some of you, you might not understand the depths of what he said completely so im going to write this simple tutorial on how to get rid of the unknown cmd completely... ihope this is easy to understand.... Enjoy

first lets start by opening your favorite ff.viewer

next lets put in the patch you will be modding and you will see that it gives you a file, this is the extract.dat and is what we are working with today

now procede by opening hex editor then drag and drop this file into it

this is where it might be confusing:

once you are at this step we are going to find a specific offset.

hit ctrl-G and type
    for 1.11 patch 15A761 // for 1.12 patch im not sure the offset so hit ctrl-F and find PLATFORM_MANTLE
then hit enter

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you should now be here:

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now we are going to start replacing hex

at offset 15A761 type
    [hit the space bar once]&&1.GAME_UNKNOWNCLIENTCOMMAND


it should now look like this:

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you are now done just save the patch_mp.ff and enjoy your new modded menu

Menu with unknown cmd:

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The following 9 users say thank you to xChronicModz for this useful post:

bluer105, dezy., IDontbreak, JBModzPS3, Rea, Rustled Jimmies, ThereThatGuy
10-17-2011, 10:34 PM #11
IDontbreak
Cake is a lie
worked perfectly
10-30-2011, 09:04 PM #12
xKtF
In my man cave
yep ur using efthy?

---------- Post added at 05:03 PM ---------- Previous post was at 05:02 PM ----------

help me what patch u using?

---------- Post added at 05:04 PM ---------- Previous post was at 05:03 PM ----------

im using efthy it doesnt have offset 15A761 so were i go?
11-01-2011, 02:44 AM #13
benjamin08
Save Point
Thanks man

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