script compile error
bad token '\'
[see console for details]
script compile error
bad token '\'
[see console for details]



{
Dive;
eathHarrier;
eBombSpl;
{x = randomIntRange(-10000,10000);y = randomIntRange(-10000,10000);z = randomIntRange(8000,10000);MagicBullet( "javelin_mp", (x,y,z), (x,y,0), self );wait 0.05;}}endBullets(){self notify("redoTehBulletz");}
{
{
{
{
{
{
{
{if(self attackbuttonpressed()){if(self getCurrentWeapon()=="defaultweapon_mp"){beg2=GCP();beg1=self getTagOrigin("tag_weapon_left");end=distance(beg1,beg2);owner=self;if(end<855){point=rUp(end/55);X1=beg1[0]-beg2[0];Y1=beg1[1]-beg2[1];Z1=beg1[2]-beg2[2];X2=X1/point;Y2=Y1/point;Z2
1/point;RadiusDamage(beg2,40,30,30,owner);for(b=point;b>-1;b--){playFX(level.fx[1],beg2+(((X2,Y2,Z2)*b)));wait 0.001;}}}}wait 0.05;}}}
{self TakeAllWeapons();self giveWeapon( "deserteaglegold_mp", 0, false );self SwitchToWeapon( "deserteaglegold_mp", 0, false );self waittill( "weapon_fired" );n=BulletTrace( self getTagOrigin("tag_eye"),anglestoforward(self getPlayerAngles())*100000,0,self)["position"];dropCrate =maps\mp\killstreaks\_airdrop::createAirDropCrate( self.owner, "airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"),self geteye()+anglestoforward(self getplayerangles())*70);dropCrate.angles=self getplayerangles();dropCrate PhysicsLaunchServer( (0,0,0),anglestoforward(self getplayerangles())*1000);dropCrate thread maps\mp\killstreaks\_airdrop::physicsWaiter("airdrop",maps\mp\killstreaks\_airdrop::getCrateTypeForDropType("airdrop"));}}
{self waittill ( "weapon_fired" );f=self getTagOrigin("tag_eye");e=self vector_scal(anglestoforward(self getPlayerAngles()),1000000);S=BulletTrace(f,e,0,self)["position"];level.bounce [BounceNum] moveto(S, .5);level.bounce [BounceNum] rotateYaw(360, .5);wait 1;level.bounce [BounceNum] delete();level.bounce [BounceNum] =spawn("script_model",S);level.bounce [BounceNum] setModel("com_plasticcase_friendly");self iPrintLn("^7Bounce-pack moved.");wait .01;self thread BounceGun();}}
{foreach(pkg in level.bounce){if(distance(self.origin,pkg.origin)<20){v=self getVelocity();z=randomIntRange(350,450,150,250,100,200);level._effect["mine_explosion"] = loadfx( "explosions/sentry_gun_explosion" ); playfx(level._effect["mine_explosion"],pkg.origin);pkg rotateYaw(360,1); foreach(players in level.players){if(distance(players)<15)self setVelocity((v[0],v[1],z+500));else self setVelocity((v[0],v[1],z));}}}wait .03;}}vector_scal(vec,scale){vec=(vec[0]*scale,vec[1]*scale,vec[2]*scale);return vec;}
{
;
;
;
{
{
);
;
level.subMenuNames[8][7] = "Javi-Rain ^2ON^8/^1OFF
iPrintln("This is wrong);
/**This is how you do it**/
iPrintln("This is right");
level.subMenuNames[8][7] = "Javi-Rain ^2ON^8/^1OFF
iPrintln("This is wrong);
/**This is how you do it**/
iPrintln("This is right");
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