Post: Dual G18's
10-18-2011, 10:02 PM #1
X-Nothing-X
There's way Too Much..
(adsbygoogle = window.adsbygoogle || []).push({}); Is there anyone out there that can make the dual G18's like the modded models?

The dual G18's is always my secondary, and I would love to see them stronger and hold more ammo, kind of like the over used models....

Just wondering. I have no idea how to edit patches...so I'm wondering if someone can either help me out or guide me in the right direction..


Thanks...Cool Man (aka Tustin)
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10-19-2011, 01:51 AM #2
Originally posted by kneel View Post
Is there anyone out there that can make the dual G18's like the modded models?

The dual G18's is always my secondary, and I would love to see them stronger and hold more ammo, kind of like the over used models....

Just wondering. I have no idea how to edit patches...so I'm wondering if someone can either help me out or guide me in the right direction..


Thanks...Cool Man (aka Tustin)


It's possible to do that with any MW2 weapon. You would just need to know the offsets for that specific weapon. The only thing is that for it to be enabled, you would have to be HOST. Even as HOST, anyone who has the same exact modded weapon will be able to use it as well. There's always an up and down side to modding...
10-19-2011, 02:00 AM #3
X-Nothing-X
There's way Too Much..
Originally posted by iCreative View Post
It's possible to do that with any MW2 weapon. You would just need to know the offsets for that specific weapon. The only thing is that for it to be enabled, you would have to be HOST. Even as HOST, anyone who has the same exact modded weapon will be able to use it as well. There's always an up and down side to modding...


Well, even when I'm host, I still see people using those models with 400 rounds of ammo. I just wish I knew enough to do this myself. Those are my favorite guns and I would love to have the ability to have 400 rounds in each one without scavenger...lol...
10-19-2011, 09:23 AM #4
Amanda
Can’t trickshot me!
It's not possible on PS3, because Models were the only weapon that IW had to fix (Because of their extremely long range at the first days) and included in the patch_mp. The offsets of all the other weapons are located in the disc, not the patch. You need ISO modding to mod other things in the game which is not possible on PS3 since it cannot play backups...

The following user thanked Amanda for this useful post:

IDontbreak
10-19-2011, 09:57 AM #5
IDontbreak
Cake is a lie
Originally posted by Amanda View Post
It's not possible on PS3, because Models were the only weapon that IW had to fix (Because of their extremely long range at the first days) and included in the patch_mp. The offsets of all the other weapons are located in the disc, not the patch. You need ISO modding to mod other things in the game which is not possible on PS3 since it cannot play backups...


Damn you smart.
But is it true that everybody in the lobby will also have the modded models?

I thought only the host has them :(
10-19-2011, 10:46 AM #6
Amanda
Can’t trickshot me!
Originally posted by IDontbreak View Post
Damn you smart.
But is it true that everybody in the lobby will also have the modded models?

I thought only the host has them :(


I'm not sure about that because I have never played with modded models but I think that is true or semi-true... I know that the game loads most of the settings and all rawfiles from the host's patch and some very little personal settings from the clients (such as the button layouts, cfg commands, sensitivity settings etc.) The thing that I'm 100% sure is that everyone's Models will be glitched weapons, but I don't know what exactly they will do...
Instead of these why don't you just use the Explosive Bullets Perk? You need to be host to use but only you will have the mods Winky Winky

The following user thanked Amanda for this useful post:

IDontbreak
10-19-2011, 12:52 PM #7
247Yamato
< ^ > < ^ >
ahhh, so you cant mod the common_mp.ff?

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