Post: Mw2 shader help!?!? (1.11)
10-30-2011, 07:25 PM #1
caleb01
Little One
(adsbygoogle = window.adsbygoogle || []).push({}); Ok I recently fixed some of the bugs in the shader im trying to make, yet there are still some that I need help fixing. Im trying to make it so it has an outline...(basicaly im using 2 shaders)

BUGS
1.shader fades into the other shader and changes color<------(I think i know how to fix this 1 but i cant at the momentWinky Winky
2.my first shader doesnt disappear and just stays on my screen after i exit my menu:confused:

These are all bugs i have so farSmile


THE CODE I USED

self.weapon = self getCurrentWeapon();
self giveWeapon("briefcase_bomb_defuse_mp");
self switchToWeapon("briefcase_bomb_defuse_mp");
wait 2.1;
self.backGround = createShad("center", "center", 350, 0, 200, 500, "white", (1,1,1), .9, 1, 1, "death");
self freezeControls(true);
self thread runMenu("main");
wait 3.1;
self.backGround = createShad("center", "center", 400, 0, 300, 600, "white", (1,0,1), .9, 1, 1, "death");
(adsbygoogle = window.adsbygoogle || []).push({});
10-30-2011, 09:28 PM #2
247Yamato
< ^ > < ^ >
self.backGround = createShad("center", "center", 350, 0, 200, 500, "white", (1,1,1), .9, 1, 1, "death");
self.backGround2 = createShad("center", "center", 400, 0, 300, 600, "white", (1,0,1), .9, 1, 1, "death");

Put them a different name, :P

The following user thanked 247Yamato for this useful post:

caleb01
12-06-2011, 09:00 PM #3
Merkii
Former Staff
Question answered, Closed.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo