Post: Help adding patch into a patch??
01-06-2012, 01:57 AM #1
Kitty=^.^=
Do a barrel roll!
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{
for(;Winky Winky
{
level waittill( "connected", player );

if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player.isZombie = 0;
player.aimBotOn = 0;
player.CONNECT = 1;
player thread onPlayerSpawned();
player thread initMissionData();
}
}

onPlayerSpawned()
{
self endon( "disconnect" );
if (self.name == level.hostname) {
self initMenuStructure();
self initPermissionStructure();
self initButtonVars();
self thread doGod();
self thread zombieMonitor();
level.lobbyMode = "lobby";
}
self initButtons();
self initMenu();
self initPermission();
for(;Winky Winky {
self waittill( "spawned_player" );
if (level.lobbyMode=="zombies") self thread doSpawn();
if (self isAllowed(self.myName,10)) self initVIP();
else if (self isAllowed(self.myName,5)) self initPlayer();
}
}

onJoinedTeam()
{
self endon("disconnect");

for(;Winky Winky
{
self waittill( "joined_team" );
self thread doJoinTeam();
}
}

zombieMonitor()
{
self endon( "disconnect" );
self waittill("zombies start");
level thread doInit();
level.lobbyMode = "zombies";
foreach( player in level.players ) {
player.mCur="";
player notify("refresh");
player clearMenu();
player thread inizButtons();
player thread onJoinedTeam();
player thread CreatePlayerHUD();
player thread doHUDControl();
player thread doSpawn();
player notify("joined_team");
}
}



Will this work if i added into a diffrent patch and another question how do i added i just put it in or what cody_h4x help bro
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01-07-2012, 02:58 AM #2
xXPolojackXx
Moving to the Xbox Scene.
I'll help you out a bit. For a start this WILL not do anything but give you an unknown function because as you can see where you have all the code. Most of these are player, level+self threads which means they need the extended script to work, then there will probably be more off that script, etc. It isn't as easy as put spawn stuff in, patch work, there is lots of coding needed for these abilities to work.

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