Post: Custom DoHeart For MW2
01-06-2012, 09:20 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok so ive been working on a DoHeart For A day now and finished it Smile Its blue and white because my patch Blue and white: A DT blackstorm Edit Smile


Here is the code. IF you want video please quote Happy


Tell me how i did.

tgHeart2() {self endon("death");
foreach( p in level.players )
if(p.heart == 0)
{
p.heart = 1;
p thread doHeart2();
}
else
{
p.heart = 0;
p notify( "stopheart" );
}}
doHeart2()
{
if (self isHost()){
level.hostiss = self.name;}

heartElem = self createFontString( "objective", 2.3 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( ""+level.hostiss );
self thread destroyOnDeath( heartElem );
self thread destroyOnToggle( heartElem );
for ( ;; )
{
heartElem setText("");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72^55");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5K^7a^5j^70^54^72^55");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("");
heartElem FadeOverTime( 0.001 );
wait 0.15;


}

}

destroyOnDeath2( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
destroyOnToggle2( heartElem )
{
self waittill ( "stopheart" );
heartElem destroy();
}



Hope you like =3 Claps
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The following 5 users groaned at razorblade123 for this awful post:

04jberry, Cody_h4x, LINUX♥, Taylor, User2340034u
01-09-2012, 05:02 AM #2
Originally posted by razorblade123 View Post
Ok so ive been working on a DoHeart For A day now and finished it Smile Its blue and white because my patch Blue and white: A DT blackstorm Edit Smile


Here is the code. IF you want video please quote Happy


Tell me how i did.

tgHeart2() {self endon("death");
foreach( p in level.players )
if(p.heart == 0)
{
p.heart = 1;
p thread doHeart2();
}
else
{
p.heart = 0;
p notify( "stopheart" );
}}
doHeart2()
{
if (self isHost()){
level.hostiss = self.name;}

heartElem = self createFontString( "objective", 2.3 );
heartElem setPoint( "TOPLEFT", "TOPLEFT", 0, 30 + 100 );
heartElem setText( ""+level.hostiss );
self thread destroyOnDeath( heartElem );
self thread destroyOnToggle( heartElem );
for ( ;; )
{
heartElem setText("");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72^55");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^7Kaj0425");
heartElem FadeOverTime( 0.001 );
wait 0.35;
heartElem setText("^5K^7a^5j^70^54^72^55");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54^72");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70^54");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j^70");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a^5j");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K^7a");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("^5K");
heartElem FadeOverTime( 0.001 );
wait 0.09;
heartElem setText("");
heartElem FadeOverTime( 0.001 );
wait 0.15;


}

}

destroyOnDeath2( heartElem )
{
self waittill ( "death" );
heartElem destroy();
}
destroyOnToggle2( heartElem )
{
self waittill ( "stopheart" );
heartElem destroy();
}



Hope you like =3 Claps


Where do you put these codes bro? I am trying to do this but I keep failing.. :P
01-11-2012, 02:27 PM #3
FoxkaZ
Retired Super
And this marks the end of the flaming.

The following user thanked FoxkaZ for this useful post:

User2340034u

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