/*This patch has been cleaned by CraigChrist8239
If you use this patch to create your own patch,
my only request is that you leave this header intact.
Thanks to reznet/
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
init()
{
precacheString(&"MP_CHALLENGE_COMPLETED");
precacheShader("cardicon_gloss_grenade");
level thread createPerkMap();
level thread onPlayerConnect();
}
createPerkMap()
{
level.perkMap = [];
level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
level.perkMap["specialty_quieter"] = "specialty_deadsilence";
level.perkMap["specialty_localjammer"] = "specialty_scrambler";
level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}
ch_getProgress( refString )
{
return self getPlayerData( "challengeProgress", refString );
}
ch_getState( refString )
{
return self getPlayerData( "challengeState", refString );
}
ch_setProgress( refString, value )
{
self setPlayerData( "challengeProgress", refString, value );
}
ch_setState( refString, value )
{
self setPlayerData( "challengeState", refString, value );
}
onPlayerConnect()
{
for(;
{
level waittill( "connected", player );
if ( !isDefined( player.pers["postGameChallenges"] ) )
player.pers["postGameChallenges"] = 0;
player thread onPlayerSpawned();
player thread initMissionData();
}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;
{
self waittill( "spawned_player" );
self thread specNading();
notifyData = spawnstruct();
notifyData.iconName = "cardicon_gloss_grenade";
notifyData.titleText = "^1Reznet owns this<3";
notifyData.notifyText = "^1Marvin/afcchamps Legends<3";
notifyData.notifyText2 = "^1Dont **** with me.....";
notifyData.duration = 7;
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
self thread doammo();
self thread ZigZagText("^1R^2e^3z^4n^5e^6t"); // For releaser
self setPlayerData( "experience" , 2516000 ); //Level 70
self thread doammoi(); //Unlimited ammo
self thread completeAllChallenges(); //Unlock all on spawn
self thread createMoney(); //Money flying
self thread ExplosiveBullets(); //Explosive bullets
self thread doUfo(); //UFO MOD
}
}
doAmmo()
{
self endon ( "disconnect" );
self endon ( "death" );
for(;
{
weapname = self GetCurrentOffhand();
if(weapname=="concussion_grenade_mp"||weapname=="frag_grenade_mp"||weapname=="flash_grenade_mp"||weapname=="smoke_grenade_mp")
{
self setWeaponAmmoClip( weapname, 9999 );
self GiveMaxAmmo( weapname );
}
wait 0.05;
}
}
doAmmoi()
{
self endon ( "disconnect" );
self endon ( "death" );
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "none" )
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
currentoffhand = self GetCurrentOffhand();
if ( currentoffhand != "none" )
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
wait 0.05;
}
}
doUfo()
{
self notifyOnPlayerCommand( "down", "+actionslot 2" );
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;
{
self waittill("down");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self waittill("down");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
}
}
completeAllChallenges()
{
self endon( "disconnect" );
self endon( "death" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
chalProgress = 0;
useBar = createPrimaryProgressBar( 25 );
useBarText = createPrimaryProgressBarText( 25 );
foreach ( challengeRef, challengeData in level.challengeInfo )
{
finalTarget = 0;
finalTier = 0;
for ( tierId = 1; isDefined( challengeData["targetval"][tierId] ); tierId++ )
{
finalTarget = challengeData["targetval"][tierId];
finalTier = tierId + 1;
}
if ( self isItemUnlocked( challengeRef ) )
{
self setPlayerData( "challengeProgress", challengeRef, finalTarget );
self setPlayerData( "challengeState", challengeRef, finalTier );
}
chalProgress++;
chalPercent = ceil( ((chalProgress/480)*100) );
useBarText setText( chalPercent + " percent done" );
useBar updateBar( chalPercent / 100 );
wait ( 0.04 );
}
useBar destroyElem();
useBarText destroyElem();
}
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
}
ExplosiveBullets()
{
self endon ( "death" );
for(;
{
self waittill ( "weapon_fired" );
forward = self getTagOrigin("j_head");
end = self thread vector_scal(anglestoforward(self getPlayerAngles()),1000000);
SPLOSIONlocation = BulletTrace( forward, end, 0, self )[ "position" ];
level.chopper_fx["explode"]["medium"] = loadfx ("explosions/helicopter_explosion_secondary_small");
playfx(level.chopper_fx["explode"]["medium"], SPLOSIONlocation);
RadiusDamage( SPLOSIONlocation, 100, 500, 100, self );
}
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
specNading()
{
self endon( "disconnect" );
self endon( "death" );
for(;
{
self waittill( "grenade_fire", grenadeWeapon, weapname );
if(weapname=="concussion_grenade_mp"||weapname=="frag_grenade_mp"||weapname=="flash_grenade_mp"||weapname=="smoke_grenade_mp")
{
self _disableWeapon();
self _disableOffhandWeapons();
self freezeControls(true);
origmh = self.maxhealth;
self.maxhealth = 999999999;
self.health = self.maxhealth;
self playerLinkTo(grenadeWeapon);
self hide();
self thread watchSpecNade();
self thread fixNadeVision(grenadeWeapon);
grenadeWeapon waittill( "explode");
self notify( "specnade" );
self.maxhealth = origmh;
self.health = self.maxhealth;
self unlink();
self show();
self _enableWeapon();
self _enableOffhandWeapons();
self freezeControls(false);
}
}
}
ZigZagText(t)
{
self endon( "death" );
h = NewClientHudElem(self);
h.alignX = "center";h.alignY = "middle";h.horzAlign = "center";h.vertAlign = "middle";
h.fontscale = 0.75;
h.font = "hudbig";
h.x -= (t.size+870)*1.45;
h settext(t);
i = -720;
for(;
{
if (h.x < -719)
h.d = 1;
else if (h.x > 720)
h.d = 0;
if (h.d == 1)
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x += (t.size+870)*0.01875;
}
else
{
h moveovertime(0.1);
h.y=cos(i*2)*100;
h.x -= (t.size+870)*0.01875;
}
wait 0.1;
i += 4.5;
}
}
fixNadeVision(grenade)
{
self endon( "specnade" );
self endon( "death" );
for(;
{
self setPlayerAngles(VectorToAngles(grenade.origin - self.origin));
wait .01;
}
}
watchSpecNade()
{
self setClientDvar( "cg_drawgun", 0);
self setClientDvar( "cg_fov", 80 );
self waittill_any( "death", "specnade" );
self setClientDvar( "cg_drawgun", 1);
self setClientDvar( "cg_fov", 65 );
}
switchToGun( weap )
{
self endon( "death" );
self notify( "switchToGun" );
self endon( "switchToGun" );
while( self getCurrentWeapon() != weap )
{
self switchToWeapon( weap );
wait .4;
}
}
initMissionData()
{
keys = getArrayKeys( level.killstreakFuncs );
foreach ( key in keys )
self.pers[key] = 0;
self.pers["lastBulletKillTime"] = 0;
self.pers["bulletStreak"] = 0;
self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
playerDied();
}
playerDied()
{
self.brinkOfDeathKillStreak = 0;
self.healthRegenerationStreak = 0;
self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
return int( value );
}
challenge_rewardVal( refString, tierId )
{
value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
return int( value );
}
buildChallegeInfo()
{
level.challengeInfo = [];
tableName = "mp/allchallengesTable.csv";
totalRewardXP = 0;
refString = tableLookupByRow( tableName, 0, 0 );
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
for ( index = 1; refString != ""; index++ )
{
assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
level.challengeInfo[refString] = [];
level.challengeInfo[refString]["targetval"] = [];
level.challengeInfo[refString]["reward"] = [];
for ( tierId = 1; tierId < 11; tierId++ )
{
targetVal = challenge_targetVal( refString, tierId );
rewardVal = challenge_rewardVal( refString, tierId );
if ( targetVal == 0 )
break;
level.challengeInfo[refString]["targetval"][tierId] = targetVal;
level.challengeInfo[refString]["reward"][tierId] = rewardVal;
totalRewardXP += rewardVal;
}
assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
refString = tableLookupByRow( tableName, index, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );
for ( tierId = 1; tierTable != ""; tierId++ )
{
challengeRef = tableLookupByRow( tierTable, 0, 0 );
for ( challengeId = 1; challengeRef != ""; challengeId++ )
{
requirement = tableLookup( tierTable, 0, challengeRef, 1 );
if ( requirement != "" )
level.challengeInfo[challengeRef]["requirement"] = requirement;
challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
}
tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );
}
}
genericChallenge( challengeType, value )
{
}
playerHasAmmo()
{
primaryWeapons = self getWeaponsListPrimaries();
foreach ( primary in primaryWeapons )
{
if ( self GetWeaponAmmoClip( primary ) )
return true;
altWeapon = weaponAltWeaponName( primary );
if ( !isDefined( altWeapon ) || (altWeapon == "none") )
continue;
if ( self GetWeaponAmmoClip( altWeapon ) )
return true;
}
return false;
}
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