Post: [Release] IMS for MW2
01-27-2012, 07:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I thought this would be cool so I created it Happy

enjoy

Update 1:
*after 4 shots, it starts to smoke and it can't shoot anymore
*15 seconds after it starts it will dissapear Happy
*changed model to a folded sentry (looks more like ims)

Add this anywhere, this is what you want to init the mod (so add this to menu)
    
ims()
{
self endon("disconnect");
self thread killStreakNotify(self.name,"IMS");
o = self;
offset = (50,0,Cool Man (aka Tustin);
ims = spawn("script_model", self.origin + offset);
ims setModel( "sentry_minigun_folded" );
ims.angles = (90,0,0);
ims Solid();
ims CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
ims.times = 0;
s = "stinger_mp";

for(;Winky Winky
{
if (ims.times >= 4) o thread objDelete(ims,self);

foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}
wait 0.3;
}

}
}


Then this function (needed for code above)
    
imsxpl(obj,me,noob,bullet)
{
me endon("disconnect");
me endon("noims");
for(;Winky Winky
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 0.1;
obj.times = obj.times + 1;
break;
}
}


And finally add this (also a world function for future models)
    
objDelete(obj,me)
{
me notify("noims");
level.bombstrike = loadfx ("explosions/wall_explosion_pm_a");
playfxontag( level.bombstrike, obj, "tag_origin");
wait 15;
obj delete();
}

Credits: Me :fyea:

Video:
(adsbygoogle = window.adsbygoogle || []).push({});

The following 13 users say thank you to Jakes625 for this useful post:

04jberry, 247Yamato, BvB-09r-_-N!c0, CrEaTiiOn_BuRn, Docko412, ImCreativeModdz, mattyjkilledme, Cmd-X, Rainbow Gravity, Uk_ViiPeR, xFaziikModz, User2340034u
01-27-2012, 07:52 AM #2
oG GUNN3R
--------
Originally posted by SatanicHispanic View Post
I thought this would be cool so I created it Happy

enjoy

Add this anywhere, this is what you want to init the mod (so add this to menu)
    
ims()
{
self endon("disconnect");
o = self;
offset = (50,0,10);
ims = spawn("script_model", self.origin + offset);
ims setModel( "com_plasticcase_enemy" );
ims.angles = (0,0,0);
ims Solid();
ims CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
s = "stinger_mp";

for(;Winky Winky
{
foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}
wait 0.3;
}
}
wait 600;
self notify("noims");
}


Then this function (needed for code above)
    
imsxpl(obj,me,noob,bullet)
{
me endon("noims");
while(1)
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 2;
break;
}
}


Credits: Me :fyea:

Video:BEING UPLOADED AS YOU ARE READING THIS Happy


Haha. Quote me when the video is up Smile
01-27-2012, 08:01 AM #3
Originally posted by skyhighcloud9 View Post
Haha. Quote me when the video is up Smile


It's up, and stupid bots were walking away from it, I was like :FU: then one did and I :lol:'d
01-27-2012, 01:49 PM #4
247Yamato
< ^ > < ^ >
The stinger explosion effect fits perfectly with it, :y:

The following user thanked 247Yamato for this useful post:

01-27-2012, 01:55 PM #5
Very nice,stupid bots LOL

The following user thanked xMrSuperMoDzZ-- for this useful post:

01-27-2012, 05:07 PM #6
Originally posted by 247Yamato View Post
The stinger explosion effect fits perfectly with it, :y:


Yeah it was between that or the medium ac130 thingy :p
01-27-2012, 09:47 PM #7
oG GUNN3R
--------
Originally posted by SatanicHispanic View Post
I thought this would be cool so I created it Happy

enjoy

Add this anywhere, this is what you want to init the mod (so add this to menu)
    
ims()
{
self endon("disconnect");
o = self;
offset = (50,0,10);
ims = spawn("script_model", self.origin + offset);
ims setModel( "com_plasticcase_enemy" );
ims.angles = (0,0,0);
ims Solid();
ims CloneBrushmodelToScriptmodel(level.airDropCrateCollision);
s = "stinger_mp";

for(;Winky Winky
{
foreach(p in level.players){
d = distance(ims.origin,p.origin);
if (level.teambased){
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}else{
if(p!=o)
if(d<250)
if (isAlive(p)) p thread imsxpl(ims,o,p,s);
}
wait 0.3;
}
}
wait 600;
self notify("noims");
}


Then this function (needed for code above)
    
imsxpl(obj,me,noob,bullet)
{
me endon("noims");
while(1)
{
MagicBullet(bullet,obj.origin,noob.origin,me);
wait 2;
break;
}
}


Credits: Me :fyea:

Video:


Plans:
Make it start smoking after 4 shots, and then dissapear (like real one)
should get that done tomorrow, im tired, and it's late :p


That camo looks sick. Happy
01-27-2012, 09:50 PM #8
Originally posted by skyhighcloud9 View Post
That camo looks sick. Happy


Thanks, want it?

My iwd includes

-pink panther
-green tiger
-revised blue tiger
-purple fall
-blue stripe thingy (digital)
01-27-2012, 10:02 PM #9
oG GUNN3R
--------
Originally posted by SatanicHispanic View Post
Thanks, want it?

My iwd includes

-pink panther
-green tiger
-revised blue tiger
-purple fall
-blue stripe thingy (digital)


Is it for PC?
01-27-2012, 10:43 PM #10
Originally posted by skyhighcloud9 View Post
Is it for PC?


Custom camos are only for pc.

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