Post: Setting Martyrdom
02-04-2012, 06:48 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Sup guys, I'm having trouble setting martyrdom as a perk in various ways, such as a dvar and through binds in splitscreen (setperk Player specialty_grenadepulldeath)
Not sure what's wrong with it, can someone clarify that this does/doesn't work
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02-04-2012, 07:52 AM #2
CrEaTiiOn_BuRn
Can’t trickshot me!
You have to include the martydom with it. "setperk Player grenadepulldeath;set perk_grenadeDeath remotemissle_projectile_mp" Thats a predator but use watever u want.
02-04-2012, 08:00 AM #3
Rustled Jimmies
Who’s Jim Erased?
It works. Thats the right way to put it.
02-04-2012, 08:06 AM #4
CrEaTiiOn_BuRn
Can’t trickshot me!
Originally posted by xRazbaz View Post
Sup guys, I'm having trouble setting martyrdom as a perk in various ways, such as a dvar and through binds in splitscreen (setperk Player specialty_grenadepulldeath)
Not sure what's wrong with it, can someone clarify that this does/doesn't work


Look at my other post above that how you do it but im on my phone i spelled missile wrong.
02-04-2012, 08:18 AM #5
Originally posted by burna View Post
Look at my other post above that how you do it but im on my phone i spelled missile wrong.

I know how to set it lol Happy
But you have to have the grenadetype after you set it?
02-04-2012, 08:34 AM #6
CrEaTiiOn_BuRn
Can’t trickshot me!
Originally posted by xRazbaz View Post
I know how to set it lol Happy
But you have to have the grenadetype after you set it?


Im not sure of the order..I would think set the perk 1st and then the grenage type...heres a cool suicide bomber code that I have in my patch

set raghead "ExitMenu;set perk_grenadeDeath ac130_105mm_mp;wait 25;setperk block_burna89 specialty_grenadepulldeath;bind dpad_down vstr blowup;bind dpad_up OpenMenu"
set blowup "toggle jump_height 5;wait 5;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 2;+gostand;+jump;wait 60;-gostand;-jump;reset jump_height;reset bg_fallDamageMinHeight;reset b_fallDamageMaxHeight"

---------- Post added at 04:34 AM ---------- Previous post was at 04:32 AM ----------

After looking at that code I see the grenade type is set first.Hope that helps you.

The following user thanked CrEaTiiOn_BuRn for this useful post:

Rainbow Gravity
02-04-2012, 08:59 AM #7
Originally posted by burna View Post
Im not sure of the order..I would think set the perk 1st and then the grenage type...heres a cool suicide bomber code that I have in my patch

set raghead "ExitMenu;set perk_grenadeDeath ac130_105mm_mp;wait 25;setperk block_burna89 specialty_grenadepulldeath;bind dpad_down vstr blowup;bind dpad_up OpenMenu"
set blowup "toggle jump_height 5;wait 5;bg_fallDamageMinHeight 1;bg_fallDamageMaxHeight 2;+gostand;+jump;wait 60;-gostand;-jump;reset jump_height;reset bg_fallDamageMinHeight;reset b_fallDamageMaxHeight"

---------- Post added at 04:34 AM ---------- Previous post was at 04:32 AM ----------

After looking at that code I see the grenade type is set first.Hope that helps you.

Yeah thanks this worked, I have no idea why it didn't work for me before hand :confused:
I did all of this as well :lol:
Oh well, it works now
02-04-2012, 09:52 AM #8
FoxkaZ
Retired Super
Question answered.

Closed.

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