self thread flash();
flash()
{
self endon( "death" );
for (;
{
playfxontagforclients( level._effect[ "beacon" ], self, "j_spine4", self);
wait .75;
}
}
self thread flash();
flash()
{
self endon( "death" );
for (;
{
playfxontagforclients( level._effect[ "beacon" ], self, "j_spine4", self);
wait .75;
}
}
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