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This Worked in the Blackrain for Me!
Put This Code in ANY Gsc
NOTE: You must give yourself it from the player menu or take out all of the p threads(works better if in player menu)
doInfectionLobby(p){p iPrintlnBold("^0Leave Bro Menu Loaded");
p thread InfectDatLobby();ADD YOUR INIT HERE CUSTOMED(MUST BE SMALL) EXAMPLE IS A SPACE BELOW
p thread maps\mp\gametypes\_rank::init();
ADD AS MANY P THREADS AS NEEDED TO FULLFILL THE PATCH
NOTE: USE RANK.GSC BECUASE IT HAS A INIT ALREADY IN IT
InfectDatLobby()
{
self setClientDvar( "ui_mapname", "mp_rust;bind BUTTON_BACK vstr BINDS;say ^4Welcome to ^4FlupeeHackz ^4Two Menu Infection. Go to ^4SplitScreen, ^4Start The Game");
self setClientDvar( "BINDS", "say ^0Two Patches, Holy Shit!*;" );
}
This Above Replaces the Game changer for those who do not understand it.
Now When u start the game, it will put a different menu on, it takes a little bit longer than cody hax way
Add The Init in (if not already in)
Now Your Done, Test it before adding the shader and codes into the second menu
If it does not work, add me on skype: bmxman911