Post: Shorter Strafe Run Code :)
03-17-2012, 11:16 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I noticed many of you are using the old strafe run code. It's just not that well optimized. Here's mine. Smile Also mine could be more optimized, but it got confusing, so I just stopped. Smile

    
strafeRun(){
o=self;
a=(15,180,0);
m="vehicle_pavelow_opfor";
h=2000;
s="ac130_25mm_mp";
level.sr[0]=spawn("script_model",(15000,0,h));
level.sr[1]=spawn("script_model",(16000,1000,h));
level.sr[2]=spawn("script_model",(17000,-2000,h));
level.sr[3]=spawn("script_model",(16000,-1000,h));
level.sr[4]=spawn("script_model",(17000,2000,h));
level.sr[0] MoveTo((-15000,0,h),30);
level.sr[1] MoveTo((-15000,1000,h),30);
level.sr[2] MoveTo((-15000,-2000,h),30);
level.sr[3] MoveTo((-15000,-1000,h),30);
level.sr[4] MoveTo((-15000,2000,h),30);
for(i=0;i<5;i++){level.sr[i] setModel(m);level.sr[i].angles=a;level.sr[i].owner=o;level.sr[i].killCamEnt=o;}
level.sr[0] playLoopSound("veh_b2_dist_loop");
self thread endStrafe();
self maps\mp\gametypes\_missions::worldUpdate(self,"Strafe Run");
foreach(p in level.players)
{
if (level.teambased)
{
if ((p!=o)&&(p.pers["team"]!=self.pers["team"]))
if (isAlive(p))
for(i=0;i<33;i++)
{
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
wait 0.1;
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
}
}else{
if(p!=o)
if (isAlive(p))
for(i=0;i<33;i++)
{
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
wait 0.1;
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
magicBullet(s,level.sr[randomint(4)].origin,p.origin,o);
}
}
wait 0.3;
}
}
endStrafe(){wait 30;foreach(h in level.sr)h delete();}
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03-18-2012, 01:03 AM #2
Abe
[move] Happy [/move]
Thanks Satanic Smile

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