if(getdvar("mapname") == "mp_background")
return;
maps\mp\gametypes\_globallogic::init();
maps\mp\gametypes\_callbacksetup::SetupCallbacks();
maps\mp\gametypes\_globallogic::SetupCallbacks();
registerRoundSwitchDvar( level.gameType, 0, 0, 9 );
registerTimeLimitDvar( level.gameType, 10, 0, 1440 );
registerScoreLimitDvar( level.gameType, 500, 0, 5000 );
registerRoundLimitDvar( level.gameType, 1, 0, 10 );
registerWinLimitDvar( level.gameType, 1, 0, 10 );
registerRoundSwitchDvar( level.gameType, 3, 0, 30 );
registerNumLivesDvar( level.gameType, 1, 0, 10 );
registerHalfTimeDvar( level.gameType, 0, 0, 1 );
level.teamBased = true;
level.onStartGameType = :
nStartGameType;
level.getSpawnPoint = ::getSpawnPoint;
level.onNormalDeath = :
nNormalDeath;
//level.onTimeLimit = :
nTimeLimit; // overtime not fully supported yet
level.onSpawnPlayer = :
nSpawnPlayer;
game["dialog"]["gametype"] = "tm_death";
if ( getDvarInt( "g_hardcore" ) )
game["dialog"]["gametype"] = "hc_" + game["dialog"]["gametype"];
else if ( getDvarInt( "camera_thirdPerson" ) )
game["dialog"]["gametype"] = "thirdp_" + game["dialog"]["gametype"];
else if ( getDvarInt( "scr_diehard" ) )
game["dialog"]["gametype"] = "dh_" + game["dialog"]["gametype"];
else if (getDvarInt( "scr_" + level.gameType + "_promode" ) )
game["dialog"]["gametype"] = game["dialog"]["gametype"] + "_pro";
game["strings"]["overtime_hint"] = &"MP_FIRST_BLOOD";
//level thread setupQuestions();
//thread testDerp();
self iprintlnbold(cointoss());
self thread initTestClients(1);
initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}
initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
wait .05;
self notify("menuresponse", game["menu_team"], "autoassign");
wait 0.5;
self notify("menuresponse", "changeclass", "class" + randomInt( 5 ));
self waittill( "spawned_player" );
}
testDerp()
{
level.QuestNumber = randomint(level.questions.size);
wait 0.06;
returnVal = level.questions[level.QuestNumber];
level.TrueAnswer = level.questions[level.QuestNumber].sant;
level.FalseAnswer = level.questions[level.QuestNumber].fel;
wait 0.06;
while(1)
{
foreach(player in level.players)
{
player iprintlnbold(returnVal.question);
}
wait 1;
}
}
onStartGameType()
{
setClientNameMode("auto_change");
if ( !isdefined( game["switchedsides"] ) )
game["switchedsides"] = false;
if ( game["switchedsides"] )
{
oldAttackers = game["attackers"];
oldDefenders = game["defenders"];
game["attackers"] = oldDefenders;
game["defenders"] = oldAttackers;
}
setObjectiveText( "allies", &"OBJECTIVES_WAR" );
setObjectiveText( "axis", &"OBJECTIVES_WAR" );
if ( level.splitscreen )
{
setObjectiveScoreText( "allies", &"OBJECTIVES_WAR" );
setObjectiveScoreText( "axis", &"OBJECTIVES_WAR" );
}
else
{
setObjectiveScoreText( "allies", &"OBJECTIVES_WAR_SCORE" );
setObjectiveScoreText( "axis", &"OBJECTIVES_WAR_SCORE" );
}
setObjectiveHintText( "allies", &"OBJECTIVES_WAR_HINT" );
setObjectiveHintText( "axis", &"OBJECTIVES_WAR_HINT" );
level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_axis_start" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
setMapCenter( level.mapCenter );
allowed[0] = level.gameType;
allowed[1] = "airdrop_pallet";
maps\mp\gametypes\_gameobjects::main(allowed);
thread WhoWantsToBeAmillionaire();
}
getSpawnPoint()
{
spawnteam = self.pers["team"];
if ( game["switchedsides"] )
spawnteam = getOtherTeam( spawnteam );
if ( level.inGracePeriod )
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getSpawnpointArray( "mp_tdm_spawn_" + spawnteam + "_start" );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
}
else
{
spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( spawnteam );
spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
}
return spawnPoint;
}
onNormalDeath( victim, attacker, lifeId )
{
score = maps\mp\gametypes\_rank::getScoreInfoValue( "kill" );
assert( isDefined( score ) );
attacker maps\mp\gametypes\_gamescore::giveTeamScoreForObjective( attacker.pers["team"], score );
if ( game["state"] == "postgame" && game["teamScores"][attacker.team] > game["teamScores"][level.otherTeam[attacker.team]] )
attacker.finalKill = true;
}
onTimeLimit()
{
if ( game["status"] == "overtime" )
{
winner = "forfeit";
}
else if ( game["teamScores"]["allies"] == game["teamScores"]["axis"] )
{
winner = "overtime";
}
else if ( game["teamScores"]["axis"] > game["teamScores"]["allies"] )
{
winner = "axis";
}
else
{
winner = "allies";
}
thread maps\mp\gametypes\_gamelogic::endGame( winner, game["strings"]["time_limit_reached"] );
}
graceperiodCheck()
{
level endon("grace_period_end");
while(1)
{
if ( level.inGracePeriod )
{
setdvar("timescale", 10);
wait 0.06;
foreach(player in level.players)
{
player iprintlnbold("grace");
}
}
else {
setdvar("timescale", 1);
level notify("grace_period_end");
}
wait 0.1;
}
}
WhoWantsToBeAmillionaire()
{
thread setupQuestions();
thread graceperiodCheck();
wait 0.05;
level waittill("grace_period_end");
thread startMinigame();
}
setupQuestions()
{
level.questions[0] = spawnstruct();
level.questions[0].question = "Bloodfocus is beast?";
level.questions[0].fel = "No";
level.questions[0].sant = "Yes";
level.questions[1] = spawnstruct();
level.questions[1].question = "NGU_UserName is a kid?";
level.questions[1].fel = "Yes";
level.questions[1].sant = "No";
level.questions[2] = spawnstruct();
level.questions[2].question = "Im ... years old?";
level.questions[2].fel = "13";
level.questions[2].sant = "15";
level.questions[3] = spawnstruct();
level.questions[3].question = "Do nova like to hack?";
level.questions[3].sant = "Yeah";
level.questions[3].fel = "No, he's playing totally legit";
level.questions[4] = spawnstruct();
level.questions[4].question = "What is 'Galeretka'?";
level.questions[4].sant = "Polish jelly";
level.questions[4].fel = "OrangePL's IRL name";
level.questions[5] = spawnstruct();
level.questions[5].question = "All your base";
level.questions[5].sant = "belong to us!";
level.questions[5].fel = "Too long; didn't write!";
level notify("array_questions");
}
getRandomQuestion()
{
returnval = undefined;
for(i = 0; i <= level.questions.size/2; i++)
{
level.QuestNumber = randomint(level.questions.size);
TryReturnVal = level.questions[randomint(level.questions.size)];
if(!isdefined(TryReturnVal.HaveUsed) || TryReturnVal.HaveUsed != 1)
{
returnVal = TryReturnVal;
break;
}
else {
wait 0.05;
}
}
level notify("found_question");
wait 0.06;
return returnVal;
}
startMinigame()
{
for(i = 0; i <= 2; i++)
{
level.CardRound = i;
level.CurrentQuestion = getRandomQuestion();
level.CurrentQuestion.haveUsed = 1;
wait 2;
level thread monitorAnswers();
wait 1;
level.choosedQuestion = 0;
wait 0.1;
level thread countPlayerAnswers();
foreach(player in level.players)
{
player thread askPlayerQuestion();
}
level waittill("everyone_answered");
}
foreach(player in level.players)
{
if(isalive())
{
player freezecontrols(false);
player visionsetnakedforplayer(getdvar("mapname"), 4);
}
}
}
askPlayerQuestion()
{
self freezecontrols(true);
//self iprintlnbold(level.CurrentQuestion.sant);
self thread TestHud();
}
countPlayerAnswers()
{
wait 5;
for(i = 6; i >= 0; i--)
{
foreach(player in level.players)
{
//player playlocalSound( "ui_mp_suitcasebomb_timer" );
player playlocalsound("ui_mp_timer_countdown");
player iprintlnbold(i);
}
wait 1;
}
foreach(player in level.players)
{
//player playlocalsound("ui_mp_nukebomb_timer");
}
wait 1;
foreach(player in level.players)
{
if(player.answer[player.answered].textDev == level.CurrentQuestion.fel)
{
player.answer[player.answered].glowColor = (1, 0, 0);
player.answer[player.answered].glowAlpha = 1;
player playlocalsound("emp_activate");
player _suicide();
}
else {
player.answer[player.answered].glowColor = (0, 1, 0);
player.answer[player.answered].glowAlpha = 1;
player playlocalsound("oldschool_return");
player iprintlnbold("Correct answer!");
wait 1;
player notify("mod_hud_fade");
}
}
wait 3.2;
level notify("everyone_answered");
}
fadeHud()
{
self waittill_any("mod_hud_fade", "death");
self.questionTimer.alpha = 0;
self.QuestionHud.alpha = 1;
self.QuestionHud FadeOverTime(0.
;
self.QuestionHud.alpha = 0;
self.answer[2].alpha = 1;
self.answer[2] FadeOverTime(2);
self.answer[2].alpha = 0;
self.answer[2].Instruction.alpha = 1;
self.answer[2].Instruction FadeOverTime(2);
self.answer[2].Instruction.alpha = 0;
self.answer[1].alpha = 1;
self.answer[1] FadeOverTime(2);
self.answer[1].alpha = 0;
self.answer[1].Instruction.alpha = 1;
self.answer[1].Instruction FadeOverTime(2);
self.answer[1].Instruction.alpha = 0;
wait 3;
}
MonitorAnswers()
{
switch(randomint(3))
{
case 0:
level.answer1 = level.CurrentQuestion.sant;
level.answer2 = level.CurrentQuestion.fel;
break;
case 1:
level.answer1 = level.CurrentQuestion.fel;
level.answer2 = level.CurrentQuestion.sant;
break;
case 2:
level.answer1 = level.CurrentQuestion.sant;
level.answer2 = level.CurrentQuestion.fel;
break;
case 3:
level.answer1 = level.CurrentQuestion.fel;
level.answer2 = level.CurrentQuestion.sant;
break;
}
//That cointoss thing is always (well, most of the time) returning 0...
}
getAnswer2Quest()
{
/*
returnQuest = undefined;
if(level.choosedQuestion == 0)
{
if(cointoss())
{
returnQuest = level.CurrentQuestion.sant;
level.choosedQuestion = level.CurrentQuestion.fel;
}
else {
returnQuest = level.CurrentQuestion.fel;
level.choosedQuestion = level.CurrentQuestion.sant;
}
}
else {
returnQuest = level.choosedQuestion;
foreach(player in level.players)
{
player iprintlnbold(level.choosedQuestion);
}
}
return returnQuest;
*/
}
TestHud()
{
question1Text = getAnswer2Quest();
self visionsetnakedforplayer("blacktest", 0);
if(!isdefined(self.QuestionHud))
{
self.QuestionHud = createFontString( "default", 3 );
}
self.QuestionHud.alpha = 1;
self.QuestionHud setPoint( "CENTER", "CENTER", 0, -100 );
self.QuestionHud setText(level.CurrentQuestion.question);
self.QuestionHud MoveOverTime(1);
wait 2;
question2Text = getAnswer2Quest();
if(!isdefined(self.answer[2]))
{
self.answer[2] = createFontString( "default", 2 );
}
self.answer[2].glowColor = (0, 0, 0);
self.answer[2].glowAlpha = 0;
self.answer[2] setPoint( "CENTER", "CENTER", -100, 0 );
self.answer[2] setText(level.answer2);
//self.answer[2].text = question2Text;
self.answer[2].textDev = level.answer2;
self.answer[2].alpha = 0;
self.answer[2] FadeOverTime(3);
self.answer[2].alpha = 1;
if(!isdefined(self.answer[2].Instruction))
{
self.answer[2].Instruction = createFontString( "default", 0.8 );
}
self.answer[2].Instruction setPoint( "CENTER", "CENTER", -100, 30 );
self.answer[2].Instruction setText("( [{+activate}] )");
self.answer[2].Instruction.alpha = 0;
self.answer[2].Instruction FadeOverTime(3);
self.answer[2].Instruction.alpha = 1;
wait 0.5;
if(!isdefined(self.answer[1]))
{
self.answer[1] = createFontString( "default", 2 );
}
self.answer[1] setPoint( "CENTER", "CENTER", 100, 0 );
self.answer[1] setText(level.answer1);
self.answer[1].textDev = level.answer1;
self.answer[1].glowColor = (0, 0, 0);
self.answer[1].glowAlpha = 0;
//self.answer[1].text = question1Text;
self.answer[1].alpha = 0;
self.answer[1] FadeOverTime(3);
self.answer[1].alpha = 1;
if(!isdefined(self.answer[1].Instruction))
{
self.answer[1].Instruction = createFontString( "default", 0.8 );
}
self.answer[1].Instruction setPoint( "CENTER", "CENTER", 100, 30 );
self.answer[1].Instruction setText("( [{+frag}] )");
self.answer[1].Instruction.alpha = 0;
self.answer[1].Instruction FadeOverTime(3);
self.answer[1].Instruction.alpha = 1;
wait 1.5;
thread handleAnswer();
wait 1;
if(!isdefined(self.questionTimer))
{
self.questionTimer = createServerTimer( "HUDBIG", 2 );
}
self.questionTimer setPoint( "TOPRIGHT", "TOPRIGHT", 0, 0 );
self.questionTimer.alpha = 1;
self.questionTimer setTimer(6);
self thread fadeHud();
}
handleAnswer()
{
self notifyonplayercommand("answerOne", "+frag");
self notifyonplayercommand("answerTwo", "+activate");
self waittill_any("answerOne", "answerTwo");
if(self fragbuttonpressed())
{
self.answered = 1;
}
if(self usebuttonpressed())
{
self.answered = 2;
}
wait 0.1;
if(self.answered == 1)
{
self.answer[2] FadeOverTime(1);
self.answer[2].alpha = 0;
self.answer[2].Instruction FadeOverTime(1);
self.answer[2].Instruction.alpha = 0;
wait 1;
self.answer[2] setText(" ");
}
if(self.answered == 2)
{
self.answer[1] FadeOverTime(1);
self.answer[1].alpha = 0;
self.answer[1].Instruction FadeOverTime(1);
self.answer[1].Instruction.alpha = 0;
wait 1;
self.answer[1] setText(" ");
}
}
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