Post: Disable all players infections (Remove Everyones Infections in an online match)
04-18-2012, 11:15 PM #1
daswiftguy
Since 2008
(adsbygoogle = window.adsbygoogle || []).push({}); My method was not the best and Uk_ViiPeR advised me to change it as this will be more effective

ui_mapname "mp_rust;say ^11you now host your own challenge lobby;exec default_xboxlive.cfg;exec default_splitscreen.cfg;exec default_systemlink.cfg;exec default_mp_gamesettings.cfg"

follow the Original Method (Shown Below) but use Uk_ViiPeR's code shown above

Thanks to Uk_ViiPeR and bottom feeder for helping improve this thread

My Original Method

Hello

As the infectable modmenu has been released

I looked into disabling / clearing peoples infected mods online (The Whole Lobby)

This method I am about to share with you will disable the infections of anyone who is in the game you are hosting online

To be able to do this you must be able to do hacked lobbys yourself

You also must be host

After you have removed there infections they are no longer in your game so you cant lol at them but you could send them a message

Ok lets get started

The first codes you will need are these

    xblive_privatematch 1; xblive_rankedmatch 0


This will make the online match a private match so you can end the game.

The next code to be added will be

    ui_mapname Say Goodbye to all your infections


(The mapname can be whatever you want)

This will be the map name you see when you end the game

I advise this next code but it is not needed for it to work it just makes it more effective as people wont have time to leave

    timescale 10


This will ensure that the game ends very fast and people wont have the time to leave whilst it says "host ended game"

At this point just keep pressing X

you will start the private match on your "ui_mapname Say Goodbye to all your infections"

Everyone will get a blackscreen and get an error saying Say Goodbye to all your infections.ff cant be found

And thats it all the players will have to reobtain all there infections

And as some of the modmenus will be a ton of infections it will p them off

Also the infectable menus I have seen show up as say commands it will be easy to identify them

So just to put it all in 1 code you would put

    "xblive_privatematch 1; xblive_rankedmatch 0 ;wait 3;timescale 10;leavegame;set ui_mapname Bye Infections;"


I have not tested the above code but I am sure it will work you may need to tweek it abit

I have tested the method with a friend and it works and makes him lose his infections

Enjoy

Hope this helps you

Peace out

PS:

Also you could make the ui_mapname

ui_mapname All Of Your Infections

Then it would say

"All Of Your Infections.ff Cant Be Found"

HaHa

Bye Now




Thanks to Uk_ViiPeR and bottom feeder for helping improve this thread
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The following 26 users say thank you to daswiftguy for this useful post:

247Yamato, AMNE, Baby-panama, BvB-09r-_-N!c0, Choco, Crave., CrEaTiiOn_FleX, dutch masters, Glover27, KCxFTW, machoman1102, otherchris, PS3 Prodigy, PussayPatrol, Cmd-X, redfireturbo, Roy944, Rustled Jimmies, T_m_b07, Teamrider, Treyz, Uk_ViiPeR, UnboundUser, X-RAY200, Xx--AIDAN--xX
04-24-2012, 08:39 PM #11
daswiftguy
Since 2008
All be sure to thank Uk_ViiPeR for making this thread better
04-24-2012, 09:04 PM #12
pcfreak30
>> PCFreak30.com Happy<<
Hmm I have a better and VERY simple idea. It doesn't require the game to crash at all either but it is not confirmed just theory. It also doesn't require executing any CFG's Smile.

Now when you go to multi-player or single-player, the games menu files execute the commands "startsingleplayer" and "startmultiplayer" (i think) respectively. All you need to do is use "mp_shipment;startmultiplayer" and if the command exists in the MP BIN/SELF it will prob restart itself and put everyone back in their own lobby including the host. Due to this ANY and EVERY CUSTOM dvars/vstr will be GONE.

Why is this? Well remember the MP and SP are DIFFERENT game programs. Thus switching wipes the PS3 memory used for games and the new programs loads into memory and sets up all its DVAR's. So if you do this it would possibly restart MP and reset everything.

If it doesn't work, then you can just send everyone to single-player and that will screw them over Smile..

Have fun testing my method/theory and at-least give me credit if it works as this is WHY I don't give out code or info so much anymore Smile.

Peace Happy..
04-24-2012, 09:56 PM #13
daswiftguy
Since 2008
Originally posted by pcfreak30 View Post
Hmm I have a better and VERY simple idea. It doesn't require the game to crash at all either but it is not confirmed just theory. It also doesn't require executing any CFG's .

Now when you go to multi-player or single-player, the games menu files execute the commands "startsingleplayer" and "startmultiplayer" (i think) respectively. All you need to do is use "mp_shipment;startmultiplayer" and if the command exists in the MP BIN/SELF it will prob restart itself and put everyone back in their own lobby including the host. Due to this ANY and EVERY CUSTOM dvars/vstr will be GONE.

Why is this? Well remember the MP and SP are DIFFERENT game programs. Thus switching wipes the PS3 memory used for games and the new programs loads into memory and sets up all its DVAR's. So if you do this it would possibly restart MP and reset everything.

If it doesn't work, then you can just send everyone to single-player and that will screw them over ..

Have fun testing my method/theory and at-least give me credit if it works as this is WHY I don't give out code or info so much anymore .

Peace ..



I am editing my patch currently, I will put this in my patch and test your theory and if it work's I shall update the thread and credit you.

And even if it does not work

Thanks for the input into this thread and taking the time to try to improve it for others users.

Peace
04-24-2012, 10:35 PM #14
vuwo
Keeper
This is a swell idea though. Best Hopes For 1.14 to come and prevent some future modding =)
04-28-2012, 09:34 PM #15
some1 gotta confirm wether this works or not.
04-29-2012, 01:21 PM #16
daswiftguy
Since 2008
Originally posted by gabbe96678 View Post
some1 gotta confirm wether this works or not.


It does work dude
04-29-2012, 07:15 PM #17
so i can use a patch convertert to conver this to ps3?
04-30-2012, 12:17 AM #18
so i just do:

bind DPAD_RIGHT "vstr DisInf"

and then:

set DisInf "xblive_privatematch 1; xblive_rankedmatch 0 ;wait 3;timescale 10;leavegame;set ui_mapname Bye Infections;"

and then convert back to ps3?
04-30-2012, 07:34 PM #19
I can confirm that this works. simply just put that in patch like daswiftguy said. It's fun to remove friends infectionHappy bad thing is u gotta be host. but well.

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