Post: Granny Zombies 1.11 patch
05-19-2012, 05:47 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I don't think anyone has brought this mod PC to ps3 so I thought I would, anyway here is granny zombies for the ps3.

Granny's Zombies is basically a zombie mod that allows a long battle with zombies and humans, zombies might die a lot before they can even harm the humans, but after the first throwing knife they throw, they have 3 throwing knifes left, and they will throw everything they got on you.. until you are low health, and die, you might be low health, so don't forget to use your health keys, you got 3, use them wisely.

Features:
HumanS

Menu, with many items.
Few bunkers not killingdyl's map edit!
Using custom killstreaks.
Custom spawn.
Custom Spector spot.
25 explosives of their equipment. (sry idk to explain lol)
Killstreak have been changed.
Infinite ammo.
When dying becoming a zombie.
Ray gun for last human.
Death machine for last human, when he ran out of ammo for the raygun.
Can fly a jet (jet v2)
Call artillery
Instead normal airstrike Super airstrike
Instead nuke, anti-zombie germs.
Instead EMP, anti-zombie alpha germs.
Instead pavelow, Zombie Hunter Plane.
Longer time with the AC130 + stronger.
Airdrop chances, edited.
Instead predator missile, AGM missile, which is a UAV with 3 predator missiles.
Last human spawns at a different place.

And probably few things that I forgot

ZombieS

Zombie explode
4 throwing knifes
On few maps, zombies can be on fire, and on other maps, normal glowing zombies.

Ok, basically zombies can't do anything. lol.

Basics

No commando for zombies
No cold blooded for last human
Zombies get 24/7 UAV when last human comes
All weapon damage have been edited
Not much OP weapons
Must use team work to survive long
New functions for script
No fall damage
FPS limit set to 60
blur and less brightness
No overflows
Grenade launcher is disabled
Riot shield/RPG/AT4 are removed
At Karachi, the door for the 2nd floor will open after 5 minutes.
I'm bad host, no one really lagged on my lobby, mod isn't really laggable
Icons on minimap, for bunkers.
In V1.5:
Faster text.
Added text instructions.
Random hints.
Removed radiation from maps (no radiation affect/damage)
Raygun ammo set to 130.
Endround is patched.
Almost every string is precached.
On underpass, more lightnings.
On derail, added a ghost, near spawn, between the bunker and your spawn point.
Karachi is fixed.
On Karachi and Invasion, the bunkers are on fire, to add more light.
The spector view, at start, it's different, so as at the end, usually looks at the bunker.

Gameplay



Download: You must login or register to view this content.

credits:
4FunPlayin - making this
Nukem - Originally No Hope 2.6
iZ3R0 - being awesome > Happy but to bad he didn't logged for 1 month, meh this project is since day 1 of modding (mine)
Killingdyl - his mapedit helped me in few codes, of how-to
zxz0O0 - quick messages
Lemon - 3 maps, he posted them months.. months ago
NBK - for his ps3 ff compiler
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The following user thanked Vampytwistッ for this useful post:

J
05-19-2012, 06:58 PM #2
M0T1VAT10N
Do a barrel roll!
Hey Bro, Do u have a skype or psn lol if so can u plz add Hitman_5-6 on psn And chaselidiotdavis on skype


Thx man Winky Winky
05-19-2012, 07:58 PM #3
KingcreekS
NOTHING IS IMPOSSIBL
where do you get NBK ps3 ff compiler?
06-30-2012, 10:16 PM #4
ModdedModder
Gym leader
Originally posted by TheHellboy View Post
where do you get NBK ps3 ff compiler?


ya where did you get it????!!!!
06-30-2012, 10:47 PM #5
xTc
[MOVE]Hello[/MOVE]
its on this site :carling:
07-01-2012, 03:32 PM #6
J
Who’s Jim Erased?
Originally posted by vampehtwist View Post
I don't think anyone has brought this mod PC to ps3 so I thought I would, anyway here is granny zombies for the ps3.

Granny's Zombies is basically a zombie mod that allows a long battle with zombies and humans, zombies might die a lot before they can even harm the humans, but after the first throwing knife they throw, they have 3 throwing knifes left, and they will throw everything they got on you.. until you are low health, and die, you might be low health, so don't forget to use your health keys, you got 3, use them wisely.

Features:
HumanS

Menu, with many items.
Few bunkers not killingdyl's map edit!
Using custom killstreaks.
Custom spawn.
Custom Spector spot.
25 explosives of their equipment. (sry idk to explain lol)
Killstreak have been changed.
Infinite ammo.
When dying becoming a zombie.
Ray gun for last human.
Death machine for last human, when he ran out of ammo for the raygun.
Can fly a jet (jet v2)
Call artillery
Instead normal airstrike Super airstrike
Instead nuke, anti-zombie germs.
Instead EMP, anti-zombie alpha germs.
Instead pavelow, Zombie Hunter Plane.
Longer time with the AC130 + stronger.
Airdrop chances, edited.
Instead predator missile, AGM missile, which is a UAV with 3 predator missiles.
Last human spawns at a different place.

And probably few things that I forgot

ZombieS

Zombie explode
4 throwing knifes
On few maps, zombies can be on fire, and on other maps, normal glowing zombies.

Ok, basically zombies can't do anything. lol.

Basics

No commando for zombies
No cold blooded for last human
Zombies get 24/7 UAV when last human comes
All weapon damage have been edited
Not much OP weapons
Must use team work to survive long
New functions for script
No fall damage
FPS limit set to 60
blur and less brightness
No overflows
Grenade launcher is disabled
Riot shield/RPG/AT4 are removed
At Karachi, the door for the 2nd floor will open after 5 minutes.
I'm bad host, no one really lagged on my lobby, mod isn't really laggable
Icons on minimap, for bunkers.
In V1.5:
Faster text.
Added text instructions.
Random hints.
Removed radiation from maps (no radiation affect/damage)
Raygun ammo set to 130.
Endround is patched.
Almost every string is precached.
On underpass, more lightnings.
On derail, added a ghost, near spawn, between the bunker and your spawn point.
Karachi is fixed.
On Karachi and Invasion, the bunkers are on fire, to add more light.
The spector view, at start, it's different, so as at the end, usually looks at the bunker.

Gameplay



Download: You must login or register to view this content.

credits:
4FunPlayin - making this
Nukem - Originally No Hope 2.6
iZ3R0 - being awesome > Happy but to bad he didn't logged for 1 month, meh this project is since day 1 of modding (mine)
Killingdyl - his mapedit helped me in few codes, of how-to
zxz0O0 - quick messages
Lemon - 3 maps, he posted them months.. months ago
NBK - for his ps3 ff compiler


Nice post bro! didnt you put this in your project reload?
07-01-2012, 03:34 PM #7
Originally posted by s View Post
Nice post bro! didnt you put this in your project reload?


Yeah but then I removed it from my latest version
07-01-2012, 03:36 PM #8
J
Who’s Jim Erased?
Originally posted by vampehtwist View Post
Yeah but then I removed it from my latest version


hmm.. do you have skype so i can ask about something or can talk on the chatbar here.

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