Post: List of sounds
06-03-2012, 04:26 PM #1
KingcreekS
NOTHING IS IMPOSSIBL
(adsbygoogle = window.adsbygoogle || []).push({}); All the sounds i find:
    lastalive 
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
weap_c4detpack_trigger_plr
veh_ac130_sonic_boom
littlebird_move
ammo_crate_use
el_up
spawn_music
defeat_music
victory_music
winning_music
losing_music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken


for use one of this sounds you will need to put it in this function:
    self playsound("//The sound that you want to use here");


If i miss a sound let me know and i will add it.
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The following 2 users say thank you to KingcreekS for this useful post:

4-20, daswiftguy
06-03-2012, 04:33 PM #2
ᴠevo
Banned
Nice, Now you should put them like

secure_a - Says: "Securing Alpha!"
06-03-2012, 04:34 PM #3
KingcreekS
NOTHING IS IMPOSSIBL
Originally posted by Crysis View Post
Nice, Now you should put them like

secure_a - Says: "Securing Alpha!"

nah , all the people know that
06-03-2012, 05:34 PM #4
daswiftguy
Since 2008
Originally posted by Bloodfocus View Post
All the sounds i find


You should add this to your thread

Using this code all these sounds should work on 1.13 (Only the host can hear them)

snd_playlocal

Here are a few of the gun sounds

Magnum = snd_playlocal weap_anaconda_fire_plr

WA2000 = snd_playlocal weap_wa2000_fire_plr

Famas = snd_playlocal weap_famas_fire_plr

Thumper = snd_playlocal weap_m79_fire_plr

Tar-21 = snd_playlocal weap_tavor_fire_plr

DesertEagle = snd_playlocal weap_deserteagle_fire_plr

M1014 = snd_playlocal weap_m1014_fire_plr

G18 = snd_playlocal weap_glock_fire_plr

UMP-45 = snd_playlocal weap_ump45_fire_plr

Intervention = snd_playlocal weap_cheytac_fire_plr

MG4 = snd_playlocal weap_mg4_fire_plr

PP2000 = snd_playlocal weap_pp2000_fire_plr

M240 = snd_playlocal weap_m240_fire_plr

AA-12 = snd_playlocal weap_aa12_fire_plr

M9 = snd_playlocal weap_m9_fire_plr

AT4 = snd_playlocal weap_at4_fire_plr
06-04-2012, 06:17 AM #5
247Yamato
< ^ > < ^ >
There are many more on the .gsc files. Smile
06-04-2012, 03:59 PM #6
Originally posted by TheHellboy View Post
All the sounds i find:
    lastalive 
boost
hardcore
highspeed
tactical
challengecomplete
promotion
acheive_bomb
bomb_taken
bomb_defused
bomb_planted
securedobj
lostobj
obj_defend
obj_destroy
capture_obj
capture_objs
hq_located
hq_captured
hq_destroyed
hq_offline
hq_online
new_positions
pushforward
attack
defend
offense
defense
halftime
overtime
switching
ourflag
ourflag_drop
ourflag_return
ourflag_capt
getback_ourflag
enemyflag_tobase
enemyflag
enemyflag_drop
enemyflag_return
enemyflag_capt
capturing_a
capturing_b
capturing_c
capture_a
capture_b
capture_c
securing_a
securing_b
securing_c
secure_a
secure_b
secure_c
losing_a
losing_b
losing_c
lost_a
lost_b
lost_c
enemy_take_a
enemy_take_b
enemy_take_c
enemy_has_a
enemy_has_b
enemy_has_c
take_positions
positions_lock
dest_sentrygun
nuke_music
sentry_gone
ti_cancelled
ti_blocked
cobra_helicopter_hit
cobra_helicopter_secondary_exp
cobra_helicopter_damaged
cobra_helicopter_dying_loop
cobra_helicopter_dying_layer
cobra_helicopter_crash
weap_cobra_missile_fire
spinloop
spinstart
weap_cobra_20mm_fire_npc
mp_war_objective_lost
mp_war_objective_taken
mp_bomb_plant
mp_bomb_defuse
ui_mp_suitcasebomb_timer
veh_mig29_dist_loop
weap_c4detpack_trigger_plr
veh_ac130_sonic_boom
littlebird_move
ammo_crate_use
el_up
spawn_music
defeat_music
victory_music
winning_music
losing_music
mp_defeat
mp_time_running_out_winning
mp_time_running_out_losing
mp_time_running_out_winning
mp_time_running_out_losing
mp_suspense_01
mp_suspense_02
mp_suspense_03
mp_suspense_04
mp_suspense_05
mp_suspense_06
mission_succes
mission_fail
draw
encourage_win
encourage_lost
timesup
winning
losing
winning_fight
losing_fight
lead_lost
tied
lead_taken


for use one of this sounds you will need to put it in this function:
    self playsound("//The sound that you want to use here");


If i miss a sound let me know and i will add it.


if you haven't already, look in these files to locate any multiplayer sounds.

    localized_english_iw01.iwd
localized_english_iw02.iwd
localized_english_iw03.iwd
localized_english_iw04.iwd
localized_english_iw05.iwd
localized_english_iw06.iwd

The following user thanked Uk_ViiPeR for this useful post:

KingcreekS

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