
RevampHq(){
self thread GameMessages();
self thread FHqSpawn();
self thread TeamNames();
}
GameMessages(){
self thread maps\mp\gametypes\_hud_message::hintMessage("^2Headquarters Pro Edit. Enjoy");
}
TeamNames(){
if (self.pers["team"]==game["defenders"]){
self thread SpawnPointSet1();
setDvar("g_TeamName_Allies", "Bitches");
}
else if (self.pers["team"]==game["attackers"]){
self thread SpawnPointSet2();
setDvar("g_TeamName_Axis", "Alumni");
}}
SpawnPointSet1()
{
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
wait 5;
self thread RandSpawnSide1();
}
SpawnPointSet2()
{
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
wait 5;
self thread RandSpawnSide2();
}
RandSpawnSide1()
{
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
}
RandSpawnSide2()
{
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
self waittill( "death" );
self setPlayerAngles(//1000, 0, 1000);
self setOrigin(//1000, 0, 1000);
}
FHqSpawn()
{
self waittill( "joined_team" );
wait 1;
self thread SpawnPointSet1();
wait 5;
gameHqSpawn();
}
HqSpawnP(){
self endon( "disconnect" );
displayText = self createFontString( "objective", 1.5 );
displayText setPoint( "TOPLEFT", "TOPLEFT", 0, 20 + 160 );
for(;
{
displayText setText("^1CountDown: ^6 10");
wait 0.4;
displayText setText("^1CountDown: ^6 10.");
wait 0.4;
displayText setText("^1CountDown: ^6 10..");
wait 0.4;
displayText setText("^1CountDown: ^6 10...");
wait 0.4;
displayText setText("^1CountDown: ^6 9");
wait 0.4;
displayText setText("^1CountDown: ^6 9.");
wait 0.4;
displayText setText("^1CountDown: ^6 9..");
wait 0.4;
displayText setText("^1CountDown: ^6 9...");
wait 0.4;
displayText setText("^1CountDown: ^6 8");
wait 0.4;
displayText setText("^1CountDown: ^6 8.");
wait 0.4;
displayText setText("^1CountDown: ^6 8..");
wait 0.4;
displayText setText("^1CountDown: ^6 8...");
wait 0.4;
displayText setText("^1CountDown: ^6 7");
wait 0.4;
displayText setText("^1CountDown: ^6 7.");
wait 0.4;
displayText setText("^1CountDown: ^6 7..");
wait 0.4;
displayText setText("^1CountDown: ^6 7...");
wait 0.4;
displayText setText("^1CountDown: ^6 6");
wait 0.4;
displayText setText("^1CountDown: ^6 6.");
wait 0.4;
displayText setText("^1CountDown: ^6 6..");
wait 0.4;
displayText setText("^1CountDown: ^6 6...");
wait 0.4;
displayText setText("^1CountDown: ^6 5");
wait 0.4;
displayText setText("^1CountDown: ^6 5.");
wait 0.4;
displayText setText("^1CountDown: ^6 5..");
wait 0.4;
displayText setText("^1CountDown: ^6 5...");
wait 0.4;
displayText setText("^1CountDown: ^6 4");
wait 0.4;
displayText setText("^1CountDown: ^6 4.");
wait 0.4;
displayText setText("^1CountDown: ^6 4..");
wait 0.4;
displayText setText("^1CountDown: ^6 4...");
wait 0.4;
displayText setText("^1CountDown: ^6 3");
wait 0.4;
displayText setText("^1CountDown: ^6 3.");
wait 0.4;
displayText setText("^1CountDown: ^6 3..");
wait 0.4;
displayText setText("^1CountDown: ^6 3...");
wait 0.4;
displayText setText("^1CountDown: ^6 2");
wait 0.4;
displayText setText("^1CountDown: ^6 2.");
wait 0.4;
displayText setText("^1CountDown: ^6 2..");
wait 0.4;
displayText setText("^1CountDown: ^6 2...");
wait 0.4;
displayText setText("^1CountDown: ^6 1");
wait 0.4;
displayText setText("^1CountDown: ^6 1.");
wait 0.4;
displayText setText("^1CountDown: ^6 1..");
wait 0.4;
displayText setText("^1CountDown: ^6 1...");
wait 0.4;
hudElem destroy();
self thread maps\mp\gametypes\_hud_message::hintMessage("Get the fuck to the Headquarters.");
}}
gameHqSpawn()
{
self endon( "disconnect" );
self thread HqSpawnP();
wait 10;
self thread HqBox1();
self waittill( "Destroy 1" );
self thread HqSpawnP();
wait 10;
self thread HqBox2();
self waittill( "Destroy 2" );
self thread HqSpawnP();
wait 10;
self thread HqBox3();
self waittill( "Destroy 3" );
self thread HqSpawnP();
wait 10;
self thread HqBox4();
self waittill( "Destroy 4" );
self thread HqSpawnP();
wait 10;
self thread HqBox5();
self waittill( "Destroy 5" );
self thread HqSpawnP();
wait 10;
self thread HqBox6();
self waittill( "Destroy 6" );
self thread HqSpawnP();
wait 10;
self thread HqBox7();
self waittill( "Destroy 7" );
self thread HqSpawnP();
wait 10;
self thread HqBox8();
self waittill( "Destroy 8" );
self thread HqSpawnP();
wait 10;
self thread HqBox9();
self waittill( "Destroy 9" );
self thread HqSpawnP();
wait 10;
self thread HqBox10();
self waittill( "Destroy 10" );
self thread HqSpawnP();
wait 10;
self thread HqBox11();
self waittill( "Destroy 11" );
self thread HqSpawnP();
wait 10;
self thread HqBox12();
self waittill( "Destroy 12" );
//HQ SPAWN AND WHERE IS HERE
}
HqBox1()
{
//Spawn
self notify( "Destroy 1" )
}
HqBox2()
{
//Spawn
self notify( "Destroy 2" )
}
HqBox3()
{
//Spawn
self notify( "Destroy 3" )
}
HqBox4()
{
//Spawn
self notify( "Destroy 4" )
}
HqBox5()
{
//Spawn
self notify( "Destroy 5" )
}
HqBox6()
{
//Spawn
self notify( "Destroy 6" )
}
HqBox7()
{
//Spawn
self notify( "Destroy 7" )
}
HqBox8()
{
//Spawn
self notify( "Destroy 8" )
}
HqBox9()
{
//Spawn
self notify( "Destroy 9" )
}
HqBox10()
{
//Spawn
self notify( "Destroy 10" )
}
HqBox11()
{
//Spawn
self notify( "Destroy 11" )
}
HqBox12()
{
//Spawn
self notify( "Destroy 12" )
}
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