Post: Heart Text Help
08-24-2012, 10:17 PM #1
xMr_Adams-
Do a barrel roll!
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+Rep For Help
:happycry:

xMr_Adams-()
{
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2xMr_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2x^0Mr_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2xM^0r_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2xMr_A^0dams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2x^0Mr_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0x^2M^0r_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xM^2r^0_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr^2_Adams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_^2A^0dams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_A^2d^0ams-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Ad^2a^0ms-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Ada^2m^0s-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Adam^2s^0-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^0xMr_Adams^2-");
wait 0.1;
self thread maps\mp\gametypes\_hud_message::hintMessage("^2xMr_Adams-");
wait 0.1;
self thread xMr_Adams-
}
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08-25-2012, 12:38 AM #2
xePixTvx
Little One
This should work Winky Winky


doBlingBling()
{
TextString=self createFontString("objective",2.5);
TextString setPoint("TOPLEFT","TOPLEFT",8,50);
for (;Winky Winky
{
TextString setText("^1xMr _Adams-");
wait 0.02;
TextString setText("^2xMr _Adams-");
wait 0.02;
TextString setText("^1xMr _Adams-");
wait 0.02;
TextString setText("^2xMr _Adams-");
wait 0.02;
TextString setText("^1xMr _Adams-");
wait 0.02;
TextString setText("^2xMr _Adams-");
wait 0.02;
TextString setText("^1xMr _Adams-");
wait 0.02;
TextString setText("^2xMr _Adams-");
wait 0.02;
TextString setText("^1xMr _Adams-");
wait 0.02;
TextString setText("^2xMr _Adams-");
wait 0.1;
TextString ChangeFontScaleOverTime(0.3);
TextString.fontScale=2.1;
wait 0.3;
TextString ChangeFontScaleOverTime(0.3);
TextString.fontScale=2.3;
wait 0.3;
}
}

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