menu.name[1]="Patch name here";
menu.function[1]=::GTC;
menu.input[1]="Patch input";
GTC(G)
{
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
else if(level.matchGameType=="put the init here")
{
self thread The Thread that goes to your patch here();
}
}
The Finally just copy & Paste the patch into your patch You will need to change the self threads though
menu.name[1]="Patch name here";
menu.function[1]=::GTC;
menu.input[1]="Patch input";
GTC(G)
{
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
else if(level.matchGameType=="put the init here")
{
self thread The Thread that goes to your patch here();
}
}
The Finally just copy & Paste the patch into your patch You will need to change the self threads though
menu.name[1]="Patch name here";
menu.function[1]=::GTC;
menu.input[1]="Patch input";
GTC(G)
{
self thread ccTXT("Changing Game Mode");
wait 1;
setDvar("matchGameType",G);
setDvar("g_password","");
map(getDvar("mapname"));
}
else if(level.matchGameType=="put the init here")
{
self thread The Thread that goes to your patch here();
}
}
The Finally just copy & Paste the patch into your patch You will need to change the self threads though
Copyright © 2026, NextGenUpdate.
All Rights Reserved.