Kills()
{
self IncreaseStat("kills",50000);
self iPrintln("50,000 Kills added");
}
Deaths()
{
self IncreaseStat("deaths",20000);
self iPrintln("20,000 Deaths added");
}
Assists()
{
self IncreaseStat("assists",10000);
self iPrintln("10,000 Assists added");
}
Wins()
{
self IncreaseStat("wins",5000);
self iPrintln("5000 Wins added");
}
Loss()
{
self IncreaseStat("losses",2000);
self iPrintln("2000 Losses added");
}
Ties()
{
self IncreaseStat("ties",1000);
self iPrintln("1000 Ties added");
}
Hshots()
{
self IncreaseStat("headshots",10000);
self iPrintln("10,000 Headshots added");
}
TPlayed()
{
self incStaticPlayerStat("timePlayedOther",172800);
self incStaticPlayerStat("timePlayedTotal",172800);
self iPrintln("2 days added");
}
Kstreak()
{
self IncreaseStat("killStreak",15);
self iPrintln("Increased KS by 15");
}
Wstreak()
{
self IncreaseStat("winStreak",15);
self iPrintln("Increased WS by 15");
}
Hits()
{
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)
{
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("50,000 Hits added");
}
Misses()
{
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+10000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)
{
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("10,000 Misses added");
}
Kills()
{
self IncreaseStat("kills",50000);
self iPrintln("50,000 Kills added");
}
Deaths()
{
self IncreaseStat("deaths",20000);
self iPrintln("20,000 Deaths added");
}
Assists()
{
self IncreaseStat("assists",10000);
self iPrintln("10,000 Assists added");
}
Wins()
{
self IncreaseStat("wins",5000);
self iPrintln("5000 Wins added");
}
Loss()
{
self IncreaseStat("losses",2000);
self iPrintln("2000 Losses added");
}
Ties()
{
self IncreaseStat("ties",1000);
self iPrintln("1000 Ties added");
}
Hshots()
{
self IncreaseStat("headshots",10000);
self iPrintln("10,000 Headshots added");
}
TPlayed()
{
self incStaticPlayerStat("timePlayedOther",172800);
self incStaticPlayerStat("timePlayedTotal",172800);
self iPrintln("2 days added");
}
Kstreak()
{
self IncreaseStat("killStreak",15);
self iPrintln("Increased KS by 15");
}
Wstreak()
{
self IncreaseStat("winStreak",15);
self iPrintln("Increased WS by 15");
}
Hits()
{
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+50000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits")+50000;
self setStaticPlayerStat("hits",hits);
if(totalShots>hits)
{
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","hits","totalShots");
self updatePersRatioBuffered("accuracy","hits","totalShots");
self iPrintln("50,000 Hits added");
}
Misses()
{
totalShots=self maps\mp\gametypes\_persistence::statGetBuffered("totalShots")+10000;
self setStaticPlayerStat("totalShots",totalShots);
hits=self maps\mp\gametypes\_persistence::statGetBuffered("hits");
if(totalShots>hits)
{
self setStaticPlayerStat("misses",int(totalShots-hits));
}
self updatePersRatio("accuracy","totalShots","hits");
self updatePersRatioBuffered("accuracy","totalShots","hits");
self iPrintln("10,000 Misses added");
}
kills
{
C=self setPlayerData("kills");
A2=c+10000;
Self setPlayerData("kills",a2);
Self iPrintln("10,000 kills added");
}
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