Originally posted by makcim
use a x and y axis graph find the numbers needed and use this
self createShad("","",-115,-20,10000,500,"SHADER",(0,0,1),0,6);
createShad(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader(elem, width, height);
return shader;
}
hope u understand