Post: Assault Drone [Script]
09-21-2012, 12:01 AM #1
Restxrt Modz
Do a barrel roll!
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Hey Guys, It's Restxrt!
Here's my Assault Drone code that I made a long time ago. I decided make a post of it for people that are too lazy to find it in my Private Patch v1 :P

Video:



Code
    
assaultDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_start");
self notifyOnPlayerCommand("use_drone","+actionslot 4");
self iPrintln("Press [{+actionslot 4}] To Activate Assault Drone");
for(;Winky Winky
{
self waittill("use_drone");
self thread startDrone();
}
}
startDrone()
{
self endon("death");
self endon("disconnect");
self notify("drone_start");
self.lastWeapon=self getCurrentWeapon();
self.allWeapons=self GetWeaponsListAll();
self giveWeapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 2;
self freezeControls(true);
wait 0.01;
self.oldStance=self GetStance();
wait 0.4;
self VisionSetNakedForPlayer("black_bw",0);
self.oldBody=self ClonePlayer(99999);
self setstance("crouch");
self.oldOrigin=self.origin;
self.oldAngles=self.angles;
wait 0.6;
self takeWeapon("killstreak_ac130_mp");
foreach(weapons in self.allWeapons) self takeWeapon(weapons);
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
wait 0.6;
self setclientdvar("ui_hud_hardcore","1");
self freezeControls(false);
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=600;
self.health=self.maxhealth;
self ThermalVisionFOFOverlayOn();
self ThermalVisionOff();
self thread helpDrone();
self thread stance();
self thread exit();
self thread droneInsts();
self thread droneMissile();
self thread endDrone();
self thread droneDeath();
}
droneInsts()
{
lol=[];
lol[0]=self createFontString("hudbig",1.1);
lol[0] setPoint("CENTER");
lol[0] setText("\n\n\n\n\nPress and Hold [{+usereload}] To Exit");
lol[1]=self createFontString("hudbig",0.Cool Man (aka Tustin);
lol[1] setPoint("CENTER","CENTER",85,0);
lol[1] setText("\n\n\n\n\n[{+frag}] Fire Missile");
self.lol=lol[1];
for(i=0;i<lol.size;i++)
{
self thread destroyOnAny(lol[i],"death","disconnect","drone_done");
lol[i].archived=false;
}
}
droneMissile()
{
self endon("drone_done");
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand("fireMissile","+frag");
for(;Winky Winky
{
self waittill("fireMissile");
MagicBullet("stinger_mp",self gettagorigin("tag_eye"),self traceView(),self);
self iPrintln("Reloading...");
self.lol fadeOverTime(.2);
self.lol.alpha=0;
wait 4;
self.lol fadeOverTime(.2);
self.lol.alpha=1;
wait .01;
}
}
traceView()
{
return BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ anglestoforward(self getplayerangles())* 100000,1,self)["position"];
}
helpDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self getCurrentWeapon()!= "ac130_25mm_mp")
{
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
}
wait .01;
}
}
stance()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self GetStance()!= "crouch")
self setstance("crouch");
wait .01;
}
}
exit()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self useButtonPressed())
{
wait 0.7;
self notify("exit_drone");
}
wait .01;
}
}
endDrone()
{
self endon("droneIsReallyDone");
self waittill("exit_drone");
self notify("drone_done");
self freezeControls(true);
self.oldBody delete();
self setstance(self.oldStance);
self ThermalVisionFOFOverlayOff();
self VisionSetNakedForPlayer("black_bw",0);
self setPlayerAngles(self.oldAngles);
self setOrigin(self.oldOrigin);
self takeWeapon("ac130_25mm_mp");
foreach(weapons in self.allWeapons) self giveWeapon(weapons);
wait 0.8;
self setclientdvar("ui_hud_hardcore","0");
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=100;
self.health=self.maxhealth;
self freezeControls(false);
foreach(allWeapons in self.allWeapons)
{
if(allWeapons!=self.lastWeapon)
self switchToWeapon(self.lastWeapon);
}
wait 0.5;
self notify("droneIsReallyDone");
}
droneDeath()
{
self endon("droneIsReallyDone");
self waittill("death");
self notify("drone_done");
self.oldBody delete();
self ThermalVisionFOFOverlayOff();
self takeWeapon("ac130_25mm_mp");
self setclientdvar("ui_hud_hardcore","0");
wait 0.5;
self notify("droneIsReallyDone");
}
destroyOnAny(text,event1,event2,event3)
{
self waittill_any(event1,event2,event3);
text destroy();
}



Credits:
Me - Making it
PREMIER-GAMER - Idea
OmGRhys-x - Recording
All the poeple that found some codes Happy

Info/Update:
Im currently working on a menu that looks like Skyrim.
Im also making Project Restart v2,
Private Patch v2,
Official Menu Base v1,
Restxrt's TU7 Menu v1. I got alot of stuff Smile
But I will release some things and make some previews

You can check out my channel, i make some previews of my work, and btw; I DONT HAVE A CAPUTRE CARD!


My channel:
You must login or register to view this content.

Peace, Restxrt.
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The following 6 users say thank you to Restxrt Modz for this useful post:

CrEaTiiOnUNREAL, GetTangoed, jack4au, JokerRey, Cmd-X, xCyMods
09-21-2012, 01:13 AM #2
crazymodzz
Pokemon Trainer
Nice good job
09-21-2012, 01:15 AM #3
crazymodzz
Pokemon Trainer
Originally posted by Restxrt
Hey Guys, It's Restxrt!
Here's my Assault Drone code that I made a long time ago. I decided make a post of it for people that are too lazy to find it in my Private Patch v1 :P
I dont a video of it, only a video of my Private Patch v1 :P



Code
    
assaultDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_start");
self notifyOnPlayerCommand("use_drone","+actionslot 4");
self iPrintln("Press [{+actionslot 4}] To Activate Assault Drone");
for(;Winky Winky
{
self waittill("use_drone");
self thread startDrone();
}
}
startDrone()
{
self endon("death");
self endon("disconnect");
self notify("drone_start");
self.lastWeapon=self getCurrentWeapon();
self.allWeapons=self GetWeaponsListAll();
self giveWeapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 1.5;
self freezeControls(true);
wait 0.01;
self.oldStance=self GetStance();
wait 0.4;
self VisionSetNakedForPlayer("black_bw",0);
self.oldBody=self ClonePlayer(99999);
self setstance("crouch");
self.oldOrigin=self.origin;
self.oldAngles=self.angles;
wait 0.6;
self takeWeapon("killstreak_ac130_mp");
foreach(weapons in self.allWeapons) self takeWeapon(weapons);
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
wait 0.6;
self setclientdvar("ui_hud_hardcore","1");
self freezeControls(false);
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=600;
self.health=self.maxhealth;
self ThermalVisionFOFOverlayOn();
self ThermalVisionOff();
self thread helpDrone();
self thread stance();
self thread exit();
self thread droneInsts();
self thread droneMissile();
self thread endDrone();
self thread droneDeath();
}
droneInsts()
{
lol=[];
lol[0]=self createFontString("hudbig",1.1);
lol[0] setPoint("CENTER");
lol[0] setText("\n\n\n\n\nPress and Hold [{+usereload}] To Exit");
lol[1]=self createFontString("hudbig",0.Cool Man (aka Tustin);
lol[1] setPoint("CENTER","CENTER",85,0);
lol[1] setText("\n\n\n\n\n[{+frag}] Fire Missile");
self.lol=lol[1];
for(i=0;i<lol.size;i++)
{
self thread destroyOnAny(lol[i],"death","disconnect","drone_done");
lol[i].archived=false;
}
}
droneMissile()
{
self endon("drone_done");
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand("fireMissile","+frag");
for(;Winky Winky
{
self waittill("fireMissile");
MagicBullet("stinger_mp",self gettagorigin("tag_eye"),self traceView(),self);
self iPrintln("Reloading...");
self.lol fadeOverTime(.2);
self.lol.alpha=0;
wait 4;
self.lol fadeOverTime(.2);
self.lol.alpha=1;
wait .01;
}
}
traceView()
{
return BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ anglestoforward(self getplayerangles())* 100000,1,self)["position"];
}
helpDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self getCurrentWeapon()!= "ac130_25mm_mp")
{
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
}
wait .01;
}
}
stance()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self GetStance()!= "crouch")
self setstance("crouch");
wait .01;
}
}
exit()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self useButtonPressed())
{
wait 0.7;
self notify("exit_drone");
}
wait .01;
}
}
endDrone()
{
self endon("droneIsReallyDone");
self waittill("exit_drone");
self notify("drone_done");
self freezeControls(true);
self.oldBody delete();
self setstance(self.oldStance);
self ThermalVisionFOFOverlayOff();
self VisionSetNakedForPlayer("black_bw",0);
self setPlayerAngles(self.oldAngles);
self setOrigin(self.oldOrigin);
self takeWeapon("ac130_25mm_mp");
foreach(weapons in self.allWeapons) self giveWeapon(weapons);
wait 0.8;
self setclientdvar("ui_hud_hardcore","0");
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=100;
self.health=self.maxhealth;
self freezeControls(false);
foreach(allWeapons in self.allWeapons)
{
if(allWeapons!=self.lastWeapon)
self switchToWeapon(self.lastWeapon);
}
wait 0.5;
self notify("droneIsReallyDone");
}
droneDeath()
{
self endon("droneIsReallyDone");
self waittill("death");
self notify("drone_done");
self.oldBody delete();
self ThermalVisionFOFOverlayOff();
self takeWeapon("ac130_25mm_mp");
self setclientdvar("ui_hud_hardcore","0");
wait 0.5;
self notify("droneIsReallyDone");
}



Credits:
Me - Making it
PREMIER-GAMER - Idea
All the poeple that found some codes Happy

Info/Update:
Im currently working on a menu that looks like Skyrim.
Im also making Project Restart v2,
Private Patch v2,
Official Menu Base v1,
Restxrt's TU7 Menu v1. I got alot of stuff Smile
But I will release some things and make some previews

You can check out my channel, i make some previews of my work, and btw; I DONT HAVE A CAPUTRE CARD!


My channel:
You must login or register to view this content.

Peace, Restxrt.


Good job and i would like to see the skyrim menu patch for mw2, i would be looking forward to that Smile keep it up :y:
09-21-2012, 02:03 AM #4
Restxrt Modz
Do a barrel roll!
Originally posted by crazymodzz View Post
Good job and i would like to see the skyrim menu patch for mw2, i would be looking forward to that Smile keep it up :y:
Check out my channel
09-21-2012, 03:41 AM #5
crazymodzz
Pokemon Trainer
Originally posted by Restxrt
Check out my channel


O.O wow thats new and you should add 2 background shader like be hide it so it would be less dull but over all thats a cool base. nice :y:
09-21-2012, 04:58 AM #6
Originally posted by Restxrt
Hey Guys, It's Restxrt!
Here's my Assault Drone code that I made a long time ago. I decided make a post of it for people that are too lazy to find it in my Private Patch v1 :P
I dont a video of it, only a video of my Private Patch v1 :P



Code
    
assaultDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_start");
self notifyOnPlayerCommand("use_drone","+actionslot 4");
self iPrintln("Press [{+actionslot 4}] To Activate Assault Drone");
for(;Winky Winky
{
self waittill("use_drone");
self thread startDrone();
}
}
startDrone()
{
self endon("death");
self endon("disconnect");
self notify("drone_start");
self.lastWeapon=self getCurrentWeapon();
self.allWeapons=self GetWeaponsListAll();
self giveWeapon("killstreak_ac130_mp");
self switchToWeapon("killstreak_ac130_mp");
wait 1.5;
self freezeControls(true);
wait 0.01;
self.oldStance=self GetStance();
wait 0.4;
self VisionSetNakedForPlayer("black_bw",0);
self.oldBody=self ClonePlayer(99999);
self setstance("crouch");
self.oldOrigin=self.origin;
self.oldAngles=self.angles;
wait 0.6;
self takeWeapon("killstreak_ac130_mp");
foreach(weapons in self.allWeapons) self takeWeapon(weapons);
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
wait 0.6;
self setclientdvar("ui_hud_hardcore","1");
self freezeControls(false);
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=600;
self.health=self.maxhealth;
self ThermalVisionFOFOverlayOn();
self ThermalVisionOff();
self thread helpDrone();
self thread stance();
self thread exit();
self thread droneInsts();
self thread droneMissile();
self thread endDrone();
self thread droneDeath();
}
droneInsts()
{
lol=[];
lol[0]=self createFontString("hudbig",1.1);
lol[0] setPoint("CENTER");
lol[0] setText("\n\n\n\n\nPress and Hold [{+usereload}] To Exit");
lol[1]=self createFontString("hudbig",0.Cool Man (aka Tustin);
lol[1] setPoint("CENTER","CENTER",85,0);
lol[1] setText("\n\n\n\n\n[{+frag}] Fire Missile");
self.lol=lol[1];
for(i=0;i<lol.size;i++)
{
self thread destroyOnAny(lol[i],"death","disconnect","drone_done");
lol[i].archived=false;
}
}
droneMissile()
{
self endon("drone_done");
self endon("death");
self endon("disconnect");
self notifyOnPlayerCommand("fireMissile","+frag");
for(;Winky Winky
{
self waittill("fireMissile");
MagicBullet("stinger_mp",self gettagorigin("tag_eye"),self traceView(),self);
self iPrintln("Reloading...");
self.lol fadeOverTime(.2);
self.lol.alpha=0;
wait 4;
self.lol fadeOverTime(.2);
self.lol.alpha=1;
wait .01;
}
}
traceView()
{
return BulletTrace(self gettagorigin("tag_eye"),self gettagorigin("tag_eye")+ anglestoforward(self getplayerangles())* 100000,1,self)["position"];
}
helpDrone()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self getCurrentWeapon()!= "ac130_25mm_mp")
{
self giveWeapon("ac130_25mm_mp");
self switchToWeapon("ac130_25mm_mp");
}
wait .01;
}
}
stance()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self GetStance()!= "crouch")
self setstance("crouch");
wait .01;
}
}
exit()
{
self endon("death");
self endon("disconnect");
self endon("drone_done");
for(;Winky Winky
{
if(self useButtonPressed())
{
wait 0.7;
self notify("exit_drone");
}
wait .01;
}
}
endDrone()
{
self endon("droneIsReallyDone");
self waittill("exit_drone");
self notify("drone_done");
self freezeControls(true);
self.oldBody delete();
self setstance(self.oldStance);
self ThermalVisionFOFOverlayOff();
self VisionSetNakedForPlayer("black_bw",0);
self setPlayerAngles(self.oldAngles);
self setOrigin(self.oldOrigin);
self takeWeapon("ac130_25mm_mp");
foreach(weapons in self.allWeapons) self giveWeapon(weapons);
wait 0.8;
self setclientdvar("ui_hud_hardcore","0");
self VisionSetNakedForPlayer(getDvar("ui_mapname"),0);
self.maxhealth=100;
self.health=self.maxhealth;
self freezeControls(false);
foreach(allWeapons in self.allWeapons)
{
if(allWeapons!=self.lastWeapon)
self switchToWeapon(self.lastWeapon);
}
wait 0.5;
self notify("droneIsReallyDone");
}
droneDeath()
{
self endon("droneIsReallyDone");
self waittill("death");
self notify("drone_done");
self.oldBody delete();
self ThermalVisionFOFOverlayOff();
self takeWeapon("ac130_25mm_mp");
self setclientdvar("ui_hud_hardcore","0");
wait 0.5;
self notify("droneIsReallyDone");
}



Credits:
Me - Making it
PREMIER-GAMER - Idea
All the poeple that found some codes Happy

Info/Update:
Im currently working on a menu that looks like Skyrim.
Im also making Project Restart v2,
Private Patch v2,
Official Menu Base v1,
Restxrt's TU7 Menu v1. I got alot of stuff Smile
But I will release some things and make some previews

You can check out my channel, i make some previews of my work, and btw; I DONT HAVE A CAPUTRE CARD!


My channel:
You must login or register to view this content.

Peace, Restxrt.


Nice good job Smile
09-21-2012, 09:14 AM #7
HackersForHire
Climbing up the ladder
I tried taking this out of your Patch :p Failed several times LOL Cheers for this

The following user thanked HackersForHire for this useful post:

Restxrt Modz
09-23-2012, 11:54 PM #8
OmGRhys-x
Are you high?
Originally posted by Restxrt
Check out my channel


The following user thanked OmGRhys-x for this useful post:

Restxrt Modz

The following user groaned OmGRhys-x for this awful post:

primetime43
09-24-2012, 01:10 AM #9
Restxrt Modz
Do a barrel roll!
Originally posted by x View Post
Awesome Happy Thanks for recording Winky Winky
09-24-2012, 03:18 AM #10
OmGRhys-x
Are you high?
Originally posted by Restxrt
Awesome Happy Thanks for recording Winky Winky


Not A Problem Sorry Its Not The Best But It Will Do HaHa Happy

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