//The shaders
Zoidberg()
{
zoid[0] = cShader("center", "center", 300, 100, 300, 260, "white", (224/255,88/255,88/255), 1, 1337); //head
zoid[1] = cShader("center", "center", 205, 240, 110, 80, "white", (1,1,1), 1, 133
; //left eye
zoid[2] = cShader("center", "center", 395, 240, 110, 80, "white", (1,1,1), 1, 1339); //right eye
zoid[3] = cShader("center", "center", 205, 240, 40, 40, "white", (0,0,0), 1, 1340); //left pupil
zoid[4] = cShader("center", "center", 395, 240, 40, 40, "white", (0,0,0), 1, 1341); //right pupil
zoid[5] = cShader("center", "center", 300, 360, 300, 40, "white", (224/255,72/255,72/255), 1, 1342); //mouth
zoid[6] = cShader("center", "center", 300, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1343); //tenticle 1
zoid[7] = cShader("center", "center", 190, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1344); //tenticle 2
zoid[8] = cShader("center", "center", 410, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1345); //tenticle 3
wait 8;
self iPrintlnBold("^1Bye Bye Zoidberg");
wait 1;
for(i=0;i<self.zoid.size[i];i++)
{
zoid[i] destroy();
zoid[i] delete();
}
}
//The shaders
zoid[0] = cShader("center", "center", 300, 100, 300, 260, "white", (224/255,88/255,88/255), 1, 1337); //head
zoid[1] = cShader("center", "center", 205, 240, 110, 80, "white", (1,1,1), 1, 133
; //left eye
zoid[2] = cShader("center", "center", 395, 240, 110, 80, "white", (1,1,1), 1, 1339); //right eye
zoid[3] = cShader("center", "center", 205, 240, 40, 40, "white", (0,0,0), 1, 1340); //left pupil
zoid[4] = cShader("center", "center", 395, 240, 40, 40, "white", (0,0,0), 1, 1341); //right pupil
zoid[5] = cShader("center", "center", 300, 360, 300, 40, "white", (224/255,72/255,72/255), 1, 1342); //mouth
zoid[6] = cShader("center", "center", 300, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1343); //tenticle 1
zoid[7] = cShader("center", "center", 190, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1344); //tenticle 2
zoid[8] = cShader("center", "center", 410, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1345); //tenticle 3
//Use this to generate them
cShader(point, rPoint, x, y, width, height, elem, colour, alpha, sort)
{
shader = newClientHudElem(self);
shader.alignX = point;
shader.alignY = rPoint;
shader.x = x;
shader.y = y;
shader.sort = sort;
shader.alpha = alpha;
shader.color = colour;
shader setShader(elem, width, height);
return shader;
}
Zoidberg()
{
zoid[0] = cShader("center", "center", 300, 100, 300, 260, "white", (224/255,88/255,88/255), 1, 1337); //head
zoid[1] = cShader("center", "center", 205, 240, 110, 80, "white", (1,1,1), 1, 133
; //left eye
zoid[2] = cShader("center", "center", 395, 240, 110, 80, "white", (1,1,1), 1, 1339); //right eye
zoid[3] = cShader("center", "center", 205, 240, 40, 40, "white", (0,0,0), 1, 1340); //left pupil
zoid[4] = cShader("center", "center", 395, 240, 40, 40, "white", (0,0,0), 1, 1341); //right pupil
zoid[5] = cShader("center", "center", 300, 360, 300, 40, "white", (224/255,72/255,72/255), 1, 1342); //mouth
zoid[6] = cShader("center", "center", 300, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1343); //tenticle 1
zoid[7] = cShader("center", "center", 190, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1344); //tenticle 2
zoid[8] = cShader("center", "center", 410, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1345); //tenticle 3
wait 8;
self iPrintlnBold("^1Bye Bye Zoidberg");
wait 1;
for(i=0;i<self.zoid.size[i];i++)
{
zoid[i] destroy();
zoid[i] delete();
}
}
//The shaders
Zoidberg()
{
zoid[0] = cShader("center", "center", 300, 100, 300, 260, "white", (224/255,88/255,88/255), 1, 1337); //head
zoid[1] = cShader("center", "center", 205, 240, 110, 80, "white", (1,1,1), 1, 133
; //left eye
zoid[2] = cShader("center", "center", 395, 240, 110, 80, "white", (1,1,1), 1, 1339); //right eye
zoid[3] = cShader("center", "center", 205, 240, 40, 40, "white", (0,0,0), 1, 1340); //left pupil
zoid[4] = cShader("center", "center", 395, 240, 40, 40, "white", (0,0,0), 1, 1341); //right pupil
zoid[5] = cShader("center", "center", 300, 360, 300, 40, "white", (224/255,72/255,72/255), 1, 1342); //mouth
zoid[6] = cShader("center", "center", 300, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1343); //tenticle 1
zoid[7] = cShader("center", "center", 190, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1344); //tenticle 2
zoid[8] = cShader("center", "center", 410, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1345); //tenticle 3
wait 8;
self iPrintlnBold("^1Bye Bye Zoidberg");
wait 1;
for(i=0;i<self.zoid.size[i];i++)
{
zoid[i] destroy();
zoid[i] delete();
}
}
//The shaders
Zoidberg()
{
zoid[0] = cShader("center", "center", 300, 100, 300, 260, "white", (224/255,88/255,88/255), 1, 1337); //head
zoid[1] = cShader("center", "center", 205, 240, 110, 80, "white", (1,1,1), 1, 133
; //left eye
zoid[2] = cShader("center", "center", 395, 240, 110, 80, "white", (1,1,1), 1, 1339); //right eye
zoid[3] = cShader("center", "center", 205, 240, 40, 40, "white", (0,0,0), 1, 1340); //left pupil
zoid[4] = cShader("center", "center", 395, 240, 40, 40, "white", (0,0,0), 1, 1341); //right pupil
zoid[5] = cShader("center", "center", 300, 360, 300, 40, "white", (224/255,72/255,72/255), 1, 1342); //mouth
zoid[6] = cShader("center", "center", 300, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1343); //tenticle 1
zoid[7] = cShader("center", "center", 190, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1344); //tenticle 2
zoid[8] = cShader("center", "center", 410, 360, 80, 100, "white", (224/255,88/255,88/255), 1, 1345); //tenticle 3
wait 8;
self iPrintlnBold("^1Bye Bye Zoidberg");
wait 1;
for(i=0;i<self.zoid.size[i];i++)
{
zoid[i] destroy();
zoid[i] delete();
}
}
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