set JumpGunOn "bind button_RSHLDR vstr JGun;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"Press ^2R1^7 to use the Jump Gun, Press ^2R3^7 To Turn It Off"
set JGun "jump_height 1000;wait 1;+attack;wait 5;-attack;+gostand;wait 5;-gostand;reset jump_height;bind button_RSTICK vstr JumpGunOff"
set JumpGunOff "bind button_a +gostand;Bind Button_RSHLDR vstr JumpGunOn;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300""
set JumpGunOn "bind button_RSHLDR vstr JGun;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"Press ^2R1^7 to use the Jump Gun, Press ^2R3^7 To Turn It Off"
set JGun "jump_height 1000;wait 1;+gostand;wait 5;-gostand;reset jump_height;bind button_RSTICK vstr JumpGunOff"
set JumpGunOff "bind button_a +gostand;Bind Button_RSHLDR vstr JumpGunOn;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300""
set JumpGunOn "bind button_RSHLDR vstr JGun;bg_fallDamageMinHeight 999999;bg_fallDamageMaxHeight 999999;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;^0;\""\"Press ^2R1^7 to use the Jump Gun, Press ^2R3^7 To Turn It Off"
set JGun "jump_height 1000;wait 1;+gostand;wait 5;-gostand;reset jump_height;bind button_RSTICK vstr JumpGunOff"
set JumpGunOff "bind button_a +gostand;Bind Button_RSHLDR vstr JumpGunOn;bg_fallDamageMinHeight 128;bg_fallDamageMaxHeight 300""
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