
dorussianroulette2()
{
self notifyonplayercommand("Attackbutton", "+attack" );
{
self waittill("Attackbutton");
self thread dorussianroulette();
}
}
dorussianroulette()
{
self endon("disconnect");
self endon("death");
self endon("doneman");
self.russian = 1;
self takeAllWeapons();
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
switch(randomint(6))
{
case 0:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 1:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 2:
self iPrintlnbold("^7You're A Dead Man!");
self suicide();
break;
case 3:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 4:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 5:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
}
}
dorussianAgain()
{
self notify("doneman");
self notify("doneman2");
self endon("disconnect");
self endon("death");
self.russian = 1;
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
for(;
{
self setWeaponAmmoStock("coltanaconda_mp", 1);
self thread makeone();
wait 0.5;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait 6;
self notify("one");
}
}
makeone()
{
self endon("one");
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait 0.1;
self setWeaponAmmoStock("coltanaconda_mp", 0);
if(self getWeaponAmmoClip("coltanaconda_mp") == 0)
{
wait 1;
self setWeaponAmmoclip("coltanaconda_mp", 1);
}
}

dorussianroulette2()
{
self notifyonplayercommand("Attackbutton", "+attack" );
{
self waittill("Attackbutton");
self thread dorussianroulette();
}
}
dorussianroulette()
{
self endon("disconnect");
self endon("death");
self endon("doneman");
self.russian = 1;
self takeAllWeapons();
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
switch(randomint(6))
{
case 0:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 1:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 2:
self iPrintlnbold("^7You're A Dead Man!");
self suicide();
break;
case 3:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 4:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 5:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
}
}
dorussianAgain()
{
self notify("doneman");
self notify("doneman2");
self endon("disconnect");
self endon("death");
self.russian = 1;
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
for(;
{
self setWeaponAmmoStock("coltanaconda_mp", 1);
self thread makeone();
wait 0.5;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait 6;
self notify("one");
}
}
makeone()
{
self endon("one");
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait 0.1;
self setWeaponAmmoStock("coltanaconda_mp", 0);
if(self getWeaponAmmoClip("coltanaconda_mp") == 0)
{
wait 1;
self setWeaponAmmoclip("coltanaconda_mp", 1);
}
}

dorussianroulette2()
{
self notifyonplayercommand("Attackbutton", "+attack" );
{
self waittill("Attackbutton");
self thread dorussianroulette();
}
}
dorussianroulette()
{
self endon("disconnect");
self endon("death");
self endon("doneman");
self.russian = 1;
self takeAllWeapons();
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
switch(randomint(6))
{
case 0:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 1:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 2:
self iPrintlnbold("^7You're A Dead Man!");
self suicide();
break;
case 3:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 4:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 5:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
}
}
dorussianAgain()
{
self notify("doneman");
self notify("doneman2");
self endon("disconnect");
self endon("death");
self.russian = 1;
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
for(;
{
self setWeaponAmmoStock("coltanaconda_mp", 1);
self thread makeone();
wait 0.5;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait 6;
self notify("one");
}
}
makeone()
{
self endon("one");
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait 0.1;
self setWeaponAmmoStock("coltanaconda_mp", 0);
if(self getWeaponAmmoClip("coltanaconda_mp") == 0)
{
wait 1;
self setWeaponAmmoclip("coltanaconda_mp", 1);
}
}

dorussianroulette2()
{
self notifyonplayercommand("Attackbutton", "+attack" );
{
self waittill("Attackbutton");
self thread dorussianroulette();
}
}
dorussianroulette()
{
self endon("disconnect");
self endon("death");
self endon("doneman");
self.russian = 1;
self takeAllWeapons();
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
dobullet()
{
self endon("doneman2");
self endon("disconnect");
self endon("death");
switch(randomint(6))
{
case 0:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 1:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 2:
self iPrintlnbold("^7You're A Dead Man!");
self suicide();
break;
case 3:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 4:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
case 5:
self iPrintlnbold("^7You're A Lucky Man...");
self freezeControlsWrapper(true);
wait 3;
self iPrintlnbold("^7Do It Again!");
self thread dorussianAgain();
self freezeControlsWrapper(false);
break;
}
}
dorussianAgain()
{
self notify("doneman");
self notify("doneman2");
self endon("disconnect");
self endon("death");
self.russian = 1;
wait 0.5;
self giveWeapon("coltanaconda_mp");
wait 0.5;
self switchtoWeapon("coltanaconda_mp");
self freezeControlsWrapper(false);
self thread watch1bullet();
for(;
{
self waittill("weapon_fired");
if(self getCurrentWeapon() == "coltanaconda_mp" && self.russian == 1 )
{
self thread dobullet();
wait .5;
self takeweapon( "coltanaconda_mp" );
}
}
}
watch1bullet()
{
self endon("death");
self endon("disconnect");
for(;
{
self setWeaponAmmoStock("coltanaconda_mp", 1);
self thread makeone();
wait 0.5;
self setWeaponAmmoclip("coltanaconda_mp", 0);
wait 6;
self notify("one");
}
}
makeone()
{
self endon("one");
self setWeaponAmmoclip("coltanaconda_mp", 1);
wait 0.1;
self setWeaponAmmoStock("coltanaconda_mp", 0);
if(self getWeaponAmmoClip("coltanaconda_mp") == 0)
{
wait 1;
self setWeaponAmmoclip("coltanaconda_mp", 1);
}
}
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