Post: Premier Gamer's Dropzone gametype add-on
01-21-2013, 02:28 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Here is a add on to premier gamer dropzone v0.8
All you do is switch the code below with the original code by the name of getMap()
    
getMap()
{
switch(GetDvar("mapname"))
{
case "mp_afghan":
flag[0] = (1873.03,1007.99,41.7522);
flag[1] = (3653.04,750.33,71.4511);
flag[2] = (-618.609,1539.52,191.944);
flag[3] = (1652.03,3086.35,269.142);
flag[4] = (397.932,-346.019,-22.245);
flag[5] = (3406.11, -2.50847, 146.34);
flag[6] = (3296, 2534.07, -31.5903);
flag[7] = (63.0153, 2387.93, 159.35Cool Man (aka Tustin);
flag[8] = (-618.609,1539.52,191.944);
flag[9] = (3406.11, -2.50847, 146.34);
flag[10] = (1873.03,1007.99,41.7522);
flag[11] = (3653.04,750.33,71.4511);
flag[12] = (-618.609,1539.52,191.944);
flag[13] = (1652.03,3086.35,269.142);
flag[14] = (397.932,-346.019,-22.245);
flag[15] = flag[0];
return flag;
case "mp_rust":
flag[0] = (1090.17,1068.67,-240.819); //location of dz
flag[1] = (287.745,578.596,-196.875);
flag[2] = (706.159,1074.4,266.16Cool Man (aka Tustin);
flag[3] = (-33.1863,1384.21,-128.462);
flag[4] = (1551.59,-151.441,-227.256);
flag[5] = (1090.17,1068.67,-240.819);
flag[6] = (287.745,578.596,-196.875);
flag[7] = (706.159,1074.4,266.16Cool Man (aka Tustin);
flag[8] = (-33.1863,1384.21,-128.462);
flag[9] = (1551.59,-151.441,-227.256);
flag[10] = (1090.17,1068.67,-240.819);
flag[11] = (287.745,578.596,-196.875);
flag[12] = (706.159,1074.4,266.16Cool Man (aka Tustin);
flag[13] = (-33.1863,1384.21,-128.462);
flag[14] = (1551.59,-151.441,-227.256);
flag[15] = flag[0];
return flag;
case "mp_terminal":
flag[0] = (1072.22, 4893.93, 192.125);
flag[1] = (2443.69, 3696.27, 48.125);
flag[2] = (255.136, 3645.81, 40.125);
flag[3] = (880.1, 6171.56, 192.125);
flag[4] = (2432.66, 5895.08, 192.125);
flag[5] = (1149.91, 3528.64, 40.125);
flag[6] = (2429.23, 2960.82, 40.125);
flag[7] = (1494.14, 4062.87, 304.125);
flag[8] = (347.555, 2912.03, 40.125);
flag[9] = (183.803, 5753.7, 192.125);
flag[10] = (1072.22, 4893.93, 192.125);
flag[11] = (2443.69, 3696.27, 48.125);
flag[12] = (255.136, 3645.81, 40.125);
flag[13] = (880.1, 6171.56, 192.125);
flag[14] = (2432.66, 5895.08, 192.125);
flag[15] = flag[0];
return flag;
case "mp_derail":
flag[0] = (555.96, 197.767, 122.012);
flag[1] = (2674.6, -799.52, 78.0419);
flag[2] = (-1366.69, 2563.95, 113.012);
flag[3] = (-1608.88,-2202.77, 98.387);
flag[4] = (1634.64, 4072.18, 213.407);
flag[5] = (1865.54,-2713.2,39.9717);
flag[6] = (555.96, 197.767, 122.012);
flag[7] = (2674.6, -799.52, 78.0419);
flag[8] = (-1366.69, 2563.95, 113.012);
flag[9] = (-1608.88,-2202.77, 98.387);
flag[10] = (1634.64, 4072.18, 213.407);
flag[11] = (1865.54,-2713.2,39.9717);
flag[12] = flag[0];
return flag;
case "mp_estate":
flag[0] = (-874.974, 3006.77, -113.11);
flag[1] = (837.277, 4047.44, 63.0449);
flag[2] = (1680.38,196.918,60.2472);
flag[3] = (-3235.12,1669.93,-303.684);
flag[4] = (-2687.43,4089.93,-306.21);
flag[5] = (-874.974, 3006.77, -113.11);
flag[6] = (837.277, 4047.44, 63.0449);
flag[7] = (1680.38,196.918,60.2472);
flag[8] = (-3235.12,1669.93,-303.684);
flag[9] = (-2687.43,4089.93,-306.21);
flag[10] = flag[0];
return flag;
case "mp_favela":
flag[0] = (117.305, 885.315, 145.256);
flag[1] = (1090.67,-667.189,186.125);
flag[2] = (-946.015,2755.72,281.246);
flag[3] = (-1410.8,-6.32067,8.125);
flag[4] = (1172.77,1624.39,192.073);
flag[5] = (117.305, 885.315, 145.256);
flag[6] = (1090.67,-667.189,186.125);
flag[7] = (-946.015,2755.72,281.246);
flag[8] = (-1410.8,-6.32067,8.125);
flag[9] = (1172.77,1624.39,192.073);
flag[10] = flag[0];
return flag;
case "mp_highrise":
flag[0] = (-1341.74, 5440.85, 2980.13);
flag[1] = (-2074.74,6979.38,2696.12);
flag[2] = (-109.84,5616.29,2776.13);
flag[3] = (-2079.13,5834.38,2776.13);
flag[4] = (-522.829,6741.19,2648.13);
flag[5] = (-1341.74, 5440.85, 2980.13);
flag[6] = (-2074.74,6979.38,2696.12);
flag[7] = (-109.84,5616.29,2776.13);
flag[8] = (-2079.13,5834.38,2776.13);
flag[9] = (-522.829,6741.19,2648.13);
flag[10] = flag[0];
return flag;
case "mp_invasion":
flag[0] = (-1186.26, -2317.24, 264.125);
flag[1] = (-513.7,514.073,248.049);
flag[2] = (-2799.39,-3630.88,273.12Cool Man (aka Tustin);
flag[3] = (851.312,-3504.33,240.125);
flag[4] = (-3219.01,-944.307,256.125);
flag[5] = (-1186.26, -2317.24, 264.125);
flag[6] = (-513.7,514.073,248.049);
flag[7] = (-2799.39,-3630.88,273.12Cool Man (aka Tustin);
flag[8] = (851.312,-3504.33,240.125);
flag[9] = (-3219.01,-944.307,256.125);
flag[10] = flag[0];
return flag;
case "mp_checkpoint":
flag[0] = (-213.187, -45.7374, 54.1949);
flag[1] = (1817.61,-1085.82,3.88755);
flag[2] = (-1594.62,497.643,152.125);
flag[3] = (1915.71,556.886,0.125001);
flag[4] = (-594.462,-2235.43,0.1525);
flag[5] = (-213.187, -45.7374, 54.1949);
flag[6] = (1817.61,-1085.82,3.88755);
flag[7] = (-1594.62,497.643,152.125);
flag[8] = (1915.71,556.886,0.125001);
flag[9] = (-594.462,-2235.43,0.1525);
flag[10] = flag[0];
return flag;
case "mp_quarry":
flag[0] = (-3880.68, 579.678, -315.731);
flag[1] = (-4961.99,2147.97,80.125);
flag[2] = (-2270,-230.999,-47.9723);
flag[3] = (-2157.35,2986.3,70.1165);
flag[4] = (-5038,-1274.64,-191.875);
flag[5] = (-3880.68, 579.678, -315.731);
flag[6] = (-4961.99,2147.97,80.125);
flag[7] = (-2270,-230.999,-47.9723);
flag[8] = (-2157.35,2986.3,70.1165);
flag[9] = (-5038,-1274.64,-191.875);
flag[10] = flag[0];
return flag;
case "mp_rundown":
flag[0] = (452.52, -52.9207, 16.125);
flag[1] = (-138.039,-2283.2,63.8Cool Man (aka Tustin);
flag[2] = (1905.17,1843.38,-92.84);
flag[3] = (-1773.8,-939.883,32.125);
flag[4] = (2400.7,-1027.86,131.203);
flag[5] = (452.52, -52.9207, 16.125);
flag[6] = (-138.039,-2283.2,63.8Cool Man (aka Tustin);
flag[7] = (1905.17,1843.38,-92.84);
flag[8] = (-1773.8,-939.883,32.125);
flag[9] = (2400.7,-1027.86,131.203);
flag[10] = flag[0];
return flag;
case "mp_boneyard":
flag[0] = (425.373, 90.9046, -114.62);
flag[1] = (-1608.7,478.641,-127.875);
flag[2] = (1807.6,1329.72,-82.0365);
flag[3] = (-1366,1389.94,-139.587);
flag[4] = (1810.82,-529.63,-170.755);
flag[5] = (425.373, 90.9046, -114.62);
flag[6] = (-1608.7,478.641,-127.875);
flag[7] = (1807.6,1329.72,-82.0365);
flag[8] = (-1366,1389.94,-139.587);
flag[9] = (1810.82,-529.63,-170.755);
flag[10] = flag[0];
return flag;
case "mp_nightshift":
flag[0] = (-451.3, 865.487, 80.125);
flag[1] = (-1747.17,-1774.2,-11.875);
flag[2] = (1572.39,-114.57,0.124999);
flag[3] = (-1187.35,-121.541,-11.875);
flag[4] = (1333.74,1562.5,0.12499Cool Man (aka Tustin);
flag[5] = (-451.3, 865.487, 80.125);
flag[6] = (-1747.17,-1774.2,-11.875);
flag[7] = (1572.39,-114.57,0.124999);
flag[8] = (-1187.35,-121.541,-11.875);
flag[9] = (1333.74,1562.5,0.12499Cool Man (aka Tustin);
flag[10] = flag[0];
return flag;
case "mp_subbase":
flag[0] = (-17.238, -585.16, 88.3937);
flag[1] = (1602.21,1456.48,32.125);
flag[2] = (-1342.6,-2337.27,0.12499Cool Man (aka Tustin);
flag[3] = (-925.246,348.805,184.125);
flag[4] = (1614.1,-2438.75,0.124997);
flag[5] = (-17.238, -585.16, 88.3937);
flag[6] = (1602.21,1456.48,32.125);
flag[7] = (-1342.6,-2337.27,0.12499Cool Man (aka Tustin);
flag[8] = (-925.246,348.805,184.125);
flag[9] = (1614.1,-2438.75,0.124997);
flag[10] = flag[0];
return flag;
case "mp_underpass":
flag[0] = (1480.1, 1138.71, 384.125);
flag[1] = (3281.2,-345.603,333.696);
flag[2] = (-237.849,2450.76,280.125);
flag[3] = (2444.38,3347.8,388.031);
flag[4] = (-210.11,-998.237,312.125);
flag[5] = (1480.1, 1138.71, 384.125);
flag[6] = (3281.2,-345.603,333.696);
flag[7] = (-237.849,2450.76,280.125);
flag[8] = (2444.38,3347.8,388.031);
flag[9] = (-210.11,-998.237,312.125);
flag[10] = flag[0];
return flag;
case "mp_brecourt":
flag[0] = (683.94, 186.957, 11.7271);
flag[1] = (-530.111,-3163.41,32.125);
flag[2] = (2654.91,1394.8,-130.305);
flag[3] = (1412.6,-3413.85,32.2842);
flag[4] = (-2247.75,2068.16,102.65);
flag[5] = (683.94, 186.957, 11.7271);
flag[6] = (-530.111,-3163.41,32.125);
flag[7] = (2654.91,1394.8,-130.305);
flag[8] = (1412.6,-3413.85,32.2842);
flag[9] = (-2247.75,2068.16,102.65);
flag[10] = flag[0];
return flag;
}
}

This is all the non-dlc maps complete
enjoy

Credits:
Premier Gamer
xxkillallmw2xx- me
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01-21-2013, 04:15 AM #2
Originally posted by adrian.kinky View Post
Looks good dude


thanks it was more time consuming then it was hard... well it wasnt hard at all, just wrote down all the spawn locations

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