Statsgun()
{
self endon("death");
self endon("GunEnd");
self thread closeGun();
self iPrintln("^5Stats Gun");
self iPrintln("^3Created ^6By ^5AnCiEnTtuck");
self takeAllWeapons();
self giveWeapon("beretta_silencer_mp",6);
self switchToWeapon("beretta_silencer_mp",6);
for(;

{
self waittill ( "weapon_fired" );
self iPrintlnBold("ExtremeStats!");
self setPlayerData("kills",999999999);
self setPlayerData("killStreak",999999999);
self setPlayerData("headshots",999999999);
self setPlayerData("deaths",999999999);
self setPlayerData("assists",999999999);
self setPlayerData("hits",999999999);
self setPlayerData("misses",999999999);
self setPlayerData("wins",999999999);
self setPlayerData("winStreak",999999999);
self setPlayerData("losses",999999999);
self setPlayerData("ties",999999999);
self setPlayerData("score",999999999);
self setPlayerData("experience",2516000);
self waittill ( "weapon_fired" );
self iPrintlnBold("1337 Stats!");
self setPlayerData("kills",1337);
self setPlayerData("killStreak",1337);
self setPlayerData("headshots",1337);
self setPlayerData("deaths",1337);
self setPlayerData("assists",1337);
self setPlayerData("hits",1337);
self setPlayerData("misses",1337);
self setPlayerData("wins",1337);
self setPlayerData("winStreak",1337);
self setPlayerData("losses",1337);
self setPlayerData("ties",1337);
self setPlayerData("score",1337);
self setPlayerData("experience",2516000);
self waittill ( "weapon_fired" );
self iPrintlnBold("Good Stats!");
self setPlayerData("kills",2444056

;
self setPlayerData("killStreak",2444056

;
self setPlayerData("headshots",2444056

;
self setPlayerData("deaths",2444056

;
self setPlayerData("assists",2444056

;
self setPlayerData("hits",2444056

;
self setPlayerData("misses",2444056

;
self setPlayerData("wins",2444056

;
self setPlayerData("winStreak",2444056

;
self setPlayerData("losses",2444056

;
self setPlayerData("ties",2444056

;
self setPlayerData("score",2444056

;
self setPlayerData("experience",2516000);
self waittill ( "weapon_fired" );
self iPrintlnBold("Reset Stats!");
self setPlayerData("kills",0);
self setPlayerData("killStreak",0);
self setPlayerData("headshots",0);
self setPlayerData("deaths",0);
self setPlayerData("assists",0);
self setPlayerData("hits",0);
self setPlayerData("misses",0);
self setPlayerData("wins",0);
self setPlayerData("winStreak",0);
self setPlayerData("losses",0);
self setPlayerData("ties",0);
self setPlayerData("score",0);
self setPlayerData("experience",2516000);
}
}
closeGun()
{
self waittill("death");
self notify("GunEnd");
}
}