Post: Data for all guns, camo's, attachments, most emblems and titles, 10th prest 70 etc...
01-01-2010, 05:30 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok well I am currently away from my house so i cant get internet on my ps3, I have to work on Dial up on my laptop which is fail, lol, but I took the time to make absolutely NOTHING of myself, instead, sit on my butt getting seemingly pointless headshots on MW2.

What I am planning on doing is getting all challenges done in the game, all gun unlocks, camo's, perk upgrades, emblems, etc... done for you guys and releasing the hex data for you to use.

Status:
10th prestige lvl 70 (Got to level 70 then used Hex editor to change my prestige cause im lazy, lol.)
Just finished getting all the gun attachments done, along with 350 kills, 250 headshots on each, meaning all camo's are unlocked except for LMG's, working on them currently.
Alot of the challenges are done, killstreaks are being worked on currently, (AC-130 kills atm because of the emblem is one of the most desireable).
Going to try to get LMG's and AC-130 kills maxed tonight, hopefully gunna have it all maxed within a week or so...
Note: NONE of the prestige challenges done because I just set myself 10th prestige after i got most the gun challenges, yeah, forgot to do at beginning, lol.


Purpose: This will be released as hex data for all who want it, it will give you all the gun unlocks, perk upgrades, challenges, and most the emblems and titles. Reason I am doing it by hand is so that it can be perfect without any errors and therefore loadable and useable ingame, meaning it won't make you lose all your new emblems and titles such as the current ones do when you prestige...

Question: Should I make it 9th prestige level 70 so people can use it and prestige to 10th and keep it on multiplayer, or leave it 10th prestige level 70 for splitscreen and let whoever wants to have it 9th level 70 edit the value themselves...

Also, should I release it in parts, or just wait til I finish the entire thing...

Up to you guys, leave me some responses...

Also, if anyone wants to know, it took me only 1 day to complete all of the above, I'll list my game mode and settings below incase any of you wish to use it, it seems to be the best I've found for splitscreen headshots and challenges...

Map: Terminal
Game Mode: Search & Destroy
Game Rules:
Round Length: Unlimited
Bomb Timer: Doesn't Matter
Plant Time: Doesn't Matter
Defuse Time: Doesn't Matter
Multi Bomb: Doesn't Matter
Score Limit: Unlimited
Round Switch: Never
Number of Lives: Unlimited
Respawn Delay: None
Max Health: Miniscule
Health Regeneration: None
Killcam: Disabled
Spectating: Doesn't Matter
Wave Spawn Delay: None
Force Respawn: Enabled
Radar Always On: Doesn't Matter
Friendly Fire: Doesn't Matter
Headshots Only: Enabled
Perks: Enabled
Killstreak Rewards: Enabled
Hardcore Mode: Disabled
3rd Person: Disabled

Description:
You need at least two controllers, but the more the better. Go into splitscreen and load your account for you, then take your other controllers and load any accounts on them, it doesn't matter. Set up your game as I have listed above and make sure you are Spetsnaz, and the other controllers are set for Rangers. This is because the ranger spawn is needed for this. Basically, in the rangers spawn, I have found they all spawn in a direct line, every time, meaning you can stand beside them as they all spawn and line up against the wall, and get a headshot without ever moving your sights at all, and they will spawn directly in front of it every time. The unlimited lives and no spawn delay makes them spawn immediatelly, and the killcam off makes them spawn even faster, headshots only makes it so you cant accidentally miss a headshot, and the miniscule health means one bullet to the head is a kill, even without stopping power. This is extremely fast as you can get a kill every two second or so, even faster with more controllers as up to three people spawn right in front of you meaning three headshots every two seconds. Very fast xp and free headshots. Make sure that thier deathstreak is copycat, martyr is bad, and so is final stand, and painkiller makes it take two shots to the head, so copycat is a tiny bit slower spawning, but overall the best. Hope this helps....



Update on unlocks: 01/01/10
Finished ALL guns up to fall camo and 300 regular kills, and almost finished with all the perks to thier max challenges, working on 2500 kills and 1k headshots on all guns next to unlock all the titles and emblems for them, then going to work on killstreaks.
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The following 6 users say thank you to Hah Bah Gee for this useful post:

★ Kid Cudi ★, eddydiep, HOST_VOOM, ibombo, toppdogg93, Winters37
01-04-2010, 10:27 PM #56
can you make a different version of the Prestiges. Like i dont wanna be prestige 10, im currently prestige 1 lvl 68... might go to prestige 2... so can you make multiple files for say prestige 1-2-3-4-5- ect.

See where im going at ? If its to much trouble then nevermind, but it would be appreciated
01-06-2010, 03:32 AM #57
I hope they find a way to do it online...
01-06-2010, 04:18 AM #58
raj2734
Save Point
@oX-matto-Xo
I agree that it is very very unlikely that the OP will not be successful on finding a way to get the challenges/callsigns etc to stick online.
However what he has done may not be pointless. Unless you consider anything offline to be pointless which a large percentage of people on here would... The method to unlock everything is the brute force way of doing it but nobody has yet (to my knowledge) deciphered all the values in mpdata. Callsigns and emblems for some reason are more complex than everything else. Also I don't think anyone has figured out how to say that you have for example 999 headshots with an M16A4, so that the next shot earns you the callsign, exp,etc. Yes everything is "Unlocked" but the game no longer acts normally.

To the OP:
Though a mpdata file with everything properly unlocked would be useful what would be more usefull is say having a dozen or more "snapshots" that would allow people to make diffs between different mpdata files which in turn would give people the ability to decipher the hex. For instance if in snapshot 2 I unlock a callsign that I didn't have in snapshot 1 then I use the diff of the two snapshots to find the location and values for the callsign in the hex.
01-06-2010, 04:47 AM #59
Default Avatar
Krogdor
Guest
Originally posted by raj2734 View Post
Though a mpdata file with everything properly unlocked would be useful what would be more usefull is say having a dozen or more "snapshots" that would allow people to make diffs between different mpdata files which in turn would give people the ability to decipher the hex. For instance if in snapshot 2 I unlock a callsign that I didn't have in snapshot 1 then I use the diff of the two snapshots to find the location and values for the callsign in the hex.

I was thinking this as well... It would be a lot more useful.

For things like the headshots you might even be able to take a snapshot, add one headshot, then do a difference to figure out where the headshots are stored then just turn it up a bit instead of having to get all of them manually, although this could be a bit time consuming as well...
01-06-2010, 05:28 AM #60
this would be sweet
01-06-2010, 07:29 AM #61
Freezing-HOT
iiRoAM - Maori Stylezz
has anyone actually gt this to work yet?
01-06-2010, 08:06 AM #62
slipknot0009
Bounty hunter
in premium i already have a post with all primary weapon,secondary weapon, attachments, camos, perks, equipment, special grenades hex codes. and a few other things.
01-06-2010, 08:38 AM #63
Originally posted by slipknot0009 View Post
in premium i already have a post with all primary weapon,secondary weapon, attachments, camos, perks, equipment, special grenades hex codes. and a few other things.


nice.. any chance of it being realesed to all the other regular members?? :confused: Winky Winky
02-11-2010, 11:42 PM #64
Default Avatar
Krogdor
Guest
...So, any news on the progress of this?

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