Post: Boosting K/D and Challenges, Weapons, Ect..
01-06-2010, 05:32 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I don't know if this has been posted anywhere, and I couldn't really find it unless I searched passed the first 5 or so pages of this Forum, so I thought I would make a pretty detailed explanation of how to do so.

Get 12 people into the same Demolition game, similar to that of SnD Boosting, if you already know how to do this please skip to Step 7.

Step 1: Invite 12 people into an Xbox Live MW2 Lobby

Step 2: Designate who will be on each team, and what each person will be doing. This can easily be achieved by putting something as your clan tag. The way I like to do this is to make one team of 6: A, and the other team of 6: B. Now when you have the team set, designate a "Bomb Man" and a "Killer" for each team. (Explained Later)
S
tep 3: Create a class with Tactical Insertion on, Marathon, Lightweight, and Last Stand (if it's not a headshot, you will not die!), and If you are going to be the killer, create a class with a brand new gun to get the most possible XP

Step 4: Have all of the team who is not on the same team as the host backout. For example, if the host is on the A team, all of the B
team back out and vice versa.

Step 5: Once everyone on the team backs out, go to your recent players list (or friend list if the host of the game is your friend) and be ready to join session in progress.

Step 6: Host of the game starts a demolition match, and the other team joins session in progress and voila! You are all in the same Demolition match.

Step 7: Once the game begins, have Killer 1 meet up in a designated place with the 4 guys on the other team, and Killer 2 do the same with the 4 guys on the other team. The "Dyers" set up their Tact Insertion and get headshoted repeatedly.

Step 8: The "Bomb Men" are very important in having the lobby last forever (or however long is desired)...

Bomb Man 1, plants the bomb at A, then runs to B, and plants the bomb. Bomb Man 2, after seeing both bombs planted, defuses A, the runs to B. In the mean time Bomb Man 1 replants at A. The whole point is to have at least 1 bomb planted at all time resulting in absolutely 100% zero time limit.

Step 9: Once you feel like you have had enough kills, have all the "Dyers" dashboard, so their K/D does not plummit.

Step 10: Amaze all your friends with unbelievable K/D's and Kill Streaks

COULD BE DONE FOR PS3 ALSO!
(adsbygoogle = window.adsbygoogle || []).push({});
01-06-2010, 12:54 PM #2
nice i hvent seen this before however you could just go into domination as there is no time limit on that and wont end as long as no one captures the flags
01-06-2010, 04:22 PM #3
Originally posted by ClanJPG View Post
nice i hvent seen this before however you could just go into domination as there is no time limit on that and wont end as long as no one captures the flags


No in domination we tried it , the game ends if no ones captures the flags. We also tried leaving B un-captured the game still ended.
01-06-2010, 09:57 PM #4
DiXiEnOrMoUz28
A.K.A Daboss1288
or you could just do it in domination and capture a and b and just let the game end .. then wait for the next game to start up .. not relly a big deal in my opinion.
01-06-2010, 11:39 PM #5
Nexxy
Formerly Psycho194
Originally posted by DiXiEnOrMoUz28 View Post
or you could just do it in domination and capture a and b and just let the game end .. then wait for the next game to start up .. not relly a big deal in my opinion.


You have to exit so the diers K/D isn't ruined, and then they would have to start a new lobby after every game which would just get really annoying.
01-07-2010, 04:00 AM #6
KilllerPanda
Wanted Dead or Alive
Sounds good but do the bomb planters and defusers get points? It also might be hard trying to find enough people who would be willing to be dyers.

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo