Post: kill streak idea
01-08-2010, 01:33 AM #1
Octavia
"PonyF ag"
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This is a page from a booklet i plan to mail IW. It contains updates, ideas, and designs for MW2. It's not complete yet, and all I have to offer right now (which I'm willing to release,) is the new killstreak layout, which is ramped up to 30.




KillStreaks
Here is the new Killstreak layout. Some killstreaks have had their kill-requirement ramped up due to that certain kill streak being used a lot on a regular basis. Moveable killstreaks like the Sentry gun no longer time-out, but can still be destroyed. There are also possibilities for mid-air collisions. If two killstreaks at the same height collide, both players get a certain amount of points and a notice saying what happened. When a killstreak gets destroyed, if the pieces were to fall down they can crush someone. New killstreak total: 30.

UAV -3 kills- A UAV that orbits the map for 30secs giving enemy position on your team’s radar

Care Package -4 kills- an airdrop that rewards a random Killstreak or ammo

UAV jammer -4 kills- A UAV that orbits the map for 30secs and blocks enemy radar

Sentry Gun -5 kills- Drops a crate containing a moveable turret. The turret automatically fires on enemies and can be destroyed.

Predator Missile -5 kills- Allows you to guide in a missile fired from above with a medium radius.

Ammo Crate -5 kills- an airdrop that awards a moveable crate that resupplies players’ ammo. It can be destroyed, and enemies can also resupply from it.

Poison Gas -6 kills- A clear, hazy, somewhat yellow smoke appears from a grenade with a medium radius that obscures view and does damage to anyone inside it for 30secs. The user gets kills for every enemy dying inside. Allies who die inside get the “Skull & Crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Precision Airstrike -6 kills- 3 F-15s that drop cluster bombs on a predetermined path.

JDAM -7 kills- The user guides large bomb which airbursts above the ground making a large blast radius.

Attack Helicopter -7 kills- A medium armored attack helicopter the moves around the map firing on enemies below for 30secs. It can also use missiles to destroy other harriers and enemy helicopters.

Harrier Strike -7 kills- An imprecise airstrike followed by a lightly-armored hovering harrier for 30secs

Combat Air Patrol -8 kills- 2 F-22s make two passes over the airspace, clearing the skies of enemy air support, but not missiles.

Emergency Airdrop -8 kills- A C-130 cargo plane that airdrops 4 random killstreaks or ammo. Direction you throw the beacon is the direction the plane goes. It cannot be shot down.

Pave-Low -9 kills- A heavily armored and armed attack helicopter with 1 deployable countermeasure which orbits the map for 45secs.

Stealth Bomber -9 kills- A B-2 drops a carpet-bomb over a predetermined path and is invisible to enemy radar.

Bunker Buster -9 kills- A beacon is thrown that signals a Bunker Buster which makes its way through buildings and other obstacles. It will keep going until it hits the level that the beacon was thrown on, and has a medium blast radius. (EX: if thrown on 1st floor of 3 story building, is goes through the first 2 floors until it hits the 1st and detonates.)

Artillery Strike -10 kills- An inaccurate artillery barrage (10secs)

Ground Support -10 kills- an A-10 warthog makes 3 passes over the map, using missiles and its Gatling-gun to destroy any enemy presence in an area. It does not take down enemy helicopters.

Anti-missile net -10kills- an airdrop crate with an anti-missile system that fires at and takes down enemy missiles. Can be destroyed and moved.

MOAB -11 kills- A user-guided bomb. It is capable of creating an extremely large blast radius.

Juggernaut -11kills- A friendly juggernaut appears with an MG4 and charges enemy players. It will stay on the map until killed. High-caliber weapons and kinetic impacts by launchers do heavy damage to it.

Rations -12kills- An airdrop crate that awards everyone on the friendly team with a random killstreak.

AC-130 -13 kills- A player controlled AC-130 flies above with (infinite time,) a limited ammo supply and then leaves once depleted. (100x20mm, 20x40mm, 5x105mm.) It contains 2 deployable countermeasures

Chopper Gunner -13 kills- An Apache orbits the map until its destroyed or its ammunition runs out. The user is in control of its ordinance. (100x20mm cannon rounds, 8 air-ground rockets, and 2 Air-to-air missiles.) It contains 1 deployable countermeasure.

Suppressive Fire -13 kills- A medium-armored Blackhawk appears over the map and moves around the map for 90secs. Using a laser, the player can guide it to put fire down with either of its miniguns on certain areas for 10secs. It also automatically fires on anyone exposed in its line of sight while it’s not targeting or engaged. It contains 2 countermeasures.

Mobile SAM – 14 kills – an airdrop that rewards a moveable SAM launcher that fires at enemy helicopters and planes, but not missiles. It can be destroyed and moved.

Fuel-Air Bomb -15 kills- A satellite-targeted bomb similar to the MOAB that has a large gas cloud that lingers for three seconds before exploding. It is capable of killing enemies inside buildings. If an enemy were to leave the cloud they would survive.

EMP -15 kills- An Electro-Magnetic-Pulse that takes out all enemy electronics (thermals, guided munitions and killstreaks) for 60secs. Enemies cannot call in any killstreaks while it’s in play.

Contamination -20kills- a white smoke grenade containing biological contaminants. With a medium radius, it obscures view and lingers throughout the rest of the game. Acting like a radiation zone, it kills or seriously injures anyone inside it on either team. The player gets points for every enemy dying inside it. Allies who die inside get the “Skull & crossbones.” It cannot be thrown within a certain vicinity of in-game objectives.

Tactical Nuke -25 kills- A timer counts down and ends the game and kills all players. The user gets kill points for every enemy alive at the time.

found at IW forums i take no credit
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The following 2 users say thank you to Octavia for this useful post:

JLeon1211, The Low Key OG
01-08-2010, 01:47 AM #2
The Low Key OG
still the same OG, but I've been low key
Wow, there are some really good ideas there....I especially like the rations one.Happy
01-08-2010, 01:47 AM #3
a lot of these would ruin the game. only ones i like a lot are mobile sam poison gas and artillery strike. The ones which are on the groun like the warthog and the juggernaut would be dreadful. I'm not trying to insult, just trying to help you improve your list.
01-08-2010, 02:03 AM #4
I liked the rations one as well. also the Moab
01-08-2010, 03:12 AM #5
Octavia
"PonyF ag"
i did not make this list
01-08-2010, 03:15 AM #6
good ideos m8
01-08-2010, 03:40 AM #7
bmxdude9
Million Miles Of Fun!
decent ideas, all of em' would be great if the game was designed in a different way as with the current way MW2 some would fit. The SAM, MOAB and gas ones were cool Smile I want dogs again :(
01-08-2010, 01:48 PM #8
can u copyright the booklet before u send it off..bcoz there r good ideas here n u wouldnt want to send them the ideas without gettin paid for it..arnt u worried that they will take the ideas n not reward u..u should ask for 4$ for every sale they make from it..imagine 4$ for every person who buys it..GEEZ theres millions that play it n would like a piece of the new content..
01-08-2010, 03:18 PM #9
Activist
Magenta is my colour Smile
Cant you read ... There not his -.-

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