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Well I'm sure many of you have seen this thread:
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I did too, but I don't think that is what IW has done. As many of you know, when the 1.12 patch came out for MW2 it prevented GSC modding by encrypting the GSC's into the default_mp.self. CFG mods still worked, however, because the default_mp didn't have the cfg files encrypted into them. For those who don't know, Modern Warfare 3 uses the same encryption for it's fastfiles as mw2 did, and I along with many others have already opened up the patch and found nothing there except localized strings. There are 2 possible explanations for this:
1. The GSC's are in there but have a new encryption key.
2. The GSC's are only present in the default_mp.self.
We will be able to mod localized strings in the .ff files, but as it stands out it looks like mw3 will be hack-free for a while.
Please take this at face value as the game isn't even out yet and this is all speculation, I just thought I'd share my thoughts on how I think hacking is prevented in this game :angel:
Hope this helped some of you out