saying that you won't be banned for this is like saying you wont serve time in prison for murder...
This is considered an exploit by the Infinity Ward team, and will 100% cause people to receive a ban. They aren't trying to have a repeat of MW2.
Also, just because it's "In" the game, doesn't mean it isn't cheating and that it doesn't violate their policy for such behavior. There is NO way possible for them to catch every bug in the game, there are millions of lines of code, and one typo even as small as a period in the wrong spot, or just not being able to know what exactly can happen if certain things happen. It's impossible for them to test every square inch of the game, and this is simply due to the fact that nobody is psychic... we can't predict what someone else is capable of.
All I am going to say is that if you think you aren't going to receive a ban for this, you're in for a rude awaking when the team comes back from the holidays. They're going to make an example out of you all, to ward off future hackers, this means a console ban "ala ban hammer" is a huge possibility, I would expect the minimum to be a reset and 30 day ban, but to be more realistic based off of the previous cod title, a console ban is more likely to occur.
Everyone tried to warn those
500,000+ Black Ops Prestige Hackers that they were going to receive a ban, and they thought they were all god and invicible because of MW2 where they were able to hack all over the place and get away with it... then the following week, people woke up to a nifty little message that ended their ability to play the game online via their console, permanently. If you think they won't ban because you think they'll lose money... apparently that isn't a factor, because keep in mind, those 500,000+ were banned literally 3 weeks before the very first DLC was released.
Now if we do the math;
500,000 Players
Multiplied by
DLC Cost: $14.99
Total:
$7,495,000 USD
So that's roughly $7.5
MILLION dollars they potentially pissed down the drain to ban players for simple changing their prestige to 15th
And keep in mind, this was just for the FIRST DLC... the other DLC's they lost money on as well...
Moral of the story, Just because they're a money hungry company doesn't mean they're going to allow you to make a mess of their game.
These aren't my opinions.. this is factual data that can be researched and proven. I speak from experience.. this isn't a "I think" scenario...
:bat:
YOU WILL BE BANNED IF YOU USE THIS EXPLOIT:bat:
:bat:
YOU'VE BEEN WARNED!!!:bat:
---------- Post added at 02:54 PM ---------- Previous post was at 02:32 PM ----------
Originally posted by awesomegamer
...
To be honest I would've expected that even if they were on break some people could come in and work on a simple patch for it, I know *nothing* about coding, but shouldn't it be relatively easy to prevent tokens from going negative? :/
Not as easy as you would think. This means there is a buffer overflow leak somewhere in their code causing the tokens to go negative... in reality you don't have "negative" tokens.. Yes it visually shows you as negative, but in the coding world, this simply means infinite. The reason the count goes down is because when you subtract from a negative number, it goes down.. making the negative number go appear to go up. A possible solution would be to check if the user has anything less than "0" and then if they do, set their token count back to "0".
Here's a coding example for how this would be done:
void digit(int);
void PrestigeTokens(){
int tokens,i=0;
while ( i==0 ){
if (tokens >= 0)
digit(tokens);
else if ( !(number >= 0) )
digit(0);
}
}
This could potentially cause more bugs and potentially cause people to lose their legit tokens, so more than likely this won't be the route they take. They will more than likely have to fix the memory leak and that requires hours upon hours of debugging and testing.