Post: Infected Suggestion, What do YOU Think?
02-12-2012, 06:54 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); So we can all agree that the difference is with throwing knives and without.
Some people want them in the game and some people don't, I think more people favor the don't, I might be wrong.
BUT, since no matter what as of now they cannot make everyone satisfied with Infected, can you agree?
I HATE IT, I don't want stupid throwing knives, it's dumb, they weren't used in private match.
So why doesn't IW simply make 2 game modes at the main menu selection

Community
TKnife Infected
Knife Infected
Drop Zone

Do you guys agree that'd be a good solution?
If you do advertise it everywhere on the call of duty website, support center, twitter.
Hopefully this happens!
(adsbygoogle = window.adsbygoogle || []).push({});
02-13-2012, 01:54 AM #20
Jango
I love my kitteh
Originally posted by Assassin. View Post
Here`s how i see it.. infinity ward failed with infected.. just like everything else they fail with.

Infected would be good like this:

Two playlists:

First one: Infected with throwing knives+good maps & good guns playlist rotation + with all the "camping spots" for survivors unpatched.

So the survivors don`t complain about no good spots to "camp" in & the infected can`t complain about not being able to kill the survivors.. even if they are in a hard to get spot, you have a throwing knife.

Second one: Infected with no throwing knives+good maps & good guns playlist rotation + with the extremely hard to get to spots for the infected patched.

This way the infected on the tactical knife only playlist shouldn`t complain about no throwing knives.. because they are the ones who chose to play it.
If the survivors die straight away and then complain about no throwing knives, maybe they should try a little better at not getting knifed :dumb:

Also, they should remove split screeners.. people are still boosting & blocking doorways.


I think* the reason why they can't make two playlists like that is because they are at/almost at the max playlists, or something like that.
02-13-2012, 02:03 AM #21
Assassin
Easter Egg!
Originally posted by Jango View Post
I think* the reason why they can't make two playlists like that is because they are at/almost at the max playlists, or something like that.


Answer = see which playlists have low player counts and remove them.
02-13-2012, 02:05 AM #22
Originally posted by Assassin. View Post
Answer = see which playlists have low player counts and remove them.


Like Hardcore moshpit, or sabotage wtfff like 2,000 people play it out of 800,000
Or you can also remove Mercenary, you honestly can't find one friend to play with :SDF:
02-13-2012, 07:12 AM #23
You all can thank boosters for the throwing knives.
02-13-2012, 09:48 AM #24
scr1-8-9-9
Maggbot timeout!
find it shit that the time was set down to 5 min only -.-
02-13-2012, 10:16 AM #25
Otib
lolololololol
I love playing infected, it's so fun Smile
02-13-2012, 08:48 PM #26
Cubs
Next year is the year..
Originally posted by tA.
Imagine how frustrating it would be for the infected in some cases where there weren't throwing knives present.
I only believe that throwing knives should be used against OP weapons (IE, striker and FMGs) or else it would be near impossible to get any kills as an infected.
My other option would be to award an infected player a throwing knife for each kill they get. (max:1-2) It would be similar to the specialist perk, but only awarded with a throwing knife.


i like that idea :y:

noobs who just chuck random throwing knifes shouldn't be able to kill someone who's on a killstreak, don't you think?
02-13-2012, 09:07 PM #27
chrisauh
Little One
I would like it if the infected had a speed boost and a jumping height boost. It would be cool if the survivors could choose what weapons to use instead of default classes given already

and of course, the throwing knife gone replaced by bouncing betties would be a good idea

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo