Post: [Preview] the first mod menu ISO
08-21-2010, 05:50 PM #1
IIX R a W r IIX
AKA ZOMBIEHUNTER14
(adsbygoogle = window.adsbygoogle || []).push({}); TEST 1 menu
[ame=https://www.youtube.com/watch?v=sIuRcuoqlQg]YouTube - waw mod menu preview =] iso[/ame]
TEST 2 rainbow map and updated menu
[ame]https://www.youtube.com/watch?v=bMgboe743Kw[/ame]
enjoy guys =D
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08-21-2010, 06:03 PM #2
Cpt.Slow
Samurai Poster
Holy schmokeeessss that shit is off da hoood Send me your codes?=Sad Awesomebro:
08-21-2010, 08:19 PM #3
IIX R a W r IIX
AKA ZOMBIEHUNTER14
Originally posted by Cpt.Slow View Post
Holy schmokeeessss that shit is off da hoood Send me your codes?=Sad Awesomebro:

lol u cants has =P:mudkip:
08-21-2010, 08:43 PM #4
HowsMySHOOTING
Watch the skies, traveler
thats so sick i wish it was possible on ps3
08-22-2010, 12:31 AM #5
Nuke
Dropping Nukes
nice looks awesome
08-22-2010, 02:24 PM #6
IIX R a W r IIX
AKA ZOMBIEHUNTER14
Thanks =D I'm adding think to it l8r
08-22-2010, 06:45 PM #7
Infamous.
Climbing up the ladder
Im making an ISO soon and could do with this patch, are you releasing?
08-23-2010, 09:50 PM #8
Cpt.Slow
Samurai Poster
Originally posted by IIX
TEST 1 menu
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TEST 2 rainbow map and updated menu
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enjoy guys =D


Ok so i have this,

Replace this in the zombiemode_score in the NZP

Originally posted by another user
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
}


With this
Originally posted by another user
#include maps\_utility;
#include common_scripts\utility;
#include maps\_zombiemode_utility;

init()
{
level thread onPlayerConnect();
}

onPlayerConnect()
{
for(;Winky Winky
{
level waittill( "connected", player );

player thread onPlayerSpawned();

player thread maps\_zombiemode_utility::doSpawnPoints();

}
}
onPlayerSpawned()
{
self endon( "disconnect" );
for(;Winky Winky
{
self waittill( "spawned_player" );
self thread whatever script you want to add
}
}


Toggable God Mode for everyone
Originally posted by another user
doGodMode()
{
while( 1 )
{
if(getdvar("player_breath_hold_time") != "90")
{
self EnableInvulnerability();
}
wait(2);
else if(getdvar("player_breath_hold_time") != "91")
{
self DisableInvulnerability();
}
wait(2);
}
}


Toggable Ufo for everyone
Originally posted by another user
doUfo()
{
while( 1 )
{
if(getdvar("g_knockback") != "2")
{
self AllowSpectateTeam( "freelook", false );
self.sessionstate = "playing";
}
else if(getdvar("g_knockback") != "1")
{
self AllowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
}
}
}


Toggable Red Vision for everyone
Originally posted by another user
doRedVision()
{
while(1)
{
if(getdvar("jump_stepSize") != "19")
{
self VisionSetNaked( "default", 1 );
}
else if(getdvar("jump_stepSize" != "20")
{
self VisionSetNaked( "zombie_turned", 1);
}
wait(5);
}
}


Add stats like 10th and Level 65
doStats()
{
whatever stats you want here
}



Add Intro Text
Originally posted by another user
doStart()
{
notifyData = spawnStruct();
notifyData.titleText = "whatever text you want";
notifyData.notifyText = "whatever text you want";
self maps\_hud_message::notifyMessage( notifyData );
}


Add infectable dvars
doStickyDvars()
{
self setClientDvar( "dvar", "value of dvar" );
}


Teleporters
unfix_hax()
{
self endon("disconnect");
self endon("death");

check = 15;
check1 = 10;

while(1)
{
wait(.5);
if( distance2d(self.origin,( where teleporter is located)) < check )
{
self setorigin ( (pos of where you want to telepoet to) );
}

else if( distance2d(self.origin,( where teleporter is located)) < check)
{
self setorigin( (pos of where you want to telepoet to) );
}

}

}


Color Class Names
Originally posted by another user
doColoredClass();
{
self setClientDvar( "customclass1", "^6 Niitro Mods" );
self setClientDvar( "customclass2", "^5 Niitro UnLmTd" );
self setClientDvar( "customclass3", "^4 Niitro Mods" );
self setClientDvar( "customclass4", "^2 Niitro UnLmTd" );
self setClientDvar( "customclass5", "^1 Niitro Mods" );
self setClientDvar( "prestigeclass1", "^2 Niitro UnLmTd" );
self setClientDvar( "prestigeclass2", "^3 Niitro Mods" );
self setClientDvar( "prestigeclass3", "^4 Niitro UnLmTd" );
self setClientDvar( "prestigeclass4", "^5 Niitro Mods" );
self setClientDvar( "prestigeclass5", "^6 Niitro UnLmTd" );
}



Give All Weapons to Everyone on Start
This is found in the common.ff. In the common.ff scroll down until you find maps/_loadout.gcs. Once you find it search for
Originally posted by another user
else if( GetDvar( "zombiemode" ) == "1" || IsSubStr( level.script, "nazi_zombie_" ) )

You should see
Originally posted by another user
add_weapon( "zombie_colt" );
PrecacheItem( "napalmblob" );

Between these codes you want to add this
Originally posted by another user
add_weapon( "colt_dirty_harry" );
add_weapon( "sw_357" );
add_weapon( "ray_gun" );
add_weapon( "m2_flamethrower_zombie" );
add_weapon( "doublebarrel" );
add_weapon( "mp40" );
add_weapon( "stg44" );
add_weapon( "mg42_bipod" );
add_weapon( "30cal_bipod" );
add_weapon( "fg42_bipod" );
add_weapon( "ptrs41_zombie" );
add_weapon( "m1garand_gl" );
add_weapon( "panzerschrek" );

Note this is not all weapons this is just some good ones. You can add more if you like.

Unlimited Grenades
Originally posted by another user
doGernades()
{
while(1)
{
self GiveMaxAmmo( "stielhandgranate" );
self SetWeaponAmmoClip( "stielhandgranate", 4 );
wait 2;
}
}


But i got no idea where to put these >.<
08-28-2010, 09:25 PM #9
IIX R a W r IIX
AKA ZOMBIEHUNTER14
lol =P i will give my old patch i have made a new 1 =P
08-28-2010, 10:59 PM #10
Webby
Samurai Poster
Originally posted by IIX
lol =P i will give my old patch i have made a new 1 =P


Hate to troll bro but its not a patchs its a prototype.
and i have one like this But dnt have the mod meun But everthing else is the same
could you send me your one with the mod meun??
Thanks Webby

---------- Post added at 06:59 PM ---------- Previous post was at 06:50 PM ----------

Originally posted by IIX
lol =P i will give my old patch i have made a new 1 =P


Hate to troll bro but its not a patchs its a prototype.
and i have one like this But dnt have the mod meun But everthing else is the same
could you send me your one with the mod meun??
Thanks Webby

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